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Captain's APC II

Captain's APC II is currently the highest level of APC available in the game.


“Armored vehicle that will continuously deploy troops on the battlefield.”

Visuals[]

APC Type of Event Troops:
APC Event
An APC in Supply Drop Event (M113 APC)


APC (Armored Personnel Carrier) is the sixth type of Troop from the Factory for players to use in DomiNations.

General Information[]

This unit deploys waves of heavy infantry onto the battlefield every few seconds and keeps defenders at bay with machine gun fire. It is unlocked in the Atomic Age.

APC will deploy its common / unique heavy infantry troops depending on the player's nation and age (2 per surge). The heavy infantry level depends on APC Level, while the Boosts / Bonuses to Hitpoints or DPS depend on your barrack's heavy infantry boosts received. After deploying 6 troops, it will only deploy more troops once the troops it has deployed previously have already been killed / terminated by the opponent (Can simply be described as an attack garrison).

In other words: A single APC can have a maximum of 6 heavy infantry on the battlefield. Furthermore, infantry will only be deployed upon death of previously deployed units until there are less than 6 heavy infantry on the battlefield again.

Without research the APC will only deploy 2 heavy infantry per wave, meaning it takes a total of 3 deployments to have all 6 soldiers on the battlefield.

With research, this will be 3 Heavy Infantry per wave, requiring only 2 waves.

The quick deployment of troops makes it harder for defenders to kill the APC.

The major advantage of the APC compared to 6 heavy infantry trained at the barracks is not just the additional damage from the APC, but the fact that the APC does not rely so much on supply trucks as fallen heavy infantry are simply replaced.

The fact that heavy infantry has very low range typically results in the infantry being in front of the APC, which means the heavy infantry will also save the APC from landmines in most cases.

Heavy infantry from the APC lost during battle will not count towards lost troops.

Statistics[]

Strength Continuously deploys troops Strength
Weakness Slow moving with low damage Weakness
Favourite target Any Favorite Target
Range 3 Range
Troop space 12 TroopSpace
Training Time 8m Clock


Level Name Age Factory Level HP Health icon DPS Damage Deployment Cooldown Clock Deployments on battlefield Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock XP Gain  Exp
1 APC Atomic Age 6 2,000 136 5s / 9s 2 troops / deployment (max: 6 troops / 3 deployments) 300 - - -
2 APC Mk.2 7 2,200 150 4s / 9s 345 200,000 12d 2,130
3 APC Mk.3 Cold War Age 8 2,530 172 3s / 9s 375 220,000 14d 2,220
4 APC Mk.4 9 2,783 190 415 240,000 15d 2,305
5 APC Mk.5 Space Age 10 2,923 220 478 260,000 16d 2,305
6 APC Mk.6 11 3,300 260 550 270,000 17d 2,400
7 APC Mk.7 Digital Age 12 3,800 320 650 280,000 2,450
8 APC Mk.8 13 4,380 360 750 285,000 2,500
9 APC Mk.9 Information Age 14 4,589 396 825 290,000 18d 2,575
10 APC Mk.10 15 5,264 450 900 300,000 18d 12h 2,650
11 Spearhead APC Drone Age 16 5,764 500 975 310,000 19d? 2,725
12 Spearhead APC II 17 6,528 550 1,025 315,000 19d 12h 3,000
13 Captain's APC Automation Age 18 7,450 600 1,150 320,000 20d 3,350
14 Captain's APC II 19 8,190 646 1,250 330,000 21d 3,500

Boosts (APC)[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • Mobile Forces
    • Ch. 1 = +10% APC hitpoints
    • Ch. 2 = +20% APC attack
    • Ch. 3 = +10% APC hitpoints
    • Ch. 4 = Reduce APC troop deployment cooldown by 1 second
    • Ch. 5 = +1 troop per deployment from APC
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5%

Manufactory[]

Parliament Laws[]

  • Military Funding: Factory
    • Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free

Seasons[]

University[]

  • Sally Ride
    • APC Hitpoints: +2% APC Hitpoints (10 levels)
  • Empress Wu Zetian
    • APC Upgrade Cost: Decreases the cost of upgrading APCs by 2% (10 levels).
    • APC Upgrade Time: Decreases the time to upgrade APC troops by 3% (10 levels).
    • APC Troop Units: Increases the number of troops deployed from the APC by 1 (3 levels).
  • Nikola Tesla
    • APC Deployment Speed: Increases the deployment speed of APCs by 2% (5 Levels)

Wonders[]

  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
  • The Versailles wonder confers these bonuses to the APC:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • The Brandenburg Gate wonder confers these bonuses to the APC:
    • Factory unit damage: +20%
    • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.

VIP Bonuses[]

  • Factory Troop Training Time
    • Level 7: 10%
    • Level 10: 15%
    • Level 14: 20%

Others[]

The French get a 20% reduction to training time.

Boosts (Heavy Infantry)[]

Council Committees[]

  • Washington's Revolution

Council Councilors[]

  • ?

Library Technology[]

Manufactory[]

Parliament Laws[]

  • ?

Seasons[]

  • Season Event 2: Infantry Assault
    • +100% Heavy Infantry Hitpoints and Damage
  • Season 6 - Untold Winters
    • Heavy Infantry Movement Speed +40%
    • Heavy Infantry Level 1-8 Defender Infantry Reduction Removed! (Heavy Infantry will deal normal damage to Defending Troops)
    • Heavy Infantry Level 9+ Building Damage Bonus +100%

University[]

Wonders[]

  • The Versailles wonder confers these bonuses to the APC:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
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