DomiNations! Wiki
DomiNations! Wiki
No edit summary
(→‎Statistics: DA fixes)
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:APC Mk.5.jpg|centre|thumb|220px|[[APC Mk.5]] is currently the 2nd highest level of APC available in the game.]]
+
[[File:APC Mk.6.jpg|centre|thumb|220px|[[APC Mk.6]] is currently the highest level of APC available in the game.]]
   
 
{{InGameDesc|Armored vehicle that will continuously deploy troops on the battlefield.}}
 
{{InGameDesc|Armored vehicle that will continuously deploy troops on the battlefield.}}
Line 8: Line 8:
 
This unit deploys waves of [[Heavy Infantry|heavy infantry]] onto the battlefield every few seconds. Keeps defenders at bay with machine gun fire. It is unlocked in the [[Atomic Age]].
 
This unit deploys waves of [[Heavy Infantry|heavy infantry]] onto the battlefield every few seconds. Keeps defenders at bay with machine gun fire. It is unlocked in the [[Atomic Age]].
   
'''{{PAGENAME}}''' will deploy its unique Heavy Infantry troops depending on their nation and age (2 per surge). Such transport will deploy troops once the troops it has deployed previously have already been killed/terminated by the opponent (Can simply be described as an attack garrison).
+
'''{{PAGENAME}}''' will deploy its common / unique Heavy Infantry troops depending on their nation and age (2 per surge). The Heavy Infantry level depends on APC Level, while the Boosts / Bonuses Hitpoints or DPS depend on your Barrack's Heavy Infantry Boosts received. After deploying 6 troops, it will only deploy more troops once the troops it has deployed previously have already been killed / terminated by the opponent (Can simply be described as an attack garrison).
  +
  +
In other words: A single APC can have a maximum of 6 Heavy Infantry on the battlefield. Further Infantry will only be deployed upon death of previously deployed units until there are 6 Heavy Infantry on the battlefield again.
  +
Without research the APC will 2 Heavy Infantry per wave, meaning it takes a total of 3 deployments to have all 6 soldiers on the battlefield.
  +
With research, this will be 3 Heavy Infantry per wave, requiring only 2 waves.
  +
  +
This quick deploymemt of troops makes it harder for defenders to kill the APC.
  +
The major advantage of the APC compared to 6 Heavy Infantry trained at the barracks is not just the additional damage from the APC, but the fact that the APC does not rely so much on a supply truck as fallen Heavy Infantry are simply replaced.
  +
  +
The fact that Heavy Infantry has very low range typically results in the Infantry being in front of the APC, which means Heavy Infantry will also save the APC from mines in most cases.
  +
  +
Heavy Infantry from APC lost during battle will not count towards lost troops.
   
 
== Visuals ==
 
== Visuals ==
Line 18: Line 29:
 
APC_Mk.4.png|APC Mk.4
 
APC_Mk.4.png|APC Mk.4
 
APC_Mk.5.jpg|APC Mk.5
 
APC_Mk.5.jpg|APC Mk.5
  +
APC_Mk.6.jpg|APC Mk.6
 
</gallery>
 
</gallery>
   
Line 27: Line 39:
   
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
:{| class="article-table" style="width:100%;font-size:0.75em;"
+
:{| class="article-table" style="text-align:center;" border="1" cellpadding="1" cellspacing="1"
 
!Name
 
!Name
 
!Age
 
!Age
Line 41: Line 53:
 
!XP Gain  {{Icon|Exp}}
 
!XP Gain  {{Icon|Exp}}
 
|-
 
|-
|[[APC Mk.1|APC]]|| rowspan="2" |[[Atomic Age]]||6||2,000||136|| rowspan="6" |3||5 sec/9 sec|| rowspan="6" |2 troops / deployment (max: 6 troops / 3 deployments)||300|| - || - || -
+
|[[APC Mk.1|APC]]|| rowspan="2" |[[Atomic Age]]||6||2,000||136|| rowspan="7" |3||5s / 9s|| rowspan="7" |2 troops / deployment (max: 6 troops / 3 deployments)||300|| - || - || -
 
|-
 
|-
|[[APC Mk.2]]||7||2,200||150||4 sec/9 sec||345||200,000||12d||2,130
+
|[[APC Mk.2]]||7||2,200||150||4s / 9s||345||200,000||12d||2,130
 
|-
 
|-
|[[APC Mk.3]]|| rowspan="2" |[[Cold War Age]]||8||2,530||172||3 sec/9 sec||375||220,000||14d||2,220
+
|[[APC Mk.3]]|| rowspan="2" |[[Cold War Age]]||8||2,530||172||3s / 9s||375||220,000||14d||2,220
 
|-
 
|-
|[[APC Mk.4]]||9||2,783||190||2 sec/9 sec||415||240,000||15d||2,305
+
|[[APC Mk.4]]||9||2,783||190|| rowspan="4"|2s / 9s||415||240,000||15d||2,305
 
|-
 
|-
|[[APC Mk.5]]||rowspan="2" |[[Space Age]]||10||2,923||210||2 sec/9 sec||478||260,000||16d||2,305
+
|[[APC Mk.5]]||rowspan="2" |[[Space Age]]||10||2,923||210||478||260,000||16d||2,305
 
|-
 
|-
|[[APC Mk.6]]||10||2,923||210||2 sec/9 sec||478||260,000||16d||2,305
+
|[[APC Mk.6]]||11||3,300||260||550|| ?||17d||2,400
  +
|-
  +
|[[APC Mk.7]]||[[Digital Age]]||12||4035||345||650||280,000||
  +
|
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Boosts ==
 
== Boosts ==
Line 66: Line 80:
 
The research of [[Sally Ride]] in the [[University]] confers the following bonuses to the '''{{PAGENAME}}''':
 
The research of [[Sally Ride]] in the [[University]] confers the following bonuses to the '''{{PAGENAME}}''':
 
* '''{{PAGENAME}}''' Hitpoints: +2% '''{{PAGENAME}}''' Hitpoints (10 levels)
 
* '''{{PAGENAME}}''' Hitpoints: +2% '''{{PAGENAME}}''' Hitpoints (10 levels)
  +
  +
The research of [[University#Empress Wu Zetian|Empress Wu Zetian]] in the [[University]] confers the following bonuses to the '''{{PAGENAME}}''':
  +
* '''{{PAGENAME}}''' Upgrade Cost: Decreases the cost of upgrading '''{{PAGENAME}}'''s by 2% (10 levels).
  +
* '''{{PAGENAME}}''' Upgrade Time: Decreases the time to upgrade '''{{PAGENAME}}''' troops by 3% (10 levels).
  +
* '''{{PAGENAME}}''' Troop Damage: Increases the damage of troops deployed from the '''{{PAGENAME}}''' by 3%(10 levels).
  +
* '''{{PAGENAME}}''' Troop Units: Increases the number of troops deployed from the '''{{PAGENAME}}''' by 1 (3 levels).
   
 
The [[Versailles]] wonder confers these bonuses to the '''{{PAGENAME}}''':
 
The [[Versailles]] wonder confers these bonuses to the '''{{PAGENAME}}''':

Revision as of 04:09, 14 January 2020

APC Mk

APC Mk.6 is currently the highest level of APC available in the game.

“Armored vehicle that will continuously deploy troops on the battlefield.”

APC (Armored Personnel Carrier) is the sixth type of Troop from Factory to use for the player in DomiNations.

General Information

This unit deploys waves of heavy infantry onto the battlefield every few seconds. Keeps defenders at bay with machine gun fire. It is unlocked in the Atomic Age.

APC will deploy its common / unique Heavy Infantry troops depending on their nation and age (2 per surge). The Heavy Infantry level depends on APC Level, while the Boosts / Bonuses Hitpoints or DPS depend on your Barrack's Heavy Infantry Boosts received. After deploying 6 troops, it will only deploy more troops once the troops it has deployed previously have already been killed / terminated by the opponent (Can simply be described as an attack garrison).

In other words: A single APC can have a maximum of 6 Heavy Infantry on the battlefield. Further Infantry will only be deployed upon death of previously deployed units until there are 6 Heavy Infantry on the battlefield again. Without research the APC will 2 Heavy Infantry per wave, meaning it takes a total of 3 deployments to have all 6 soldiers on the battlefield. With research, this will be 3 Heavy Infantry per wave, requiring only 2 waves.

This quick deploymemt of troops makes it harder for defenders to kill the APC. The major advantage of the APC compared to 6 Heavy Infantry trained at the barracks is not just the additional damage from the APC, but the fact that the APC does not rely so much on a supply truck as fallen Heavy Infantry are simply replaced.

The fact that Heavy Infantry has very low range typically results in the Infantry being in front of the APC, which means Heavy Infantry will also save the APC from mines in most cases.

Heavy Infantry from APC lost during battle will not count towards lost troops.

Visuals

APC Type of Event Troops:
APC Event
An APC in Supply Drop Event (M113 APC)

Statistics

Name Age Factory Level HP Health icon DPS Damage RANGE  Deployment Cooldown Clock Deployments on battlefield Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock XP Gain  Exp
APC Atomic Age 6 2,000 136 3 5s / 9s 2 troops / deployment (max: 6 troops / 3 deployments) 300 - - -
APC Mk.2 7 2,200 150 4s / 9s 345 200,000 12d 2,130
APC Mk.3 Cold War Age 8 2,530 172 3s / 9s 375 220,000 14d 2,220
APC Mk.4 9 2,783 190 2s / 9s 415 240,000 15d 2,305
APC Mk.5 Space Age 10 2,923 210 478 260,000 16d 2,305
APC Mk.6 11 3,300 260 550 ? 17d 2,400
APC Mk.7 Digital Age 12 4035 345 650 280,000

Boosts

The Mobile Forces Technology at the Library confers these bonuses to the APC:

  • Chapter 1: +10% APC hitpoints
  • Chapter 2: +20% APC attack
  • Chapter 3: +10% APC hitpoints
  • Chapter 4: Reduce APC troop deployment cooldown by 1 second
  • Chapter 5: +1 troop per deployment from APC

The research of Sally Ride in the University confers the following bonuses to the APC:

  • APC Hitpoints: +2% APC Hitpoints (10 levels)

The research of Empress Wu Zetian in the University confers the following bonuses to the APC:

  • APC Upgrade Cost: Decreases the cost of upgrading APCs by 2% (10 levels).
  • APC Upgrade Time: Decreases the time to upgrade APC troops by 3% (10 levels).
  • APC Troop Damage: Increases the damage of troops deployed from the APC by 3%(10 levels).
  • APC Troop Units: Increases the number of troops deployed from the APC by 1 (3 levels).

The Versailles wonder confers these bonuses to the APC:

  • Hitpoint boost to both your attacking and defending troops: 10%
  • The Heritage at the Library Chapter 1 increases the hitpoints bonus from +10% to +11%.

The Brandenburg Gate wonder confers these bonuses to the APC:

  • Factory unit damage: +20%
  • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%