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“Well-armed and plentiful, these troops are effective at tearing down enemy buildings”

Advanced Infantry is the level 15 standard Heavy Infantry unit unlocked in the Information Age. Its predecessor is the Honored Infantry. It is researched in a level 14 Armory.

General Information[]

The standard Heavy Infantry's default A.I. or purpose is to destroy the closest building (excluding walls), but they may fight back when attacked by an enemy troop. They're excellent at taking down defensive Heavy Cavalry (noticeably on cavalry at an age lower than them) and are able to destroy buildings quickly. However, their disadvantages are that they have low health, meaning that they can be killed very quickly. They can get destroyed easily by Splash Damage Structures such as Catapults or Mortars and Multiple Target Damage Structures such as Redoubt or Machine Gun. They are also weak against other Heavy Infantry (and even Ranged Infanty} spawned by the City Center, Garrisons, Ambush Traps etc.

Historical Description[]

Based on the R93 hunting rifle, the Blaser R93 Tactical is a German sniper rifle first produced in 1993. It utilizes a straight-pull reloading mechanism in contrast to the turn-bolt action that was standard at the time. To lodge a new bullet in the chamber, the shooter simply pulls the bolt backward and pushes it forward rather than needing to make an upward rotating motion. This makes for a faster rate of fire at the cost of somewhat reduced reliability.

Police in a number of countries carry the R93 including Brazil, Germany, Russia, the United States, and Iceland. It is also wielded by special forces in Bulgaria, Malaysia, and Slovenia. A more recent variant, the Tactical 2, enables swapping between different calibers of ammunition without becoming misaligned or 'losing zero.' The weapon is effective at long ranges up to 800 meters and accurate to within about a quarter of an inch.

Visuals[]

Mediterranean:

North European:

Oriental:

Attacking Strategies[]

  • If these units are used in large groups and not in heavy fire, they can be devastating and can destroy a base easily.
  • Catapults or Mortars, with their splash damage, are devastating against these units and can kill a group of them in a few hits if in the range of the impact. Spread the units around so that the mortar would have to hit each infantry to kill it and that its impact would not affect other infantry as well, or deploy a few Heavy Cavalry to destroy it.
  • Redoubts or Machine Guns buildings can likewise be devastating against these units, if it is not dealt with appropriately. Keep the units away from it until it is destroyed or position them to destroy it quickly.
  • If a group of these units are under fire from Catapults or Mortars or Redoubts or Machine Guns buildings, consider using war tactics such as Sabotage or Protect and destroy the buildings as quick as possible, or use Demolition beforehand to eliminate these threats. You may also consider using Heavy Cavalry or other units to destroy these threats early on.
  • The Missile Silo can eliminate a group of these units quickly. Don't group them together so much that will attract the Silo attacks. Or you could deploy them after the Silo is destroyed, sabotaged or distracted by other units with high HP.
  • Use Ranged Infantry or Machine Gun Infantry to support them, so they don't perish easily to defenders.
  • They can be used as a distraction for many defenses and can help protect ranged infantry such as Ranged Infantry from defenses.
  • A group of them can easily overwhelm single target defensive towers, but are vulnerable against machine gun buildings.
  • While using an army entirely composed with Heavy Infantry can decimate enemy bases early on, this strategy becomes less useful as you advance ages as your opponents will use more powerful defenses with AOE effect such as the Missile Silo.


Defensive Strategies[]

  • The level 14 Garrison can train up Advanced Infantrys to help defend the village from attackers. Put the garrison defended and inside walls: that way, the garrison can train Advanced Infantrys without getting attacked for a short amount of time. It is suggested that a garrison should be close to the Acropolis since training Advanced Infantrys would be quicker than usual; spawned defenders will also have increased hitpoints.
  • The level 11 Ambush Trap deploys Advanced Infantrys when triggered by enemy troops too close to it. It is suggested to put in areas where enemies may deploy Heavy Cavalry.
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