Ambush Trap Level 11.jpg

“Two extra soldiers will pop out by surprise when an enemy reaches this trap.”

Levels[edit | edit source]


General Information[edit | edit source]

Ambush Trap.jpg

  • The Ambush Trap is a Trap Type Defensive Structure that produces 2/3 troops (depending on the level) when an enemy gets too close.
  • It's a one time use and has to be re-armed after you're attacked (if it was triggered during the attack).
  • Research Deception chapter 3 at the Library to increase the amount of ambushers by 1.
  • Level 1-4 is a hole in the ground with an circular or square lid, with a hoplite under it. Levels 5-7 is a hole in the ground again, with circular lids with gunmen inside, with a metal frame

Defensive Strategies[edit | edit source]

  • You can put the Ambush Trap in front of the Ballista/Cannon Tower so when enemy troops come near it such as Heavy Cavalry, the soldiers will distract the Heavy Cavalry, giving the Ballista/Cannon Tower more time to fire.
  • You can also put it within the radius of Angkor Wat, combined with healing power, they would fight longer.
  • It's also effective to put two or more next to each other so they distract the enemy longer.

Statistics[edit | edit source]

Age Number Available
Classical Age 1
Medieval Age 2
Gunpowder Age 3 (4[1])
Enlightenment Age 4 (5[1])
Industrial Age 6 (7[1])
Global Age 7 (8[1])
Atomic Age 8 (9[1])
Cold War Age
Space Age
Digital Age
Information Age
  1. 1.0 1.1 1.2 1.3 1.4 The Engineering Technology Chapter 3 at the Library increase Ambush Trap limit by 1.
Level Build Cost Gold icon.png Re-Arm Cost Gold icon.png Upgrade Time Clock.PNG Citizens Needed Citizen.PNG Ambusher Type Amount of Ambushers TroopSpace.PNG Experience Gain Exp Age Unlocked
1 40,000 5,000 0s 1 Phalanx 2 - Classical Age
2 80,000 5,000 1d Pikeman 520 Medieval Age
3 250,000 ? 2d Halberdier 760 Gunpowder Age
4 400,000 ? 3d Fusilier 3 950 Enlightenment Age
5 750,000 ? 4d Shock Infantry 4 1,115 Industrial Age
6 1,500,000 ? 7d Assault Infantry 4 (5[1]) 1,515 Global Age
7 2,500,000 ? 9d Elite Infantry 1,740 Atomic Age
8 3,600,000 ? 10d Valiant Infantry 1,845 Cold War Age
9 4,000,000 ? 11d Expert Infantry 1,950 Space Age
10 6,000,000 ? 12d Honored Infantry 1,975 Digital Age
11 6,500,000 13d Advanced Infantry 2,000 Information Age
  1. The Deception Technology Chapter 3 at the Library increase the number of ambushers by 1.

Boosts[edit | edit source]

The Deception Technology at the Library confers the following bonuses to Ambush Trap:

  • Chapter 3 : Increases the number of ambushers by 1

The Engineering Technology at the Library confers the following bonuses to Ambush Trap:

  • Chapter 3 : Increases the number Ambush Trap by 1

Harriet Tubman at the University confers these bonuses to Traps:

  • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
  • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).

VIP Bonuses[edit | edit source]

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament[edit | edit source]

Base Financing: Defense

  • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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