“Two extra soldiers will pop out by surprise when an enemy reaches this trap.”
Contents
Levels[edit | edit source]
General Information[edit | edit source]

- The Ambush Trap is a Trap Type Defensive Structure that produces 2/3 troops (depending on the level) when an enemy gets too close.
- It's a one time use and has to be re-armed after you're attacked (if it was triggered during the attack).
- Research Deception chapter 3 at the Library to increase the amount of ambushers by 1.
- Level 1-4 is a hole in the ground with an circular or square lid, with a hoplite under it. Levels 5-7 is a hole in the ground again, with circular lids with gunmen inside, with a metal frame
Defensive Strategies[edit | edit source]
- You can put the Ambush Trap in front of the Ballista/Cannon Tower so when enemy troops come near it such as Heavy Cavalry, the soldiers will distract the Heavy Cavalry, giving the Ballista/Cannon Tower more time to fire.
- You can also put it within the radius of Angkor Wat, combined with healing power, they would fight longer.
- It's also effective to put two or more next to each other so they distract the enemy longer.
Statistics[edit | edit source]
Age | Number Available |
---|---|
Classical Age | 1 |
Medieval Age | 2 |
Gunpowder Age | 3 (4[1]) |
Enlightenment Age | 4 (5[1]) |
Industrial Age | 6 (7[1]) |
Global Age | 7 (8[1]) |
Atomic Age | 8 (9[1]) |
Cold War Age | |
Space Age | |
Digital Age | |
Information Age |
- ↑ 1.0 1.1 1.2 1.3 1.4 The Engineering Technology Chapter 3 at the Library increase Ambush Trap limit by 1.
Level | Build Cost ![]() |
Re-Arm Cost ![]() |
Upgrade Time |
Citizens Needed |
Ambusher Type | Amount of Ambushers |
Experience Gain |
Age Unlocked |
---|---|---|---|---|---|---|---|---|
1 | 40,000 | 5,000 | 0s | 1 | Phalanx | 2 | - | Classical Age |
2 | 80,000 | 5,000 | 1d | Pikeman | 520 | Medieval Age | ||
3 | 250,000 | ? | 2d | Halberdier | 760 | Gunpowder Age | ||
4 | 400,000 | ? | 3d | Fusilier | 3 | 950 | Enlightenment Age | |
5 | 750,000 | ? | 4d | Shock Infantry | 4 | 1,115 | Industrial Age | |
6 | 1,500,000 | ? | 7d | Assault Infantry | 4 (5[1]) | 1,515 | Global Age | |
7 | 2,500,000 | ? | 9d | Elite Infantry | 1,740 | Atomic Age | ||
8 | 3,600,000 | ? | 10d | Valiant Infantry | 1,845 | Cold War Age | ||
9 | 4,000,000 | ? | 11d | Expert Infantry | 1,950 | Space Age | ||
10 | 6,000,000 | ? | 12d | Honored Infantry | 1,975 | Digital Age | ||
11 | 6,500,000 | 13d | Advanced Infantry | 2,000 | Information Age |
- ↑ The Deception Technology Chapter 3 at the Library increase the number of ambushers by 1.
Boosts[edit | edit source]
The Deception Technology at the Library confers the following bonuses to Ambush Trap:
- Chapter 3 : Increases the number of ambushers by 1
The Engineering Technology at the Library confers the following bonuses to Ambush Trap:
- Chapter 3 : Increases the number Ambush Trap by 1
Harriet Tubman at the University confers these bonuses to Traps:
- Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
- Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
VIP Bonuses[edit | edit source]
Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament[edit | edit source]
Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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