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Ambush Trap Level 13

level 13, currently the highest level possible


“Two extra soldiers will pop out by surprise when an enemy reaches this trap.”

Levels[]

General Information[]

  • The Ambush Trap is a Trap Type Defensive Structure that produces 2 troops when an enemy gets too close
  • It has a one time use and has to be re-armed after you're attacked (if it was triggered during the attack)
  • The research Deception, chapter 3 at the Library increases the amount of ambushers by 1

Defensive Strategies[]

  • Use these traps to delay or distract your opponent
  • You can put the ambush traps in front of the Ballista/Cannon Tower so when enemy troops come near it such as Heavy Cavalry, the soldiers will distract the heavy cavalry, giving the Ballista/Cannon Tower more time to fire
  • You can also put it within the radius of Angkor Wat, combined with healing power, they can take more hits
  • It's also effective to put two or more next to each other so they distract the enemy longer

Statistics[]

Size 1x1
Range 2 Range
Age Number Available
Classical Age 1
Medieval Age 2
Gunpowder Age 3 (4[1])
Enlightenment Age 4 (5[1])
Industrial Age 6 (7[1])
Global Age 7 (8[1])
Atomic Age 8 (9[1])
Cold War Age
Space Age
Digital Age
Information Age
Drone Age
Automation Age
  1. 1.0 1.1 1.2 1.3 1.4 The Engineering Technology Chapter 3 at the Library increase Ambush Trap limit by 1.
Level Build Cost Re-Arm Cost Upgrade Time Citizens Needed Amount of Ambushers Experience Gain Exp Age Unlocked
1 40,000 5,000 0s 1 2 - Classical Age
2 80,000 5,000 1d 520 Medieval Age
3 250,000 ? 2d 760 Gunpowder Age
4 400,000 ? 3d 3 950 Enlightenment Age
5 750,000 ? 4d 4 1,115 Industrial Age
6 1,500,000 ? 7d 4 (5[1]) 1,515 Global Age
7 2,500,000 ? 9d 1,740 Atomic Age
8 3,600,000 ? 10d 1,845 Cold War Age
9 4,000,000 ? 11d 1,950 Space Age
10 6,000,000 ? 12d 1,975 Digital Age
11 6,500,000 ? 13d 2,000 Information Age
12 7,000,000 13d 12h? 2,050 Drone Age
13 8,000,000 19,000 14d 12h 5 (6[1]) 2,250 Automation Age
  1. 1.0 1.1 The Deception Technology Chapter 3 at the Library increase the number of ambushers by 1.

Defenders Statistics[]

Building's Level Ambusher Type Defender's Hitpoints Defender's DPS Damage
1 Phalanx
2 Pikeman
3 Halberdier
4 Fusilier
5 Shock Infantry
6 Assault Infantry
7 Elite Infantry
8 Valiant Infantry
9 Expert Infantry
10 Honored Infantry
11 Advanced Infantry
12 Spearhead Infantry
13 Captain's Infantry

Defensive Strategies[]

Boosts (Ambush Trap)[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • Deception
    • Ch. 3 = Increases the number of ambushers by 1
  • Engineering
    • Ch. 3 = Increases the number Ambush Trap by 1
  • Sally Forth
    • Ch. 2 = Spawn +1 Troops from Ambush Trap
    • Ch. 5 = Spawn +3 Troops from Ambush Trap
  • Compartmentalized Production
    • Ch. 3 = Gold Costs on all Building Upgrades -5%
  • Lightweight Traps
    • Ch. 1 = Trap Upgrade Time -3%
    • Ch. 2 = Trap Upgrade Cost -3%
    • Ch. 3 = Trap Upgrade Time -3%
    • Ch. 4 = Trap Upgrade Cost -3%
    • Ch. 5 = Trap Upgrade Time -3%
  • Labor Efficiency Capstone
    • Building Upgrade Cost -3%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 3,000 - 85,000 Food/Gold (to a minimum of Free)
  • Trap Efficiency
    • Reduce Upgrade Time of Traps by 15 minutes - 5 Hours (to a minimum of Instant)

Seasons[]

University[]

  • Harriet Tubman
    • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
    • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9: 5%
    • Level 12: 10%
    • Level 15: 15%

Boosts (Defender)[]

Council Committees[]

  • House of Dao
    • Defender Movement Speed

Council Councilors[]

Library Technology[]

  • Fortification
    • Ch. 2 = Increases Garrison defender attack by 10%.
    • Ch. 4 = Increases Garrison defender health by 10%.
  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%

Parliament Laws[]

  • ?

Seasons[]

University[]

  • Catherine the Great
    • Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
    • Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.

Wonders[]

  • Acropolis
    • Defender Health : 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]