Anti-Tank Gun Level 11.jpg

“Fires powerful shots, strong against tough attackers like cavalry.”

“Fires powerful shots, strong against tough attackers like cavalry and tanks.”

Levels[edit | edit source]

General Information[edit | edit source]

  • The Anti-Tank Gun is a defensive building that is good against Heavy Cavalry.
  • The Anti-Tank Gun starts as the Ballista Tower (at level 1 and 2), then the Cannon Tower (at level 3 and 4) and finally, the Anti-Tank Gun (at level 5 and up).
  • The Anti-Tank Gun has a very low rate of fire and very high damage.
  • The Anti-Tank Gun's high damage means that it is effective against enemy units with high hitpoints such as Heavy Cavalry, but its low attack speed means that it can be easily swarmed by large number of enemy troops such as Heavy Infantry. Therefore, putting this behind walls is a good idea.
  • This tower shoots 1 time for 3 seconds thus its Damage is DPS (1,166) x 3 = 3,498 damage per shot (for level 1)

Visuals[edit | edit source]

  • Level 1: shows a stone tower with multiple windows without any glass in them and a blue line on top of it. There is a big wooden crossbow on top of that with an arrow in it. The back/feather part is red.
  • Level 2: the top and bottom of the stone tower are covered in metal. the back of the crossbow turns into a white painted metal. Two wooden buckets filled with metal balls are on the sides.
  • Level 3: the stone on the tower is replaced with wood and the crossbow is replaced with a cannon.
  • Level 4: the wood on the tower is replaced with stone with blue flags on it. A third bucket is added and the sides of the cannon are protected with an extra layer of metal.
  • Level 5: the cannon is replaced with a green anti-tank gun. The gun sits on wooden supports, which sit on a stone base. The base has horizontal blue markings.
  • Level 6:
  • Level 7:
  • Level 8:
  • Level 9:
  • Level 10:
  • Level 11:

Defensive strategies[edit | edit source]

  • The best use of this tower is to place it strategically with support of other defenses to make tactical kill-zones.
  • Pairing it up with an Artillery Gun can provide nice power. The Anti-Tank Gun attacks incoming Heavy Cavalry that the Artillery Gun is weak to, while the Artillery Gun destroys infantry that get too close to the Anti-Tank Gun. Keep in mind not to place them too close as the Catapult/Mortar has a blind zone as well as both can be taken out by a few Barrage tactics.
  • Pairing it up with a Stronghold works as well, as the Ballista/Cannon/Anti-tank Tower will protect the Stronghold from Heavy Cavalry, and the Stronghold will protect the Ballista/Cannon/Anti-tank Tower from Heavy Infantry, Ranged Infantry etc, although this strategy can be easily thwarted with the Sabotage tactic.

Statistics[edit | edit source]

Quantity Statistics[edit | edit source]


Building Statistics[edit | edit source]

Level Build Cost Gold icon.png Citizens Needed Citizen.PNG Upgrade Time Clock.PNG Damage/Sec Damage Range Range HP Health XP Reward Exp Age Unlocked
1 62,500 3 9h 36m 1,166 6 2,030 950 Classical Age
2 297,500 1d 1,466 2,880 1,395 Medieval Age
3 750,000 3d 1,900 3,670 1,740 Gunpowder Age
4 2,900,000 4d 2,066 5,400 2,385 Enlightenment Age
5 4,500,000 10d 3,500 5,700 2,770 Industrial Age
6 6,000,000 12d 4,033 6,275 3,725 Global Age
7 7,250,000 13d 4,439 8,175 3,895 Atomic Age
8 10,700,000 14d 4,883 10,630 4,055 Cold War Age
9 12,500,000 15d 5,740 13,480 4,205 Space Age
10 16,000,000 16d 12h 7,207 16,500 4,225 Digital Age
11 19,000,000 17d 8,374 18,975 4,500 Information Age


Boosts[edit | edit source]

The Citadels Technology at the Library confers the following bonuses to Anti-Tank Gun:

  • Chapter 1 : Increases Anti-Tank Gun health by 20%
  • Chapter 5 : Increases Anti-Tank Gun attack speed by 10%

The Radar Technology at the Library confers the following bonuses to Anti-Tank Gun:

  • Chapter 4 : Anti-Tank Gun connected to the City Center by Roads have +15% attack

The Defense Planning Technology at the Library confers the following bonuses to Anti-Tank Gun:

  • 10% Ballista Tower health in World War battles

The research of Suleiman the Magnificent in the University confers the following bonuses to Anti-Tank Gun:

  • Anti-Tank Gun Damage: +5% damage per skill level researched. (10 Levels)
  • Anti-Tank Gun Upgrade Cost: -2% upgrade resources cost per skill level researched. (10 Levels)
  • Anti-Tank Gun Hitpoints: +3% hitpoints per skill level researched. (10 Levels)

VIP Bonuses[edit | edit source]

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament[edit | edit source]

Base Financing: Defense

  • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)

See also[edit | edit source]

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