Anti-Tank Gun Level 11

“Fires powerful shots, strong against tough attackers like cavalry.”


General Information Edit

  • The Anti-Tank Gun is a defensive building that is good against Heavy Cavalry.
  • The Anti-Tank Gun starts as the Ballista Tower (at level 1 and 2), then the Cannon Tower (at level 3 and 4) and finally, the Anti-Tank Gun (at level 5 and up).
  • The Anti-Tank Gun has a very low rate of fire and very high damage.
  • The Anti-Tank Gun's high damage means that it is effective against enemy units with high hitpoints such as Heavy Cavalry, but its low attack speed means that it can be easily swarmed by large number of enemy troops such as Heavy Infantry. Therefore, putting this behind walls is a good idea.
  • This tower shoots 1 time for 3 seconds thus its Damage is DPS (1,166) x 3 = 3,498 damage per shot (for level 1)

Visuals Edit

  • Level 1: shows a stone tower with multiple windows without any glass in them and a blue line on top of it. There is a big wooden crossbow on top of that with an arrow in it. The back/feather part is red.
  • Level 2: the top and bottom of the stone tower are covered in metal. the back of the crossbow turns into a white painted metal. Two wooden buckets filled with metal balls are on the sides.
  • Level 3: the stone on the tower is replaced with wood and the crossbow is replaced with a cannon.
  • Level 4: the wood on the tower is replaced with stone with blue flags on it. A third bucket is added and the sides of the cannon are protected with an extra layer of metal.
  • Level 5: the cannon is replaced with a green anti-tank gun. The gun sits on wooden supports, which sit on a stone base. The base has horizontal blue markings.
  • Level 6:
  • Level 7:
  • Level 8:
  • Level 9:
  • Level 10:
  • Level 11:

Defensive strategies Edit

  • The best use of this tower is to place it strategically with support of other defenses to make tactical kill-zones.
  • Pairing it up with an Artillery Gun can provide nice power. The Anti-Tank Gun attacks incoming Heavy Cavalry that the Artillery Gun is weak to, while the Artillery Gun destroys infantry that get too close to the Anti-Tank Gun. Keep in mind not to place them too close as the Catapult/Mortar has a blind zone as well as both can be taken out by a few Barrage tactics.
  • Pairing it up with a Stronghold works as well, as the Ballista/Cannon/Anti-tank Tower will protect the Stronghold from Heavy Cavalry, and the Stronghold will protect the Ballista/Cannon/Anti-tank Tower from Heavy Infantry, Ranged Infantry etc, although this strategy can be easily thwarted with the Sabotage tactic.

Statistics Edit

Quantity Statistics Edit

Building Statistics Edit

Level Build Cost Gold icon Citizens Needed Citizen Upgrade Time Clock Damage/Sec Damage Range Range HP Health icon XP Reward Exp Age Unlocked
162,50039h 36m1,16662,030950Classical Age
2297,5001d1,4662,8801,395Medieval Age
3750,0003d1,9003,6701,740Gunpowder Age
42,900,0004d2,0665,4002,385Enlightenment Age
54,500,00010d3,5005,7002,770Industrial Age
66,000,00012d4,0336,2753,725Global Age
77,250,00013d4,4398,1753,895Atomic Age
810,700,00014d4,88310,6304,055Cold War Age
912,500,00015d5,74013,4804,205Space Age
10 16,000,000 16d 12h 7,207 16,500 4,225 Digital Age
11 19,000,000 17d 4,500 Information Age

Boosts Edit

The Citadels Technology at the Library confers the following bonuses to Anti-Tank Gun:

  • Chapter 1 : Increases Anti-Tank Gun health by 20%
  • Chapter 5 : Increases Anti-Tank Gun attack speed by 10%

The Radar Technology at the Library confers the following bonuses to Anti-Tank Gun:

  • Chapter 4 : Anti-Tank Gun connected to the City Center by Roads have +15% attack

The research of Suleiman the Magnificent in the University confers the following bonuses to Anti-Tank Gun:

  • Anti-Tank Gun Damage: +5% damage per skill level researched. (10 Levels)
  • Anti-Tank Gun Upgrade Cost: -2% upgrade resources cost per skill level researched. (10 Levels)
  • Anti-Tank Gun Hitpoints: +3% hitpoints per skill level researched. (10 Levels)

VIP Bonuses Edit

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament Edit

Base Financing: Defense

  • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)

See also Edit

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