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{{Infobox Troop
'''"''While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.''"'''{{Infobox Troop
 
 
| Image = <tabber>
 
| Image = <tabber>
|-| Mediterranean = [[File:Archer_(Greek).jpg|250px]]
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|-| North European = [[File:{{PAGENAME}} North European.jpg|250px]]
|-| North European = [[File:Archer (German).jpg|250px]]
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|-| Mediterranean = [[File:{{PAGENAME}} Mediterranean.jpg|250px]]
|-| Oriental = [[File:Archer (Japanese).jpg|250px]]
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|-| Oriental = [[File:{{PAGENAME}} Oriental.jpg|250px]]
 
</tabber>
 
</tabber>
 
<!-- Statistics (No Boost)-->
 
<!-- Statistics (No Boost)-->
 
| Health = 156
 
| Health = 156
| Damage per second = 16
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| Damage per second = 17
| Damage vs Infantry = 64
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| DPS vs Damage Multiplier Target = 68
| Damage Multiplier = 400%
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| Damage Multiplier Target = Defender
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| Damage Multiplier = 4x
| Range = Ranged
 
| Attack Radius = 4
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| Range = 4
 
| Range Type = Ranged
 
| Training Cost = 210
 
| Training Cost = 210
| Training Time = 50 seconds
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| Training Time = 50s
 
<!-- General Information -->
 
<!-- General Information -->
 
| Troop Space = 1
 
| Troop Space = 1
 
| Troop Type = [[Ranged Infantry]]
 
| Troop Type = [[Ranged Infantry]]
| Strength = Enemy Infantry
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| Strength = Deals 4x damage vs. defenders
| Weakness = Buildings and Cavalry
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| Weakness = Low hitpoints, vulnerable to cavalry
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| Favourite Target = Enemy foot troops
 
<!-- Upgrade Information -->
 
<!-- Upgrade Information -->
 
| Age Unlocked = [[Classical Age]]
 
| Age Unlocked = [[Classical Age]]
 
| Upgrade Cost = 190,000
 
| Upgrade Cost = 190,000
| Upgrade Time = 12 hours
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| Upgrade Time = 12h
 
| Experience Gain = 355
 
| Experience Gain = 355
 
<!-- Upgrade Navigation -->
 
<!-- Upgrade Navigation -->
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| Next = [[Crossbowman]]
 
| Next = [[Crossbowman]]
 
}}
 
}}
 
{{InGameDesc|While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.}}
The '''Archer''' is a level 4 standard [[Ranged Infantry]] unit unlocked in the [[Classical Age]]. Its predecessor is the [[Composite Bowman]] and it can be upgraded to the [[Crossbowman]]. It is upgraded in the level 4 [[blacksmith]].
 
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__FORCETOC__
 
 
'''{{PAGENAME}}''' is a level 4 standard [[Ranged Infantry]] unit unlocked in [[Classical Age]]. Its predecessor is [[Composite Bowman]] and can be upgraded to [[Crossbowman]]. It is upgraded in the level 4 [[Blacksmith]].
==General Information==
 
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* Like all ranged infantry, Archers can kill enemy infantry easily and quickly. They have 4 times the damage to enemy infantry than other type of unit.
 
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{{RangedInfantryGeneralInformation}}
* Archers aren't efficient against enemy cavalry and buildings.
 
* Archers are ranged units and can destroy buildings over walls.
 
* Archers would attack the closest building on front of them but when attacked by an enemy troop; will fight back.
 
* If there are enemy units nearby, Archers would attack them.
 
   
 
== Historical Description ==
 
== Historical Description ==
"''Forming the ranged wing of the medieval army, Archers would carry composite bows and wear an iron helmet and leather or scale vest. The primary drawback is that it is a long and difficult process to train an archer, making them expensive to replace when they get run over by a mass of charging cavalry.''"
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Forming the ranged wing of medieval armies, Archers would carry composite bows and wear an iron helmet and leather or scale vest. The primary drawback is that it is a long and difficult process to train an archer, making them expensive to replace when they get run over by a mass of charging cavalry.
   
 
==Visuals==
 
==Visuals==
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'''Oriental:'''
 
'''Oriental:'''
   
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{{RangedInfantryStrats}}
== Attacking Strategies ==
 
* Archers have low health; making them vulnerable to defenses. Use [[Heavy Infantry|heavy infantry]] such as [[Phalanx|phalanxes]] as meat shields to protect the composite bowmen.
 
* Archers are cheap and can be used to set off hidden enemy traps.
 
* Use Archers to protect heavy infantry from other infantry so your heavy infantry won't get distracted.
 
 
== Defensive Strategies ==
 
* Archers can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other heavy infantry.
 
   
 
== Trivia ==
 
== Trivia ==
 
 
{{Master Navigation}}
 
{{Master Navigation}}
 
[[Category:Ranged Infantry]]
 
[[Category:Ranged Infantry]]
 
[[Category:Troops]]
 
[[Category:Troops]]
[[Category:Unique units]]
 
 
[[Category:Common Unit]]
 
[[Category:Common Unit]]
 
[[Category:Classical Age]]

Revision as of 17:52, 18 July 2019

“While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.”

Archer is a level 4 standard Ranged Infantry unit unlocked in Classical Age. Its predecessor is Composite Bowman and can be upgraded to Crossbowman. It is upgraded in the level 4 Blacksmith.

General Information

  • Like all ranged infantry, Archer can kill enemy infantry easily and quickly, as they have 4 times the damage to enemy infantry.
  • Archer aren't efficient against enemy cavalry and buildings.
  • Archer are ranged units and can destroy buildings over walls.
  • Archer would attack the closest building on front of them but when attacked by an enemy troop; will fight back.
  • If there are enemy units nearby, Archer would attack them.

Historical Description

Forming the ranged wing of medieval armies, Archers would carry composite bows and wear an iron helmet and leather or scale vest. The primary drawback is that it is a long and difficult process to train an archer, making them expensive to replace when they get run over by a mass of charging cavalry.

Visuals

Mediterranean:

North European:

Oriental:

Attacking Strategies

  • Archer has low health; making them vulnerable to defenses. Use Heavy Infantry as meat shields to protect the Archer.
  • Archer is cheap and can be used to set off hidden enemy traps.
  • Use Archer to protect heavy infantry from other infantry so your Heavy Infantry won't get distracted.
  • Since Archer can deal more damage to foot troops, bringing some along with Heavy Infantry and/or Heavy Cavalry will help deal with pesky defending foot troops!
  • Make sure to keep the Archer behind your 'meat shields' or away from danger.

Defensive Strategies

  • Archer can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other Heavy Infantry.

Trivia