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{{Infobox Troop |
{{Infobox Troop |
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− | | Image = |
+ | | Image = <tabber> |
+ | |-| North European = [[File:{{PAGENAME}} North European.jpg|250px]] |
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+ | |-| Mediterranean = [[File:{{PAGENAME}} Mediterranean.jpg|250px]] |
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+ | |-| Oriental = [[File:{{PAGENAME}} Oriental.jpg|250px]] |
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+ | </tabber> |
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<!-- Statistics (No Boost)--> |
<!-- Statistics (No Boost)--> |
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| Health = 156 |
| Health = 156 |
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− | | Damage per second = |
+ | | Damage per second = 17 |
− | | |
+ | | DPS vs Damage Multiplier Target = 68 |
− | | Damage Multiplier = |
+ | | Damage Multiplier Target = Defender |
+ | | Damage Multiplier = 4x |
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⚫ | |||
− | | |
+ | | Range = 4 |
⚫ | |||
| Training Cost = 210 |
| Training Cost = 210 |
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− | | Training Time = |
+ | | Training Time = 50s |
<!-- General Information --> |
<!-- General Information --> |
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| Troop Space = 1 |
| Troop Space = 1 |
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| Troop Type = [[Ranged Infantry]] |
| Troop Type = [[Ranged Infantry]] |
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− | | Strength = |
+ | | Strength = Deals 4x damage vs. defenders |
− | | Weakness = |
+ | | Weakness = Low hitpoints, vulnerable to cavalry |
⚫ | |||
<!-- Upgrade Information --> |
<!-- Upgrade Information --> |
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− | | Age Unlocked = Classical |
+ | | Age Unlocked = [[Classical Age]] |
| Upgrade Cost = 190,000 |
| Upgrade Cost = 190,000 |
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| Upgrade Time = 12h |
| Upgrade Time = 12h |
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| Next = [[Crossbowman]] |
| Next = [[Crossbowman]] |
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}} |
}} |
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+ | {{InGameDesc|While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.}} |
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⚫ | |||
− | __FORCETOC__ |
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⚫ | |||
− | {| class="wikitable" |
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− | !Level |
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− | !Health |
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− | !Damage per Second |
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− | !Damage vs Infantry |
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− | !Training Time |
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− | !Training Cost |
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− | !Troop Space |
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− | |- |
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− | |4 |
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− | |156 |
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− | |16 |
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− | |64 |
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− | |50 sec |
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− | |210 |
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− | |1 |
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− | |} |
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− | Damage after [[Cast Iron]] |
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− | {| class="wikitable" |
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− | !Damage per Second |
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− | !Damage vs Infantry |
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− | |- |
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− | |18 |
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− | |74 |
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− | |}<nowiki/>Strengths - Deals 4x damage vs. foot troops. |
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⚫ | |||
− | Weaknesses - Low hitpoints, vulnerable to cavalry. |
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+ | {{RangedInfantryGeneralInformation}} |
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⚫ | |||
+ | |||
⚫ | |||
+ | Forming the ranged wing of medieval armies, Archers would carry composite bows and wear an iron helmet and leather or scale vest. The primary drawback is that it is a long and difficult process to train an archer, making them expensive to replace when they get run over by a mass of charging cavalry. |
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==Visuals== |
==Visuals== |
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+ | '''Mediterranean:''' |
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− | ==Attack Strategies== |
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+ | |||
+ | '''North European:''' |
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+ | |||
+ | '''Oriental:''' |
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+ | |||
+ | {{RangedInfantryStrats}} |
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+ | |||
+ | == Trivia == |
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{{Master Navigation}} |
{{Master Navigation}} |
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[[Category:Ranged Infantry]] |
[[Category:Ranged Infantry]] |
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+ | [[Category:Troops]] |
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+ | [[Category:Common Unit]] |
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+ | [[Category:Classical Age]] |
Revision as of 17:52, 18 July 2019
“While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.”
Archer is a level 4 standard Ranged Infantry unit unlocked in Classical Age. Its predecessor is Composite Bowman and can be upgraded to Crossbowman. It is upgraded in the level 4 Blacksmith.
General Information
- Like all ranged infantry, Archer can kill enemy infantry easily and quickly, as they have 4 times the damage to enemy infantry.
- Archer aren't efficient against enemy cavalry and buildings.
- Archer are ranged units and can destroy buildings over walls.
- Archer would attack the closest building on front of them but when attacked by an enemy troop; will fight back.
- If there are enemy units nearby, Archer would attack them.
Historical Description
Forming the ranged wing of medieval armies, Archers would carry composite bows and wear an iron helmet and leather or scale vest. The primary drawback is that it is a long and difficult process to train an archer, making them expensive to replace when they get run over by a mass of charging cavalry.
Visuals
Mediterranean:
North European:
Oriental:
Attacking Strategies
- Archer has low health; making them vulnerable to defenses. Use Heavy Infantry as meat shields to protect the Archer.
- Archer is cheap and can be used to set off hidden enemy traps.
- Use Archer to protect heavy infantry from other infantry so your Heavy Infantry won't get distracted.
- Since Archer can deal more damage to foot troops, bringing some along with Heavy Infantry and/or Heavy Cavalry will help deal with pesky defending foot troops!
- Make sure to keep the Archer behind your 'meat shields' or away from danger.
Defensive Strategies
- Archer can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other Heavy Infantry.
Trivia
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