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Armored Ambush Trap Level 4

“"An assault Fighting Vehicle will pop out by surpise when an enemy reaches this trap."

General Information[]

  • Armored Ambush Trap is one of the Trap Type Defensive Structures that produce Assault Fighting Vehicle (AFV) when an enemy gets too close.
  • It's a one time use and has to be re-armed after you're attacked (if it was triggered during the attack).
  • It is unlocked in the Digital Age, although strangely one armored ambush trap is unlocked (and available) before Digital Age in the Library via Early Preparation

Gallery[]

Statistics[]

Size 1x1
Range 2 Range
Age Number Available
Digital Age 1 (4)
Information Age
Drone Age
Level Build Cost Oil icon Re-Arm Cost Citizens Needed Upgrade Time ​ Experience Gain Number of Ambushers Age Unlocked
1 70,000 ? 1 12d 12h 3,400 1 (2) Space Age
2 82,000 ? 14d 12h 3,615
3 135,000 ? 16d 3,850 Drone Age
4 150,000 45,000 16d 12h 4,000 Automation Age

Defenders Statistics[]

Building's Level Ambusher Type Defender's Hitpoints Health icon Defender's DPS Damage
1 Assault Vehicle
2 Heavy Assault Vehicle
3 Heavy Assault Vehicle Mk.2
4 Captain's Assault Vehicle

Defensive Strategies[]

Boosts (Armored Ambush Trap)[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • Tactical Defenses
    • Ch. 2 = Increases the number Armored Ambush Traps by 1
    • Ch. 4 = Increases the number Armored Ambush Traps by 1
    • Ch. 5 = An additional AFV deploys from the Armored Ambush Trap (Total of 2 deploy)
  • Early Preparation
    • Ch. 5 = +1 Armored Ambush Trap Limit (makes 1 available before Digital Age)

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 10,000 Oil (to a minimum of Free)

Seasons[]

University[]

  • Harriet Tubman
    • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
    • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9: 5%
    • Level 12: 10%
    • Level 15: 15%

Boosts (Defender)[]

Council Committees[]

  • House of Dao
    • Defender Movement Speed

Council Councilors[]

Library Technology[]

  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%
  • Tactical Defenses
    • Ch. 1 = +10% AFV health
    • Ch. 3 = +10% AFV damage
  • Early Preparation
    • Ch. 3 = +10% Armored Ambush Damage

Parliament Laws[]

  • ?

Seasons[]

University[]

Wonders[]

  • Acropolis
    • Defender Health : 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

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