“A powerful raiding vehicle which is able to endure more damage and engage foot infantry better than other raiders.”
Armored Car is the 5th type of Factory units players can use in the game. A powerful raiding vehicle which is able to endure more damage and engage foot infantry better than other raiders. Unlocked in the Global Age.
General information[edit | edit source]
Armored Car (AC) along with Raiders are the fastest unit in the game. With its movement speed, on offense, it is hard for the Defenders to catch up. On defense, one strategy is to put as Defenders in City Center (or Stronghold for Troop Tactics) due to its speed. It can catch up and kill infantry units very quickly in the wide area, while the offensive planes will have a hard time to aim it.
Armored Car is considered a defensive unit. For war, having an alliance member with upgraded armored cars is a great benefit to the alliance. It's common to fill town centers in war with 4 AC along with a mix of bazookas and machine guns. It's also considered a premium defensive Stronghold (SH) unit; assuming the SH has a path out (such as a gate or wall opening).
Armored Car deals 3x damage vs. resource buildings. Its favorite targets are resource buildings. It has attack range of 3 and training time in 6 min. It takes 6 troop space.
Visuals [edit | edit source]
Statistics[edit | edit source]
|Name||Age||Factory Level||HP||DPS||DPS vs bonus||Cost||Upgrade Cost||Upgrade Time||XP Gain|
|Armored Car Mk.1||Global Age||5||5,083||788||2,364||175||-||-||-|
|Armored Car Mk.2||5,338||826||2,478||185||180,000||10d||1,845|
|Armored Car Mk.3||Atomic Age||6||6,175||910||2,730||210||200,000||12d||2,040|
|Armored Car Mk.4||7||6,825||1,002||3,006||240||220,000||13d||2,130|
|Armored Car Mk.5||Cold War Age||8||7,849||1,152||3,456||260||240,000||14d||2,220|
|Armored Car Mk.6||9||8,635||1,268||3,804||290||260,000||15d||2,305|
|Armored Car Mk.7||Space Age||10||9,067||1,332||3,996||334||275,000||16d||2,305|
|Armored Car Mk.8||11||9,067||1,487||4,464||380||280.000||16d 3h||2,400|
|Armored Car Mk.9||Digital Age||12||9,881?||1,670?||5,013?||422||285,000||16d 3h?|
|Armored Car Mk.10||13||11,270||1,860||5,580||464||290,000||16d 3h?||2,500|
|Armored Car Mk.11||Information Age||14||510|
Boosts[edit | edit source]
- Armored Car Damage: +2% Armored Car damage (5 levels)
The Versailles wonder confers these bonuses to the Armored Car:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoints bonus from +10% to +11%.
The Brandenburg Gate wonder confers these bonuses to the Armored Car:
- Factory unit damage: +20%
- The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.
|DomiNations Wiki Navigation|
|Alliances • Artifacts • Blessings • Chest • Coalitions • Great Leaders • Events • Gameplay Mechanics • Leagues • Mercenaries • Multiplayer • Resources • Single Player Campaigns • Tactics • Technology • Troops • Troop Tactics • Wildlife • World War • Fan Contributions|