“A powerful raiding vehicle which is able to endure more damage and engage foot infantry better than other raiders.”
The Armored Car is the 5th type of Factory units players can use in the game. A powerful raiding vehicle which is able to endure more damage and engage foot infantry. Considered better than other raiders. Unlocked in the Global Age.
General information[]
The Armored Car along with Raiders are the fastest unit in the game.
Armored Cars are considered a defensive unit for war.
Armored Car deal 3x damage vs. resource buildings. Its favorite targets are resource buildings. It has attack range of 3 and training time in 6 min. It takes 6 troop space.
Usage[]
- With its movement speed, on offense, it is hard for the Defenders to catch up
- On defense, one strategy is to put as Defenders in City Center (or Stronghold for Troop Tactics) due to its speed. It can catch up and kill infantry units very quickly in the wide area, while the offensive planes will have a hard time to aim it
- Offensive planes such as fighters do not do extra damage to Armored cars as they are not classified as tanks, however they can still be effective
- For war, having an alliance member with upgraded armored cars is a great benefit to the alliance. It's common to fill town centers in war with 4 armored cars along with a mix of bazookas and machine guns. It's also considered a premium defensive Stronghold (SH) unit; assuming the SH has a path out (such as a gate or wall opening)
- Armored cars, just like Raiders can be used to clean up after your main troops take out the defenses
- Remember, armored cars are not Raiders. They require oil to produce take up more unit space and do less damage to resource buildings in exchange for more health and better self defense
- Armored cars have a splash damage radius around the unit they attack (Cone damage)
Counters[]
- Try using a high hit-points troop to soak up the damage, for example a Heavy Tank while your other units destroy it from a safe distance
- Armored cars are weak on offense from all defenses
- Do not send low hit-point units to engage the armored car, if you have no other options surround it as the damage will not splash all of the light units
Visuals []
Statistics[]
Strength | Tough raider that does 3x damage vs. resource buildings |
Weakness | Lower damage multiplier than other raiders |
Favourite target | Resource buildings |
Damage Multiplier Target | Resouces and Infnatry |
Damage Multiplier | 3x |
Range | 3 |
Troop space | 6 |
Training Time | 6m |
Level | Name | Age | Factory Level | HP | DPS | DPS vs bonus | Cost | Upgrade Cost | Upgrade Time | XP Gain |
---|---|---|---|---|---|---|---|---|---|---|
1 | Armored Car Mk.1 | Global Age | 5 | 5,083 | 788 | 2,364 | 175 | - | - | - |
2 | Armored Car Mk.2 | 5,338 | 826 | 2,478 | 185 | 180,000 | 10d | 1,845 | ||
3 | Armored Car Mk.3 | Atomic Age | 6 | 6,175 | 910 | 2,730 | 210 | 200,000 | 12d | 2,040 |
4 | Armored Car Mk.4 | 7 | 6,825 | 1,002 | 3,006 | 240 | 220,000 | 13d | 2,130 | |
5 | Armored Car Mk.5 | Cold War Age | 8 | 7,849 | 1,152 | 3,456 | 260 | 240,000 | 14d | 2,220 |
6 | Armored Car Mk.6 | 9 | 8,635 | 1,268 | 3,804 | 290 | 260,000 | 15d | 2,305 | |
7 | Armored Car Mk.7 | Space Age | 10 | 9,067 | 1,332 | 3,996 | 334 | 275,000 | 16d | 2,305 |
8 | Armored Car Mk.8 | 11 | 1,460 | 4,380 | 380 | 280.000 | 17d | 2,400 | ||
9 | Armored Car Mk.9 | Digital Age | 12 | 9,800 | 1,610 | 4,830 | 422 | 285,000 | ||
10 | Armored Car Mk.10 | 13 | 11,270 | 1,860 | 5,580 | 464 | 290,000 | 2,500 | ||
11 | Armored Car Mk.11 | Information Age | 14 | 11,834 | 2,046 | 6,138 | 510 | 300,000 | 18d | 2,575 |
12 | Armored Car Mk.12 | 15 | 13,225 | 2,272 | 6,816 | 570 | 305,000 | 18d 12h | 2,650 | |
15 | Spearhead Armored Car | Drone Age | 16 | 14,475 | 2,500 | 7,500 | 630 | 315,000 | 19d? | 2,725 |
16 | Spearhead Armored Car II | 17 | 15,750 | 2,740 | 680 | 19d 12h | 3,000 | |||
17 | Captain's Armored Car | Automation Age | 18 | 17,025 | 3,000 | 730 | 325,000 | 20d | 3,350 |
Boosts[]
Council Committees[]
- ?
Council Councilors[]
- ?
Library Technology[]
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5% .
Manufactory[]
University[]
- Sally Ride
- Armored Car Damage: +2% Armored Car damage (5 levels)
Wonders[]
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
- The Versailles wonder confers these bonuses to the Armored Car:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
- The Brandenburg Gate wonder confers these bonuses to the Armored Car:
VIP Bonuses[]
- Factory Troop Training Time
- Level 7: 10%
- Level 10: 15%
- Level 14: 20%
Parliament Laws[]
- Military Funding: Factory
- Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free
Others[]
The French get a 20% reduction to training time.
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