Armored Car Mk.11 is currently the highest level of Armored Car available.

“A powerful raiding vehicle which is able to endure more damage and engage foot infantry better than other raiders.”

Armored Car is the 5th type of Factory units players can use in the game. A powerful raiding vehicle which is able to endure more damage and engage foot infantry better than other raiders. Unlocked in the Global Age.

General information[edit | edit source]

Armored Car (AC) along with Raiders are the fastest unit in the game. With its movement speed, on offense, it is hard for the Defenders to catch up. On defense, one strategy is to put as Defenders in City Center (or Stronghold for Troop Tactics) due to its speed. It can catch up and kill infantry units very quickly in the wide area, while the offensive planes will have a hard time to aim it.

Armored Car is considered a defensive unit. For war, having an alliance member with upgraded armored cars is a great benefit to the alliance. It's common to fill town centers in war with 4 AC along with a mix of bazookas and machine guns. It's also considered a premium defensive Stronghold (SH) unit; assuming the SH has a path out (such as a gate or wall opening).

Armored Car deals 3x damage vs. resource buildings. Its favorite targets are resource buildings. It has attack range of 3 and training time in 6 min. It takes 6 troop space.

Visuals [edit | edit source]

Statistics[edit | edit source]

Name Age Factory Level HP Health DPS Damage DPS vs bonus Damage Cost Oil icon.png Upgrade Cost Oil icon.png Upgrade Time Clock.PNG XP Gain Exp
Armored Car Mk.1 Global Age 5 5,083 788 2,364 175 - - -
Armored Car Mk.2 5,338 826 2,478 185 180,000 10d 1,845
Armored Car Mk.3 Atomic Age 6 6,175 910 2,730 210 200,000 12d 2,040
Armored Car Mk.4 7 6,825 1,002 3,006 240 220,000 13d 2,130
Armored Car Mk.5 Cold War Age 8 7,849 1,152 3,456 260 240,000 14d 2,220
Armored Car Mk.6 9 8,635 1,268 3,804 290 260,000 15d 2,305
Armored Car Mk.7 Space Age 10 9,067 1,332 3,996 334 275,000 16d 2,305
Armored Car Mk.8 11 9,067 1,487 4,464 380 280.000 16d 3h 2,400
Armored Car Mk.9 Digital Age 12 9,881? 1,670? 5,013? 422 285,000 16d 3h?
Armored Car Mk.10 13 11,270 1,860 5,580 464 290,000 16d 3h? 2,500
Armored Car Mk.11 Information Age 14 510


Boosts[edit | edit source]

The research of Sally Ride in the University confers the following bonuses to the Armored Car:

  • Armored Car Damage: +2% Armored Car damage (5 levels)

The Versailles wonder confers these bonuses to the Armored Car:

  • Hitpoint boost to both your attacking and defending troops: 10%
  • The Heritage at the Library Chapter 1 increases the hitpoints bonus from +10% to +11%.

The Brandenburg Gate wonder confers these bonuses to the Armored Car:

  • Factory unit damage: +20%
  • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.
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