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Multi-Purpose City

Buildings are structures in DomiNations that can do many functions that help the player and is one of the backbones of the game. There are six types of buildings; Economic, Military, Defensive, Wonders, Other, and Miscellaneous. Each type are used for specific purposes that can help players conquer the world.

Economic Buildings[]

Economic City

Economic Buildings help create the infrastructure of the city and creates and stores resources.

Resource Buildings[]

These structures store Resources. They can be attacked to loot for resources. The resources looted depend on the amount of them are stored. They are the primary targets of Raiders or Armored Cars.

  • Caravan - A moving unit that produces Gold and temporarily stores it before collected. At the start of the battle, each of them will drop a pile of gold and then hide at the town center. These piles need to be attacked.
  • Farm - A building that produces Food and temporarily stores it before collected.
  • Oil Well - A building that produces Oil and temporarily stores it before collected.
  • Market - A building that stores Gold collected.
  • Mill - A building that stores Food collected.
  • Oil Refinery - A building that stores Oil collected.
  • Storehouse - A building that stores Trade Goods and National Trade Goods collected. Only Trade Goods can be looted.

Other Economic Buildings[]

These structures don't store any resources and are not primary targets of Raiders or Armored Cars.

  • Archive - A building that allows you to use Manuals and Speed Ups
  • House - A building that increases citizen population by 2.
  • Estate - A building that increases citizen population by 3, but must be purchased with real money; cannot be bought with in-game currency.
  • Library - A building used for researching Technologies and boosts.
  • Temple - A building that players can get Blessings from for a limited amount of time or uses.
  • University - A building where players can research Great Leaders to help their town and military for a price of a few citizens and some Food, Gold or Oil.
  • Vault - A building that stores resources so enemies can't steal them from you.

Non Destructible Resource Buildings[]

These structures can't be attacked. They support your base by generating resources.

  • Fruit Tree - A building that produces Food and Cider. They can be collected every 1-4 hours(varies by age).
  • Gold Mine - A building that produces Gold and Metal. They can be collected every 1-4 hours(varies by age).
  • Road - A route that produces Gold. More Gold is produced if more buildings are connected to it.

Defensive Buildings[]

Defensive City

Defensive buildings, like the name says, help defend the city from invaders.

Tower-Type Buildings[]

These structures are static defenses, that attack enemy units within range by shooting projectile. Destroying all of these, as well as some other defenses, are needed to have your surviving troops back after battle. They are one of primary targets of Commandos, and they can't attack Commandos and Commandos Type Troop Tactics (such as Ninja or Shinobi) and Spy Troop Tactics.

Defender-Spawning Buildings[]

These structures will produce defenders that target enemy unit within the structures range. The structures only produce defenders while there is enemy within the range, but the defenders, once their first target destroyed, they might travel to the other side of the bases to find the closest target within the bases. Destroying all of these structures (not the defenders), as well as some other defenses, are needed to have your surviving troops back after battle. They are one of primary targets of Commandos, and they won't spawn Defenders against Airborne Troops coming out of Transports.

Barriers[]

These structures, when defending, keep your other important structures away from most direct hits, and limit enemy movement. Attacking them are not needed to gain more destruction percentage. Destroying all of them are also not needed to have your surviving troops back after battle. The attacking units AI will try try to avoid attacking them if there is other close route to their target.

  • Gate - A structure that allows defenders to move through walls to attack invaders.
  • Wall - A structure to keep the enemy out of the city.
  • Bastion - A formidable blockade that help to keep enemies out. When a Bastion is destroyed, Rubble appears and slows invaders that enter its area of effect.

Traps[]

These structures, when defending, will trigger defenses if enemy units within range. They can't be attacked, only disarmed by certain units or ability. They are not needed be disarmed or triggered, to gain more destruction percentage. Destroying all of them are also not needed to have your surviving troops back after battle. They can't be triggered by Commandos or Commandos Type Troop Tactics.

  • Ambush Trap - A trap that surprises invaders with Heavy Infantry.
  • Armored Ambush Trap - A trap that surprises invaders with an Assault Fighting Vehicle.
  • Caltrops / Barbed Wire - A trap that slows down invaders.
  • Claymore - A trap that damages all enemies in a large cone in whatever direction they are first triggered.
  • Decoy Trap - A trap that draws the attacker’s fire to this phony target.
  • G.C.I. Radar - A trap that summons an Interceptor Airplane to fire an air-to-air missile at an enemy aircraft unit when it enters within the detection radius of this trap.
  • Spike Trap / Land Mine - A trap that surprises invaders with spikes and do large damage against units.
  • S.A.M. Battery - A trap that surprises enemy aircraft with missiles.
  • Signal Flare - A trap that alerts defending troops and instantly spawn a bonus wave of temporarily boosted defenders from all nearby Garrisons, Stables, and Bunkers.

Military Buildings[]

Military buildings produce Troops for armies.

  • Airstrip - A building that produces aircraft.
  • Blacksmith / Armory - A building that upgrades Troops.
  • Barracks - A building that produces Food- or oil-based Troops.
  • Castle / Fort - A building that produces Generals. This buildings also classified as Tower-Type Defensive Buildings.
  • Command Post - A building that stores war loot as well as producing unique units on defense.
  • Drone Command - A building that produces Drones.
  • Factory - A building that produces Oil-based troops.
  • Manufactory - A building that produces materials, which assemble into components, which manufacture into munitions, which outfit onto offensive troops or defensive buildings.

Within these category, only Castle/Fort and Stronghold must be destroyed to have surviving units back to base. And only Command Post can store and be looted for resources.

Wonders[]

Main Article: Wonders

Wonders give boosts, advantages, and bonuses to help players collect, defend, build, and attack more efficiently. You can only pick one wonder out of a select group per age.

Within this category, only Colosseum are considered defenders spawning building and must be destroyed to have surviving troops back to base. And only Forbidden City acts as the second City Center.

Other Buildings[]

Other Buildings do not affiliate with any other category.

  • Town Center / City Center - A building where players can advance into the next age.
  • Alliance Gate - A building where players can join alliances and have donated alliance troops stored.
  • Council - A building where you recruit Councilors to provide boosts to your Town and War Base.
  • Crown Dock - is a second shipyard that allows you to buy a Crown Pass.
  • Embassy - A building that let's you buy Coalitions with National Trade Goods that help during World Wars.
  • Marco Polo / Travelling Merchant - A building that periodically visits your town and offers you his wares.
  • Museum - A building that allows you to repair and expose artifacts that enhance your city.
  • Shipyard - Lets you send citizens on Expeditions for great rewards!

Note: Except the Town Center / City Center, all the other buildings in this particular category are built at the fixed locations outside the base, and can't be attacked in the battle. Out of these, only the Crown Dock and Marco Polo tents do not need to be built nor upgraded.

Event Buildings[]

Event Buildings are temporary buildings taken from Events, Chest or bought from Sales Window. Most of them will last 7 days once placed.

The buildings available are stored in inventory. If you want to replace an existing same type of Buildings, you can tap destroy button on existing buildings. The existing Buildings will be destroyed, no matter how much time left it have, without any resource refunded. Only Event Buildings have this button.

As 7.1 update, the game allows you to have up to 3 of these Limited Time Buildings placed at once, one of each type of buildings. There are 3 types of buildings: Offensive, Defensive and Special.

Offensive Type Event Buildings[]

Mostly train certain type of troops / units to be used when attacking others. Some buildings have additional function as certain type Defensive Buildings.

Barracks-Factory Unit Type Airstrip Unit Type Other Type
Regular + Tower Type Defensive + Defenders Spawning
Mercenary Unit Type

Offensive Tactic

Defensive Type Event Buildings[]

These Buildings defend base from when attacked.

Defenders Spawning Buildings

Tower Type Defensive Buildings

Special Type Event Buildings[]

Buildings with special function. Mostly to help the base development and Troop Tactics supplier.

Economic Buildings

General Unit Type

Blessing Enhancement + Barrack Unit Training + Defender Spawning Buildings

Troop Tactics Producing Buildings

Miscellaneous[]

Miscellaneous things that are only kind of buildings.

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