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“Well-armed and plentiful, these troops are effective at tearing down enemy buildings.”

Assault Infantry is the level 10 standard Heavy Infantry unit unlocked in the Global Age. Its predecessor is Shock Infantry and it can be upgraded to Elite Infantry. It is researched in a level 9 Armory.

General Information[]

The standard Heavy Infantry's default A.I. or purpose is to destroy the closest building (excluding walls), but they may fight back when attacked by an enemy troop. They're excellent at taking down defensive Heavy Cavalry (noticeably on cavalry at an age lower than them) and are able to destroy buildings quickly. However, their disadvantages are that they have low health, meaning that they can be killed very quickly. They can get destroyed easily by Splash Damage Structures such as Catapults or Mortars and Multiple Target Damage Structures such as Redoubt or Machine Gun. They are also weak against other Heavy Infantry (and even Ranged Infanty} spawned by the City Center, Garrisons, Ambush Traps etc.

Visuals[]

Mediterranean: Wears a tan uniform similar to that of a Greek soldier at the time. Also carriers a rifle similar the the Boys anti-tank rifle . Wears a green glove and wears a European style mustache. The helmet appears to be an American type M1 helmet with netting.

North European: Wears a green Adrian helmet, with a blue-gray style french M1938 greatcoat and trousers. Has a green glove and wields a Boys anti-tank rifle like weapon. Has a stereotypical European mustache.

Oriental: Wears a green uniform and has a leaf-attached helmet. It was used during Burma campaign.

Historical Description[]

Assault Infantry are typically organized for mobility with the intention that they will penetrate enemy defenses and attack into the enemy's vulnerable rear areas. Any specialized, elite unit formed to fight an engagement via overwhelming assault (usually) would be considered Assault troops.

Historical Description in Dominations:

The semi-automatic M1 Garand was standard issue for U.S. infantry during WWII. This rifle was gas-operated; the expanding gas of the last round fired was channeled to cock the rifle and load the next round into the chamber. When the last round in the clip was fired, the gun made a distinctive ping sound as the empty clip was ejected from the stock.

Attacking Strategies[]

  • If these units are used in large groups and not in heavy fire, they can be devastating and can destroy a base easily.
  • Catapults or Mortars, with their splash damage, are devastating against these units and can kill a group of them in a few hits if in the range of the impact. Spread the units around so that the mortar would have to hit each infantry to kill it and that its impact would not affect other infantry as well, or deploy a few Heavy Cavalry to destroy it.
  • Redoubts or Machine Guns buildings can likewise be devastating against these units, if it is not dealt with appropriately. Keep the units away from it until it is destroyed or position them to destroy it quickly.
  • If a group of these units are under fire from Catapults or Mortars or Redoubts or Machine Guns buildings, consider using war tactics such as Sabotage or Protect and destroy the buildings as quick as possible, or use Demolition beforehand to eliminate these threats. You may also consider using Heavy Cavalry or other units to destroy these threats early on.
  • The Missile Silo can eliminate a group of these units quickly. Don't group them together so much that will attract the Silo attacks. Or you could deploy them after the Silo is destroyed, sabotaged or distracted by other units with high HP.
  • Use Ranged Infantry or Machine Gun Infantry to support them, so they don't perish easily to defenders.
  • They can be used as a distraction for many defenses and can help protect ranged infantry such as Ranged Infantry from defenses.
  • A group of them can easily overwhelm single target defensive towers, but are vulnerable against machine gun buildings.
  • While using an army entirely composed with Heavy Infantry can decimate enemy bases early on, this strategy becomes less useful as you advance ages as your opponents will use more powerful defenses with AOE effect such as the Missile Silo.


Defensive Strategies[]

  • The level 9 Garrison can train up Assault Infantrys to help defend the village from attackers. Put the garrison defended and inside walls: that way, the garrison can train Assault Infantrys without getting attacked for a short amount of time. It is suggested that a garrison should be close to the Acropolis since training Assault Infantrys would be quicker than usual; spawned defenders will also have increased hitpoints.
  • The level 6 Ambush Trap deploys Assault Infantrys when triggered by enemy troops too close to it. It is suggested to put in areas where enemies may deploy Heavy Cavalry.


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