“Invading troops that step on these have slower movement and lower damage.”
General Information Edit
- The Barbed Wire is a trap that slows invading troops and decreases their damage for a time.
- The Barbed Wire starts as the Caltrops from level 1 to 4 and changes to the Barbed Wire from level 5 and above.
- It's a one time use and has to be re-armed after you're attacked(if it was triggered during the attack).
- The slowing down and damage reduction are not permanent, and the unit could recover if not killed.
- Research Deception chapter 2 at the Library to slow attackers by an extra 5%.
Defensive Strategies Edit
- Its radius is two tiles and the effect could not overlay, so don't put two of them very close to each other.
- The effect also doesn't stack with Versailles, so don't put them too close together.
|Gunpowder Age||2 (*4)|
|Industrial Age||4 (*6)|
|Global Age||5 (*7)|
|Atomic Age||6 (*8)|
|Cold War Age|
|Level||Upgrade Cost||Re-Arm Cost||Citizens Needed||Upgrade Time||XP Gain||Slows Invaders||Damage Reduction||Age Unlocked|
|62%||Cold War Age|
- Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
- Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
- Like in DomiNations, they were used to slow down real-life enemies.
[ LEVEL 1] A pile of four sided spikes with three spikes facing down and one facing up. They are made of a brownish metal.
[LEVEL 2] They become silver and longer. Also they become slightly curved.
[LEVEL 3] The spikes turn gold colored and are now straight. They are also sharper and shinier.
[LEVEL 4] They turn bigger and silver. They are now even shinier.
[LEVEL 5] They change to two sets of four sticks making an X. Barbed wire is in the middle of each.
[LEVEL 6] Three steel beams form an X surrounded by barbed wire.
[LEVEL 7] The steel beams become red.
[LEVEL 8] A concrete tank trap surrounded by barbed wire.
[LEVEL 9] The concrete tank trap is reinforced with metal.
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