“A Barrack lets you build and house troops. Upgrade it to unlock more troop space.”
Levels
General Information
The Barracks are unlocked in the Dawn Age. It allows you to train troops for battles. All troops in the Barracks cost food to train. Each Barracks upgrade will increases troop capacity by 5.
Factory troops also are counted in the same army size as the normal Barracks, however are trained in the Factory instead. The Factory it self don't add max army space.
To an attacker, the Barracks always appear empty, even if troops are housed there. The troops housed in the Barracks do not defend the player's base.
After researching Resistance Technology Chapter 1 at the Library, Barracks will produce Heavy Infantries after being destroyed. The troops level will depend on the the highest Garrison Defenders level.
Statistics
Buildings Quantity Statistics
Quantity Statistics - Press [Expand] to see the full table. Age Max Number of Barracks Max Troop Cap^ Dawn Age 1 10 Stone Age Bronze Age 2 35 Iron Age 45 Classical Age 3 65 Medieval Age 80 (88[1]) Gunpowder Age 95 (104[1]) Enlightenment Age 110 / 125[2] Industrial Age 125 / 140[2] Global Age Atomic Age 140 / 155[2] Cold War Age Space Age
^This is the max troop capacity at each age. It is assumed that all Barracks have been leveled up.
Building Statistics
Building Statistics - Press [Expand] to see the full table. Level Build Cost Citizens Required Upgrade Time XP Gain HP Age Unlocked Max Troop Capacity Max Queue Capacity 1 200 4 15m 25 1,300 Dawn Age 5 5 2 2,500 30m 95 1,430 Bronze Age 10 10 3 15,000 2h 285 1,560 15 15 4 150,000 8h 610 1,690 Iron Age 20 20 5 300,000 12h 760 2,520 Medieval Age 25 25 6 1,000,000 1d 1,115 2,700 Gunpowder Age 30 30 7 3,000,000 3d 2,040 4,000 Enlightenment Age 35 35 8 5,000,000 8d 3,495 4,425 Industrial Age 40 40 9 7,000,000 5 10d 4,465 5,375 Atomic Age 45 45 10 10,300,000 11d 4,705 6,990 Cold War Age 11 13,500,000 12d 4,905 8,705 Space Age
Boosts
The Standing Army Technology at the Library confers the following bonuses:
- Chapter 1: Increases troop capacity by 2.
- Chapter 2: Increases troop capacity by 3.
- Chapter 3: Increases troop capacity by 5.
- Chapter 5: Increases troop capacity by 5.
The Resistance Technology at the Library confers the following bonuses:
- Chapter 1: Barracks produce Heavy Infantry on defense when destroyed.
The Romans get a 10% boost to army size (rounds down).
Level 10 and 11 Barracks provide Expertise boosts:
Cold War Age | Space Age | |||
---|---|---|---|---|
Expertise Damage | Expertise HP | Expertise Damage | Expertise HP | |
Heavy Infantry | +9 (*+18) (**+27) | +28 (*+56) (**+84) | +9 (*+18) (**+27) | +28 (*+56) (**+84) |
Ranged Infantry | +1 (*+2) (**+3) | +11 (*+22) (**+33) | +1 (*+2) (**+3) | +11 (*+22) (**+33) |
Raiders | +7 (*+14) (**+21) | +50 (*+100) (**+150) | +7 (*+14) (**+21) | +50 (*+100) (**+150) |
Heavy Cavalry | +23 (*+46) (**+69) | +500 (*+1000) (**+1500) | +23 (*+46) (**+69) | +500 (*+1000) (**+1500) |
Wall Breacher | +5 (*+10) (**+15) | +57 (*+114) (**+171) | +5 (*+10) (**+15) | +57 (*+114) (**+171) |
Ranged Siege | +61 (*+122) (**+183) | +25 (*+50) (**+75) | +61 (*+122) (**+183) | +25 (*+50) (**+75) |
Supply Vehicles | +3 (*+6) (**+9) | +20 (*+40) (**+60) | +3 (*+6) (**+9) | +20 (*+40) (**+60) |
Mortar Infantry | +18 (*+36) (**+54) | +34 (*+68) (**+102) | +18 (*+36) (**+54) | +34 (*+68) (**+102) |
Attack Helicopters | +3 (*+6) (**+9) | +30 (*+60) (**+90) | +3 (*+6) (**+9) | +30 (*+60) (**+90) |
Assault Vehicles | +42 (*+84) (**+126) | +414 (*+828) (**+1242) | +42 (*+84) (**+126) | +414 (*+828) (**+1242) |
* Boost with 2 barracks upgraded
** Boost with 3 barracks upgraded
Trivia
- The Stone, Classical and Global ages are the only ages that you don't unlock a new barracks level at.
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