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Tag: Visual edit
Tag: Visual edit
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* [[Mortar|Catapult / Mortar]] - A long-ranged building that does splash damage.
 
* [[Mortar|Catapult / Mortar]] - A long-ranged building that does splash damage.
 
* [[Garrison]] - A building that produces [[Heavy Infantry]] against invaders.
 
* [[Garrison]] - A building that produces [[Heavy Infantry]] against invaders.
* [[Gate]] - A structure that allows defenders to move through walls to attack invaders.
 
 
* [[Missile Silo]] - A structure that launches powerful missiles against powerful invading armies.
 
* [[Missile Silo]] - A structure that launches powerful missiles against powerful invading armies.
 
* [[Machine Gun (Building)|Redoubt / Machine Gun]] - A short-ranged building that does splash damage.
 
* [[Machine Gun (Building)|Redoubt / Machine Gun]] - A short-ranged building that does splash damage.
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* [[Tank Depot|Stable / Tank Depot]] - A building that produces [[Heavy Cavalry]] against invaders.
 
* [[Tank Depot|Stable / Tank Depot]] - A building that produces [[Heavy Cavalry]] against invaders.
 
* [[Tower]] - A building with [[Ranged Infantry]] on top that shoot invaders in its range.
 
* [[Tower]] - A building with [[Ranged Infantry]] on top that shoot invaders in its range.
  +
  +
=== Fences / Obstacles ===
 
* [[Gate]] - A structure that allows defenders to move through walls to attack invaders.
 
* [[Wall]] - A structure to keep the enemy out of the city.
 
* [[Wall]] - A structure to keep the enemy out of the city.
   
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* [[Command Post]] - A building that stores war loot as well as producing unique units on defense.
 
* [[Command Post]] - A building that stores war loot as well as producing unique units on defense.
 
* [[Factory]] - A building that produces [[Oil]]-based troops.
 
* [[Factory]] - A building that produces [[Oil]]-based troops.
* [[Mercenary Camp]] - A building that buys powerful troops using [[Trade Goods]].
+
* [[Mercenary Camp]] - A building that buys powerful [[mercenary|Mercenary]] using [[Trade Goods]].
* [[Stronghold]] - A building that manages troop tactics.
+
* [[Stronghold]] - A building that manages [[Troop Tactics]].
 
* [[War Academy]] - A building that produces [[Tactics]].
 
* [[War Academy]] - A building that produces [[Tactics]].
   

Revision as of 17:01, 29 September 2018

Multi-Purpose City

Buildings are structures in DomiNations that can do many functions that help the player and is one of the backbones of the game. There are six types of buildings; Economic, Military, Defensive, Wonders, Other, and Miscellaneous. Each type are used for specific purposes that can help players conquer the world.

Economic Buildings

Economic City

Economic Buildings help create the infrastructure of the city and creates and stores resources.

  • Archive - A building that allow you using SpeedsUps
  • Caravan - A moving unit that produces Gold.
  • Farm - A building that produces Food.
  • Fruit Tree - A building that produces Food and can be collected every 1-2 hours(varies by age).
  • Gold Mine - A building that produces Gold and can be collected every 1-2 hours(varies by age).
  • House - A building that increases citizen population by 2.
  • Estate - A building that increases citizen population by 3, but must be purchased with real money; cannot be bought with in-game currency.
  • Library - A building used for researching Technologies and boosts.
  • Market - A building that stores Gold.
  • Mill - A building that stores Food.
  • Oil Refinery - A building that stores Oil.
  • Oil Well - A building that produces Oil.
  • Road - A route that produces Gold. More Gold is produced if more buildings are connected to it.
  • Storehouse - A building that stores Trade Goods.
  • Temple - A building that players can get Blessings from for a limited amount of time.
  • University - A building where players can research Great Leaders to help their town and military for a price of a few citizens and some Food, Gold or Oil
  • Vault - A building that stores resources so enemies can't steal them from you.

Defensive Buildings

Defensive City

Defensive buildings, like the name says, help defend the city from invaders.

Structure

Fences / Obstacles

  • Gate - A structure that allows defenders to move through walls to attack invaders.
  • Wall - A structure to keep the enemy out of the city.

Traps

  • Ambush Trap - A trap that surprises invaders with Heavy Infantry.
  • Caltrops - A trap that slows down invaders.
  • S.A.M. Battery - A trap that surprises enemy aircraft with missiles.
  • Spike Trap / Land Mine - A trap that surprises invaders with spikes and do large damage against units.
  • Claymore - A trap that damages all enemies in a large cone in whatever direction they are first triggered.
  • Signal Flare - A trap that alerts defending troops and instantly spawn a bonus wave of temporarily boosted defenders from all nearby Garrisons, Stables, and Bunkers.
  • Decoy Trap - A trap that draws the attacker’s fire to this phony target.

Military Buildings

Military buildings produce Troops for armies.

Wonders

Wonders give boosts, advantages, and bonuses to help players collect, defend, build, and attack more efficiently. You can only pick one wonder out of a select group per age.

Bronze Age

Classical Age

Gunpowder Age

Industrial Age

Atomic Age

Other Buildings

Other Buildings do not affiliate with any other category

  • Alliance Gate - A building where players can join alliances and have donated alliance troops stored.
  • Crown Dock - is a second shipyard that allows you to buy a Crown Pass.
  • Embassy - A building that let's you buy Coalitions with National Trade Goods that help during World Wars.
  • Marco Polo / Travelling Merchant - A building that periodically visits your town and offers you his wares.
  • Museum - A building that allows you to repair and expose artifacts that enhance your city.
  • Shipyard - Lets you send citizens on Expeditions for great rewards!
  • Town Center / City Center - A building where players can advance into the next age.

Miscellaneous

Miscellaneous things that are only kind of buildings.