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Bunker Level 10

“Produces heavy tanks on defense.”

Levels[]

General Information[]

  • Bunkers are defensive buildings that will spawn Heavy Tanks when enemy troops go into its range.
  • Bunkers spawn faster if they are within the radius of the Acropolis.
  • Bunkers are available in the Industrial Age.
  • Like troop-training defensive buildings, Bunkers can detect Commandos.
  • The first wave of Heavy Tanks produced by the Bunker take 10 seconds. The waves after that take one minute.

Attacking Strategies[]

  • Bunkers have low hitpoints so using Demolition and Barrage to take them out are very effective.
  • Best way of dealing with spawned Heavy Tanks is using Fighters on them. Betrayal works great too
  • Decoys doesn't work well on Bunkers as any spawn Heavy Tank can destroy it and quickly add up to your burden of dealing with defenders.

Defensive Strategies[]

  • Many attackers preferred to use Fighters on spawned Heavy Tanks so is advisable to have Bunkers near an Air Defense or S.A.M. Battery
  • Don't bury the Bunkers in deep wall mazes since Heavy Tanks move very slow.
  • Placing them near wonders such as Acropolis and Angkor Wat makes the Bunker spawn faster and heal the spawned Heavy Tanks respectively.
  • Place the bunker near the City Center to prevent attackers to gain victory.

Statistics[]

Building Quantity Statistics[]

Size 3x3
Range 12? Range
Age Number Available
Industrial Age 1 (3[1])
Global Age
Atomic Age
Cold War Age
Space Age
Digital Age
Information Age
Drone Age 2(4[1])
Automatino Age
  1. 1.0 1.1 The Nationalism Technology Chapter 3 at the Library increases Bunker Limit by 1.

Building Statistics[]

Level Build Cost Oil icon HP Health icon Upgrade Time Clock Citizens Needed Citizen XP Gain Exp Defender Type Max Defenders TroopSpace Defenders Per Wave Age Unlocked
1 100,000 7,500 7d 4 3,245 Heavy Tank 2 (3[1]) 1 Industrial Age
2 120,000 7,750 8d Heavy Tank Mk.2
3 190,000 8,525 10d 3,410 Heavy Tank Mk.3 Global Age
4 230,000 11,100 12d 4,365 Heavy Tank Mk.4 Atomic Age
5 255,000 14,430 13d 4,560 Heavy Tank Mk.5 Cold War Age
6 265,000 18,420 14d 4,750 Heavy Tank Mk.8 Space Age
7 270,000 22,600 15d 12h 4,750 Heavy Tank Mk.9 Digital Age
8 280,000 27,120 16d 5,050 Heavy Tank Mk.10 Information Age
9 300,000 32,000 17d 12h Spearhead Heavy Tank Drone Age
10 310,000 37,000 18d 12h 5,425 Captain's Heavy Tank Automation Age
  1. The Nationalism Technology Chapter 2 at the Library increases Defenders Limit by 1.

Defenders Statistics[]

Building's Level Defender Type Defender's Hitpoints Health icon Defender's DPS Damage
1 Heavy Tank Mk.1 35,000 2,860
2 Heavy Tank Mk.2 38,500 3,146
3 Heavy Tank Mk.3 42,350 3,618
4 Heavy Tank Mk.4 56,000 4,745
5 Heavy Tank Mk.5 72,800 6,169
6 Heavy Tank Mk.8 81,084 7,568
7 Heavy Tank Mk.9 93,246 8,968
8 Heavy Tank Mk.10 102,571 11,658
9 Spearhead Heavy Tank
10 Captain's Heavy Tank

Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.

Boosts (Bunker)[]

Council Committees[]

  • Novel's Academy
    • Defender Spawn Time

Council Councilors[]

Library Technology[]

  • Nationalism
    • Ch. 1 = Increases Bunker health by 20%.
    • Ch. 2 = Increases Bunker defenders by 1.
    • Ch. 3 = Increases Bunker limit by 1.
    • Ch. 5 = Increases Bunker health by 30%.
  • Battle Stations
    • Ch. 4 = +3% Bunker Spawn Rate
  • Fortify
    • Ch. 4 = +5% Bunker Health
    • Ch. 5 = +1 Defenders from Bunker (Max. Defenders)
  • State of Defensive Capstone
    • +1 Bunker

Manufactory[]

University[]

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 10,000 Oil (to a minimum of Free)

Boosts (Defender)[]

Council Committees[]

  • House of Dao
    • Bunker and Stable Defender Hitpoints: +10%
    • Defender Movement Speed

Council Councilors[]

Library Technology[]

  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%
  • Nationalism
    • Ch. 4 = Increases Heavy Tank defenders damage by 10%

Manufactory[]

University[]

Wonders[]

  • Acropolis
    • Defender Health : 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

Parliament Laws[]

  • ?


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