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DomiNations! Wiki

“These siege units fire shots from a distance, dealing good damage to enemy buildings. They're completely defenseless against enemy troops though, so escort them with archers and other troops.”

The Captain's Artillery IIis a level 13 standard Ranged Siege unit unlocked in the Automation Age. It is researched in level 17 Armory.

General Information[]

  • Captain's Artillery II can do efficient damage to buildings from a distance. They attack the building that is closest to them
  • Captain's Artillery II only targets buildings, not enemy troops, making them vulnerable and defenseless

Historical Description[]

The benefit of artilleries’ long range has been proven for hundreds of years, however only recently has there been a need for innovation in artilleries’ mobility. The CAESAR Self-Propelled Howitzer is a massive cannon that is mounted on one of several truck chassis, depending on if the chassis is to be exported or is to remain in its country of origin, France. This mobility is pivotal in modern warfare, as tracking the source of an artillery shell has become far easier as technology advances.

Being developed in France, the CAESAR fittingly requires unique ammunition created exclusively in the country, called LU 211. CAESAR’s 155mm cannon can accurately fire this ammunition up to a maximum range of 40 kilometers, causing devastation seemingly out of nowhere.

Note: the historical description doesn't change since Automation Age unit upgrade.


  • Chivalry is a Level 2 Technology that increases the Range of Ranged Siege attack by 10%
  • Ballistics is a Level 3 Technology that decreases Siege troop space by 1 and increases attasck speed by 10%

Attacking Strategies[]

  • Since Captain's Artillery II are defenseless against enemy troops, use troops such as Ranged Infantry to defend them
  • Use Heavy Infantry and Heavy Cavalry to help cover the Artillery from defensive buildings

Defensive Strategies[]

  • Honored Artillery is efficient alliance troops that can help defend City Centers. Their high damage can take out Generals and other strong units such as Heavy Cavalry
  • Captain's Artillery IIs can also take a large amount of infantry if they are clumped together
  • Captain's Artillery II are also ranged so they can shoot over walls against enemy troops without being attacked by melee/low ranged units such as Heavy Infantry. This makes the Captain's Artillery II one of the good choices for donated war troops for defense
  • Use the Angkor Wat to heal them as they attack enemy troops, increasing their overall life time