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“While their shots do little at enemy buildings, these troops are experts at dealing enemy foot troops.”

Captain's Rifleman II is a level 17 standard Ranged Infantry unit and is unlocked in Automation Age. It is upgraded in the level 17 Armory.

General Information[]

  • Like all ranged infantry, Captain's Rifleman II can kill enemy infantry easily and quickly, as they have 4 times the damage to enemy infantry.
  • Captain's Rifleman II aren't efficient against enemy cavalry and buildings.
  • Captain's Rifleman II are ranged units and can destroy buildings over walls.
  • Captain's Rifleman II would attack the closest building on front of them but when attacked by an enemy troop; will fight back.
  • If there are enemy units nearby, Captain's Rifleman II would attack them.

Historical Description[]

Originally developed in 1990, the HK MSG90 is a semi automatic, long range rifle. Despite its relatively old age, this rifle still sees widespread usage in Europe, Asia and South America. The creators of the MSG90 modeled it after the PSG1, a dedicated sniper rifle. Knowing the limitations of the old rifle, the creators aimed to make the MSG90 a more accessible and universal weapon.

The MSG90 is a dedicated marksman rifle, meaning it is a scoped and highly accurate weapon used by infantry, rather than being exclusively used by snipers. The designated marksman role in an infantry squad typically remains further back than the rest of the infantry, letting others lead the assault into objectives.

Note: the historical description doesn't change since Automation Age unit upgrade.

Visuals[]

Mediterranean:

North European:

Oriental:

Attacking Strategies[]

  • Captain's Rifleman II has low health; making them vulnerable to defenses. Use Heavy Infantry as meat shields to protect the Captain's Rifleman II.
  • Captain's Rifleman II is cheap and can be used to set off hidden enemy traps.
  • Use Captain's Rifleman II to protect heavy infantry from other infantry so your Heavy Infantry won't get distracted.
  • Since Captain's Rifleman II can deal more damage to foot troops, bringing some along with Heavy Infantry and/or Heavy Cavalry will help deal with pesky defending foot troops!
  • Make sure to keep the Captain's Rifleman II behind your 'meat shields' or away from danger.

Defensive Strategies[]

  • Captain's Rifleman II can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other Heavy Infantry.
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