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{{Infobox Troop|Image = [[File:Carabineer Raider.png|250px]]|Health = 900|Damage per second = 160|Damage vs Resource Buildings = 480|Damage Multiplier = 400%|Range = 2|Favourite Target = Resource buildings|Training Cost = 660|Training Time = 2m30s|Troop Space = 3|Troop Type = [[Raider]]|Strength = Deals 3x damage vs. resource buildings|Weakness = Vulnerable to heavy defenses|Age Unlocked = Enlightenment|Upgrade Cost = 3,800,000|Upgrade Time = 4d|Experience Gain = 1,115|Previous = [[Dragoon Raider]]|Next = [[Motorcycle Raider]]}}
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{{Infobox Troop|Image = [[File:Carabineer Raider.png|250px]]|Health = 900|Damage per second = 160|Damage vs Resource Buildings = 480|Damage Multiplier = 400%|Range = 2|Favourite Target = Resource buildings|Training Cost = 660|Training Time = 2 minutes & 30 seconds|Troop Space = 3|Troop Type = [[Raider]]|Strength = Deals 3x damage vs. resource buildings|Weakness = Vulnerable to heavy defenses|Age Unlocked = [[Enlightenment Age]]|Upgrade Cost = 3,800,000|Upgrade Time = 4 days|Experience Gain = 1,115|Previous = [[Dragoon Raider]]|Next = [[Motorcycle Raider]]}}{{InGameDesc|These raiders go straight for the enemy's resources, and deal 4x damage against them.}}
The '''Carabineer Raider''' (level 6 [[Raider]]) is a standard raider unit. Its predecessor is the [[Dragoon Raider]]. It can be upgraded to the [[Motorcycle Raider]].
 
   
 
The '''Carabineer Raider''' is a level 6 standard [[raider]] unit unlocked in the [[Enlightenment Age]]. Its predecessor is the [[Dragoon Raider]]. It can be upgraded to the [[Motorcycle Raider]]. It is researched in a level 7 [[armory]].
==Description==
 
   
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==General Information==
==Trivia==
 
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* Carabineer Raiders are good against resource buildings; doing up to 400% more damage.
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* Carabineer Raiders would attack the closest resource building but when attacked by an enemy troop; will fight back.
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* Carabineer Raiders are weak against defensive buildings.
   
 
== Historical Description ==
*A 'Carabine' (French for carbine) is a rifle or musket with a shorter barrel than the standard-issue weapon. Carbines were given to horsemen for the obvious reason that it would be virtually impossible to load a full-length muzzle-loading weapon from horseback. Carbines were less powerful and had shorter range than the infantry's muskets or rifles. The invention of breech-loading weapons and magazines in the 19th century made carabineers extremely powerful ; at about the same time that rapid-fire infantry weapons rendered all horses obsolete on the battlefield.
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"''A 'Carabine' (French for carbine) is a rifle or musket with a shorter barrel than the standard-issue weapon. Carbines were given to horsemen for the obvious reason that it would be virtually impossible to load a full-length muzzle-loading weapon from horseback. Carbines were less powerful and had shorter range than the infantry's muskets or rifles. The invention of breech-loading weapons and magazines in the 19th century made carabineers extremely powerful ; at about the same time that rapid-fire infantry weapons rendered all horses obsolete on the battlefield.''"
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== Attacking Strategies ==
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* If a base has full resource producers such as the farm or caravans, use Carabineer Riders against them so you can reap all of its resources.
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* If resource storage buildings such as the mill or market has a lot of loot, try bring in an army composition of Carabineer Raiders and recall them to destroy them.
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* Surprisingly, Carabineer Raiders are strong against enemy infantry and can hold up a lot until they fall.
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* When battle commenced, an army's Carabineer Raiders might be used in a flanking maneuver to seek out enemy stores and loot them.
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== Defensive Strategy ==
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* Carabineer Raiders make good alliance troops. When the enemy spawns troops and the heavy horse raiders will rush to the scene to deal with them. They have a lot of hitpoints and thus; it will fall when there are too many enemies to deal with.
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==Trivia==
   
 
{{Master Navigation}}
 
{{Master Navigation}}

Revision as of 03:43, 28 May 2016

“These raiders go straight for the enemy's resources, and deal 4x damage against them.”

The Carabineer Raider is a level 6 standard raider unit unlocked in the Enlightenment Age. Its predecessor is the Dragoon Raider. It can be upgraded to the Motorcycle Raider. It is researched in a level 7 armory.

General Information

  • Carabineer Raiders are good against resource buildings; doing up to 400% more damage.
  • Carabineer Raiders would attack the closest resource building but when attacked by an enemy troop; will fight back.
  • Carabineer Raiders are weak against defensive buildings.

Historical Description

"A 'Carabine' (French for carbine) is a rifle or musket with a shorter barrel than the standard-issue weapon. Carbines were given to horsemen for the obvious reason that it would be virtually impossible to load a full-length muzzle-loading weapon from horseback. Carbines were less powerful and had shorter range than the infantry's muskets or rifles. The invention of breech-loading weapons and magazines in the 19th century made carabineers extremely powerful ; at about the same time that rapid-fire infantry weapons rendered all horses obsolete on the battlefield."

Attacking Strategies

  • If a base has full resource producers such as the farm or caravans, use Carabineer Riders against them so you can reap all of its resources.
  • If resource storage buildings such as the mill or market has a lot of loot, try bring in an army composition of Carabineer Raiders and recall them to destroy them.
  • Surprisingly, Carabineer Raiders are strong against enemy infantry and can hold up a lot until they fall.
  • When battle commenced, an army's Carabineer Raiders might be used in a flanking maneuver to seek out enemy stores and loot them.

Defensive Strategy

  • Carabineer Raiders make good alliance troops. When the enemy spawns troops and the heavy horse raiders will rush to the scene to deal with them. They have a lot of hitpoints and thus; it will fall when there are too many enemies to deal with.

Trivia