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{{Infobox Troop
{{Infobox Troop|Image = [[File:Carabineer Raider.png|250px]]|Health = 900|Damage per second = 160|Damage vs Resource Buildings = 480|Damage Multiplier = 400%|Range = 2|Favourite Target = Resource buildings|Training Cost = 660|Training Time = 2m30s|Troop Space = 3|Troop Type = [[Raider]]|Strength = Deals 3x damage vs. resource buildings|Weakness = Vulnerable to heavy defenses|Age Unlocked = Enlightenment|Upgrade Cost = 3,800,000|Upgrade Time = 4d|Experience Gain = 1,115|Previous = [[Dragoon Raider]]|Next = [[Motorcycle Raider]]}}
 
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|Image = [[File:{{PAGENAME}}.png|250px]]
The '''Carabineer Raider''' (level 6 [[Raider]]) is a standard raider unit. Its predecessor is the [[Dragoon Raider]]. It can be upgraded to the [[Motorcycle Raider]].
 
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|Health = 900
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|Damage per second = 120
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|DPS vs Damage Multiplier Target = 480
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|Damage Multiplier Target = Resource Buildings
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|Damage Multiplier = 4x
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|Range = 1.5
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|Training Cost = 660
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|Training Time = 2m 30s
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|Troop Space = 3
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|Troop Type = [[Raiders]]
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|Strength = Deals 4x damage vs. resource buildings
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|Weakness = Vulnerable to heavy defenses
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|Favourite Target = Resource buildings
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|Age Unlocked = [[Enlightenment Age]]
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|Upgrade Cost = 4,000,000
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|Upgrade Time = 4d
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|Experience Gain = 1,115
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|Previous = [[Dragoon Raider]]
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|Next = [[Motorcycle Raider]]
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}}
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{{InGameDesc|These raiders go straight for the enemy's resources, and deal 4x damage against them.}}
   
 
The '''{{PAGENAME}}''' is a level 6 standard [[Raiders]] unit unlocked in the [[Enlightenment Age]]. Its predecessor is the [[Dragoon Raider]] and can be upgraded to the [[Motorcycle Raider]]. It is researched in a level 7 [[Armory]].
==Description==
 
   
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==General Information==
==Trivia==
 
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* {{PAGENAME}}s are good against resource buildings; doing up to 400% more damage.
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* {{PAGENAME}}s would attack the closest resource building but when attacked by an enemy troop; will fight back.
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* {{PAGENAME}}s are weak against defensive buildings.
   
 
== Historical Description ==
*A 'Carabine' (French for carbine) is a rifle or musket with a shorter barrel than the standard-issue weapon. Carbines were given to horsemen for the obvious reason that it would be virtually impossible to load a full-length muzzle-loading weapon from horseback. Carbines were less powerful and had shorter range than the infantry's muskets or rifles. The invention of breech-loading weapons and magazines in the 19th century made carabineers extremely powerful ; at about the same time that rapid-fire infantry weapons rendered all horses obsolete on the battlefield.
 
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With the advent of accurate, compact, quick firing and repeating rifles in the middle of the 19th century, Dragon guns were replaced by Carbine guns.
   
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== Visuals ==
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== Attacking Strategies ==
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* If a base has full resource producers such as the farm or caravans, use Carabineer Riders against them so you can reap all of its resources.
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* If resource storage buildings such as the mill or market has a lot of loot, try bring in an army composition of {{PAGENAME}}s and recall them to destroy them.
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* Surprisingly, {{PAGENAME}}s are strong against enemy infantry and can hold up a lot until they fall.
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* When battle commenced, an army's {{PAGENAME}}s might be used in a flanking maneuver to seek out enemy stores and loot them.
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== Defensive Strategy ==
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* {{PAGENAME}}s make good alliance troops. When the enemy spawns troops and the heavy horse raiders will rush to the scene to deal with them. They have a lot of hitpoints and thus; it will fall when there are too many enemies to deal with.
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==Trivia==
 
{{Master Navigation}}
 
{{Master Navigation}}
 
[[Category:Raider]]
 
[[Category:Raider]]
 
[[Category:Common Unit]]
 
[[Category:Common Unit]]
 
[[Category:Troops]]
 
[[Category:Troops]]
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[[Category:Enlightenment Age]]

Revision as of 20:48, 8 June 2019

“These raiders go straight for the enemy's resources, and deal 4x damage against them.”

The Carabineer Raider is a level 6 standard Raiders unit unlocked in the Enlightenment Age. Its predecessor is the Dragoon Raider and can be upgraded to the Motorcycle Raider. It is researched in a level 7 Armory.

General Information

  • Carabineer Raiders are good against resource buildings; doing up to 400% more damage.
  • Carabineer Raiders would attack the closest resource building but when attacked by an enemy troop; will fight back.
  • Carabineer Raiders are weak against defensive buildings.

Historical Description

With the advent of accurate, compact, quick firing and repeating rifles in the middle of the 19th century, Dragon guns were replaced by Carbine guns.

Visuals

Attacking Strategies

  • If a base has full resource producers such as the farm or caravans, use Carabineer Riders against them so you can reap all of its resources.
  • If resource storage buildings such as the mill or market has a lot of loot, try bring in an army composition of Carabineer Raiders and recall them to destroy them.
  • Surprisingly, Carabineer Raiders are strong against enemy infantry and can hold up a lot until they fall.
  • When battle commenced, an army's Carabineer Raiders might be used in a flanking maneuver to seek out enemy stores and loot them.

Defensive Strategy

  • Carabineer Raiders make good alliance troops. When the enemy spawns troops and the heavy horse raiders will rush to the scene to deal with them. They have a lot of hitpoints and thus; it will fall when there are too many enemies to deal with.

Trivia