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Caravan

“Caravans travel the world and bring back gold. More caravans, more gold!”

Levels[]

General Information[]

  • The Caravan is unlocked in the Bronze Age and generates Gold that the player can collect. It is the same as the Farm except that the Caravan generates Gold, instead of Food.
  • The Caravan travels around on the Roads in the game.
  • When a town is under attack, the Caravans will drop their Gold onto random spots of the Road.
  • The Gold collected and the Gold capacity is increased when you upgrade the Caravan.

Visual Differences[]

  • A newly purchased Caravan has a camel ridden by a man with a shave, and behind the man are a few pots, likely filled with the gold the Caravan has collected.
  • Caravans do have a weakness. Unlike farms, which can be placed inside and secured by walls, caravans move wherever there are roads, and sometimes off roads, and through walls, meaning that they will move outside of the protection of your walls. When enemy units deploy, they will drop their gold wherever they were and run for the town centre, possibly leaving your gold outside of your walls.
  • When upgraded, the Caravan has the man have a blue tunic, and there are more pots behind him, and there is a sack on the side of the camel.
  • Level 3 Caravans have even more pots, and the man gets a orange tunic. There are also two sticks at the back of the pots, with one shorter than the other. There is also a red carpet with black trim on the camel's back, though this is only easily visible when the Caravan is being upgraded. More objects are added to the side of the camel.
  • Level 4 Caravans replace the pots with spherical objects, and the man gets a bright blue tunic. The sticks are replaced by tubes. Also, the objects on the side of the camel are removed, revealing the carpet.
  • Level 5 Caravans gain a red stripe down the camel's head, the man gets a light gray hat. The spheres are replaced by a single gold box.
  • Level 6 Caravans gain a gray cover, supported by a pair of poles. The gold box is replaced by a brown one. There is also a light brown sac on the side of the camel.
  • Level 7 Caravans replace the gray cover with a yellow one, and a blue strip replaces the red one, and the box is replaced by a basket filled with gray objects. The carpet is replaced by a blue one. The sac becomes darker.
  • Level 8 Caravans have their cover get a red trim, and the carpet is trimmed with yellow and red, and the strip of cloth becomes yellow on the half closet to the man. The reins gain three small tubes, that are red on the top quarter, and orange on the rest. Even more objects are added.
  • Level 13+ caravans are small trucks/cars.

Statistics[]

Size
1x1
Press [Expand] to see the full table.
Age Number Available
Dawn Age -
Stone Age
Bronze Age 2
Iron Age 4
Classical Age 5
Medieval Age 6 (8)
Gunpowder Age
Enlightenment Age
Industrial Age
Global Age
Atomic Age
Cold War Age
Space Age
Digital Age
Information Age
Drone Age
Automation Age
Level Build Cost Food Upgrade Time Clock Citizens Required Citizen Experience Gain Exp Production per hour (*SH + C) Gold icon Storage Capacity Gold icon HP Health icon Age Unlocked Payback in days (cost/extra production) Payback + Lost days of production[1]
1 500 1min 2 15 154 (200) 800 845 Bronze Age 0.2 (0.2) 0.2
2 800 15min 65 308 (400) 1,600 1,000 0.3 (0.3) 0.31
3 1,600 1h 135 490 (637) 2,600 1,105 0.5 (0.5) 0.57
4 3,200 2h 195 672 (873) 5,000 1,210 Iron Age 1.0 (0.9) 1.22
5 10,000 8h 420 854 (1,110) 10,000 1,315 3.2 (2.7) 4.43
6 30,000 12h 520 1,036 (1,346) 15,000 1,470 Classical Age 9.6 (8.0) 11.95
7 70,000 16h 610 1,218 (1,583) 25,000 1,525 22.4 (18.7) 26.19
8 84,000 20h 690 1,428 (1,856) 35,000 2,035 Medieval Age 33.3 (27.8) 38.13
9 180,000 1d 760 1,638 (2,129) 50,000 2,520 50.0 (41.7) 56.80
10 240,000 2d 1,115 1,918 (2,493) 65,000 2,645 Gunpowder Age 50.0 (41.7) 61.70
11 400,000 3d 1,395 2,198 (2,857) 80,000 2,770 83.3 (69.4) 103.85
12 700,000 4d 1,630 2,478 (3,221) 110,000 4,025 Enlightenment Age 145.8 (121.5) 177.20
13 1,000,000 5d 1,845 2,758 (3,585) 140,000 4,175 Industrial Age 208.3 (173.6) 252.55
14 1,400,000 6d 2,040 3,038 (3,949) 170,000 4,325 291.7 (243.1) 350.80
15 1,800,000 7d 4 3,245 3,318 (4,313) 200,000 4,775 Global Age ? ?
16 2,200,000 8d 3,495 3,668 (4,768) 230,000 4,925 ? ?
17 2,800,000 9d 3,725 4,200 (5,460) 260,000 5,915 Atomic Age ? ?
18 3,400,000 10d 3,950 4,900 (6,370) 310,000 7,125 ? ?
19 4,200,000 10d 12h 4,055 5,780 (7,514) 365,000 8,610 Cold War Age ? ?
20 4,800,000 11d 4,160 6,860 (8,918) 401,500 9,465 ? ?
21 5,400,000 11d 12h 4,265 7,990 (10,387) 451,500 10,490 Space Age ? ?
22 6,000,000 12d 4,393 9,300 505,000 11,645 ? ?
23 7,500,000 13d 4,500 10,700 560,000 13,886 Digital Age ? ?
24 9,000,000 14d 7h 4,805 12,198 617,750 16,803 ? ?
25 10,000,000 14d 12h 5,000 13,783 677,750 20,241 Information Age ? ?
26 11,000,000 15d 5,250 15,465 740,000 24,000 ? ?
27 12,000,000 14d 12h 5,500 17,501 820,000 28,000 Drone Age
28 13,000,000 15d 5,750 19,500 890,000 31,750
29 14,000,000 15d 12h 6,000 21,550 955,000 35,600 Automation Age

*SH = Stonehenge (Bonus +20%)

*C = Commerce (Bonus +10%)

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Commerce
    • Ch. 1 = +1 Caravan limit.
    • Ch. 2 = +5% Caravan income.
    • Ch. 3 = +1 Caravan limit.
    • Ch. 5 = +5% Caravan income.
  • Economic Stimulus
    • Ch. 2 = +5% Caravan income
    • Ch. 4 = +5% Caravan income

University[]

Wonders[]

  • Stonehenge
    • Caravan Bonus: +20%
    • The Heritage at the Library Chapter 2 increases the production bounus from +20% to +22%.
  • Lotus Temple
    • Caravan Bonus: +30%
    • The Heritage at the Library Chapter 2 increases the production bounus from +30% to +33%.
  • Burj Al Arab
    • Upgrade Time Reducation per House: -1%

VIP Bonuses[]

  • Gold from Caravans
    • Level 1 : 3%
    • Level 3 : 6%
    • Level 5 : 10%
    • Level 7 : 15%
    • Level 11 : 20%
    • Level 15 : 25%
  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Caravan Efficiency
    • Caravan production +2 ~ 20%
  • Currency Banks
    • Caravans storage +1 ~ 10%
  • Base Financing: Economic
    • Reduce cost of Economic building upgrades by 1,000~85,000 Food/Gold (to a minimum of Free)

References[]

  1. From Level 13 to Level 14 It takes 6 days In 6 days you produce 1970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8
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