Tag: Visual edit |
m (Undo revision 36310 by 2001:569:FB99:B200:5C5D:67A0:D40E:E59B (talk)) |
||
Line 1: | Line 1: | ||
+ | |||
[[File:Caravan.JPG|center|250px]] |
[[File:Caravan.JPG|center|250px]] |
||
+ | |||
{{InGameDesc|Caravans travel the world and bring back gold. More caravans, more gold!}} |
{{InGameDesc|Caravans travel the world and bring back gold. More caravans, more gold!}} |
||
__TOC__ |
__TOC__ |
||
Line 34: | Line 36: | ||
* Level 5 Caravans gain a red stripe down the camel's head, the man gets a light gray hat. The spheres are replaced by a single gold box. |
* Level 5 Caravans gain a red stripe down the camel's head, the man gets a light gray hat. The spheres are replaced by a single gold box. |
||
* Level 6 Caravans gain a gray cover, supported by a pair of poles. The gold box is replaced by a brown one. There is also a light brown sac on the side of the camel. |
* Level 6 Caravans gain a gray cover, supported by a pair of poles. The gold box is replaced by a brown one. There is also a light brown sac on the side of the camel. |
||
− | * Level 7 Caravans replace the gray cover with a |
+ | * Level 7 Caravans replace the gray cover with a yellow one, and a blue strip replaces the red one, and the box is replaced by a basket filled with gray objects. The carpet is replaced by a blue one. The sac becomes darker. |
* Level 8 Caravans have their cover get a red trim, and the carpet is trimmed with yellow and red, and the strip of cloth becomes yellow on the half closet to the man. The reins gain three small tubes, that are red on the top quarter, and orange on the rest. Even more objects are added. |
* Level 8 Caravans have their cover get a red trim, and the carpet is trimmed with yellow and red, and the strip of cloth becomes yellow on the half closet to the man. The reins gain three small tubes, that are red on the top quarter, and orange on the rest. Even more objects are added. |
||
− | == |
+ | ==Statistics== |
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
||
Line 217: | Line 219: | ||
<nowiki>*</nowiki><span style="font-weight:normal;">C = Commerce (Bonus +10%)</span> |
<nowiki>*</nowiki><span style="font-weight:normal;">C = Commerce (Bonus +10%)</span> |
||
</div> |
</div> |
||
+ | |||
== Boosts == |
== Boosts == |
||
The '''[[Commerce]]''' [[Technology]] at the [[Library]] confers these bonuses to '''Caravans''' |
The '''[[Commerce]]''' [[Technology]] at the [[Library]] confers these bonuses to '''Caravans''' |
||
Line 228: | Line 231: | ||
*Caravan Bonus: +20% |
*Caravan Bonus: +20% |
||
− | Emperor Moctezuma at the [[University]] confers these bonuses to the '''Caravan''': |
+ | Emperor Moctezuma at the [[University]] confers these bonuses to the '''Caravan''': |
* Caravan Production : +10% Caravan income (5 levels) |
* Caravan Production : +10% Caravan income (5 levels) |
||
==References== |
==References== |
Revision as of 22:12, 5 March 2018
“Caravans travel the world and bring back gold. More caravans, more gold!”
Levels
General Information
- The Caravan is unlocked in the Bronze Age and generates Gold that the player can collect. It is the same as the Farm except that the Caravan generates Gold, instead of Food.
- The Caravan travels around on the Roads in the game.
- When a town is under attack, the Caravans will drop their Gold onto random spots of the Road.
- The Gold collected and the Gold capacity is increased when you upgrade the Caravan.
Visual Differences
- A newly purchased Caravan has a camel ridden by a man with a shave, and behind the man are a few pots, likely filled with the gold the Caravan has collected.
- When upgraded, the Caravan has the man have a blue tunic, and there are more pots behind him, and there is a sac on the side of the camel.
- Level 3 Caravans have even more pots, and the man gets a orange tunic. There are also two sticks at the back of the pots, with one shorter than the other. There is also a red carpet with black trim on the camel's back, though this is only easily visible when the Caravan is being upgraded. More objects are added to the side of the camel.
- Level 4 Caravans replace the pots with spherical objects, and the man gets a bright blue tunic. The sticks are replaced by tubes. Also, the objects on the side of the camel are removed, revealing the carpet.
- Level 5 Caravans gain a red stripe down the camel's head, the man gets a light gray hat. The spheres are replaced by a single gold box.
- Level 6 Caravans gain a gray cover, supported by a pair of poles. The gold box is replaced by a brown one. There is also a light brown sac on the side of the camel.
- Level 7 Caravans replace the gray cover with a yellow one, and a blue strip replaces the red one, and the box is replaced by a basket filled with gray objects. The carpet is replaced by a blue one. The sac becomes darker.
- Level 8 Caravans have their cover get a red trim, and the carpet is trimmed with yellow and red, and the strip of cloth becomes yellow on the half closet to the man. The reins gain three small tubes, that are red on the top quarter, and orange on the rest. Even more objects are added.
Statistics
Press [Expand] to see the full table. | |||||||
---|---|---|---|---|---|---|---|
Age | Number Available | ||||||
Dawn Age | - | ||||||
Stone Age | |||||||
Bronze Age | 2 | ||||||
Iron Age | 4 | ||||||
Classical Age | 5 | ||||||
Medieval Age | 6 (8) | ||||||
Gunpowder Age | |||||||
Enlightenment Age | |||||||
Industrial Age | |||||||
Global Age |
Level | Build Cost | Upgrade Time | Citizens Required | Experience Gain | Production per hour (*SH + C) | Storage Capacity | HP | Age Unlocked | Payback in days (cost/extra production) | Payback
+ Lost days of production[1] |
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 1m | 2 | 15 | 154
(200) |
800 | 500 | Bronze Age | 0.2
(0.2) |
.20 |
2 | 800 | 15m | 65 | 308
(400) |
1,600 | 600 | 0.3
(0.3) |
.31 | ||
3 | 1,600 | 1h | 135 | 490
(637) |
2,600 | 660 | 0.5
(0.5) |
.57 | ||
4 | 3,200 | 2h | 195 | 672
(873) |
5,000 | 720 | Iron Age | 1.0
(0.9) |
1.22 | |
5 | 10,000 | 8h | 420 | 854
(1,110) |
10,000 | 780 | 3.2
(2.7) |
4.43 | ||
6 | 30,000 | 12h | 520 | 1,036
(1,346) |
15,000 | 810 | Classical Age | 9.6
(8.0) |
11.95 | |
7 | 70,000 | 16h | 610 | 1,218
(1,583) |
25,000 | 830 | 22.4
(18.7) |
26.19 | ||
8 | 120,000 | 20h | 690 | 1,428 (1,856) | 35,000 | 870 | Medieval Age | 33.3
(27.8) |
38.13 | |
9 | 180,000 | 1d | 760 | 1,638 (2,129) | 50,000 | 1,080 | 50.0
(41.7) |
56.80 | ||
10 | 240,000 | 2d | 1,115 | 1,918 (2,493) | 65,000 | 1,130 | Gunpowder Age | 50.0
(41.7) |
61.70 | |
11 | 400,000 | 3d | 1,395 | 2,198 (2,857) | 80,000 | 1,180 | 83.3
(69.4) |
103.85 | ||
12 | 700,000 | 4d | 1,630 | 2,478 (3,221) | 110,000 | 1,230 | Enlightenment Age | 145.8
(121.5) |
177.20 | |
13 | 1,000,000 | 5d | 1,845 | 2,758 (3,585) | 140,000 | 1,280 | Industrial Age | 208.3
(173.6) |
252.55 | |
14 | 1,400,000 | 6d | 2,040 | 3,038 (3,949) | 170,000 | 1,320 | 291.7
(243.1) |
350.80 | ||
15 | 1,800,000 | 7d | 4 | 3,245 | 3,318 (4,313) | 200,000 | 1,910 | Global Age | ? | ? |
16 | 2,200,000 | 8d | 3,495 |
3,668 (4,768) |
230,000 | 1,970 | ? | ? | ||
17 | 2,800,000 | 9d | 3,725 | 4,200 (5,460) | 260,000 | ? | Atomic Age | ? | ? | |
18 | 3,400,000 | 10d | 3,950 | 4,900 (6,370) | 310,000 | 2,850 | ? | ? |
*SH = Stonehenge (Bonus +20%)
*C = Commerce (Bonus +10%)
Boosts
The Commerce Technology at the Library confers these bonuses to Caravans
- Ch. 1 = +1 Caravan limit.
- Ch. 2 = +5% Caravan income.
- Ch. 3 = +1 Caravan limit.
- (Ch. 4 is +10% Market health).
- Ch. 5 = +5% Caravan income.
The Stonehenge wonder confers these bonuses to Caravans
- Caravan Bonus: +20%
Emperor Moctezuma at the University confers these bonuses to the Caravan:
- Caravan Production : +10% Caravan income (5 levels)
References
- ↑ From Level 13 to Level 14 It takes 6 days In 6 days you produce 1970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8
Template:Nav-Buildings