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Captain's Infantry

The Captain's Infantry is the Highest of the standard Heavy Infantry available in the game

Heavy Infantry, also known as Assault Infantry is the first type of Troops to use for the player in DomiNations. They're excellent against buildings and cavalry but are weak against other infantry and catapults. They're unlocked in the Dawn Age.

Spearman

The Spearman is the first level of standard Heavy Infantry available to the player. They're unlocked in the Dawn Age.

General Information[]

The standard Heavy Infantry's default A.I. or purpose is to destroy the closest building (excluding walls), but they may fight back when attacked by an enemy troop. They're excellent at taking down defensive Heavy Cavalry (noticeably on cavalry at an age lower than them) and are able to destroy buildings quickly. However, their disadvantages are that they have low health, meaning that they can be killed very quickly. They can get destroyed easily by Splash Damage Structures such as Catapults or Mortars and Multiple Target Damage Structures such as Redoubt or Machine Gun. They are also weak against other Heavy Infantry (and even Ranged Infanty} spawned by the City Center, Garrisons, Ambush Traps etc.

The German and Japanese unique Heavy Infantry unit have 20% more damage than standard Heavy Infantry troops. The Roman Heavy Infantry unit has 25% more health than standard Heavy Infantry troops.

Heavy Infantry takes up 1 space in the barracks. They are trained in 35 seconds (28 if you are playing as the French). They are melee until they're upgraded to the Enlightenment Age version of the unit. They have the range of 1.5. (Formerly a range of 3 meaning that they used to shoot over the walls like the ranged Infantry Archers)

Visuals[]

Statistics[]

Strength High damage against buildings and cavalry Strength
Weakness Defending soldiers, mortars, redoubts Weakness
Favourite target Any → Buildings(Level 9+) Favorite Target
Damage Multiplier Target Infantry → Buildings(Level 9+)
Damage Multiplier 0.25x → 2x(Level 9+)
Range Melee → 1.5(Level 8) → 2(Level 9+) Range
Troop space 1 TroopSpace
Training Time 35s Clock

Default Units[]

Press [Expand] to see the full table.
Level Name Age HP Health icon DPS DPS vs. Infantry DPS vs. Buildings and Walls Cost Food icon Cost Oil icon Upgrade Cost Food icon Upgrade Time Experience Gain
1 Spearman Dawn Age 220 25 6.25 25 25 N/A - - -
2 Warrior Stone Age 235 35 8.75 35 30 800 15m 45
3 Soldier Bronze Age 240 40 10 40 50 4,000 2h 135
4 Hoplite Iron Age 250 50 12.5 50 60 40,000 4h 195
5 Phalanx Classical Age 338 75 18.75 75 110 175,000 12h 355
6 Pikeman Medieval Age 351 135 33.75 135 170 500,000 1d 520
7 Halberdier Gunpowder Age 364 192 48 192 260 2,200,000 2d 760
8 Fusilier Enlightenment Age 390 200 50 200 370 4,000.000 4d 1,115
9 Shock Infantry Industrial Age 680 239 239 478 N/A 11 6,000,000 8d 1,630
10 Assault Infantry Global Age 852 263 263 526 13 7,500,000 10d 1,845
11 Elite Infantry Atomic Age 1.080 290 290 580 14 8,750,000 12d 2,040
12 Valiant Infantry Cold War Age 1.366 307 307 614 17 12,900,000 13d 2,130
13 Expert Infantry Space Age 1.550 323 323 646 18 13,800,000 14d 2,220
14 Honored Infantry Digital Age 1.925 360 360 646 20 15,000,000 15d 2,200?
15 Advanced Infantry Information Age 2.022 396 396 792 22 16,500,000 16d 2,270?
16 Spearhead Infantry Drone Age 2.430 452 452 904 26 17,000,000 17d? 2,350
17 Captain's Infantry Automation Age 2,780 523 523 1,046 30 18,000,000 17d 12h 2,500

Unique Units (Stats before Research Upgrades)[]

Approximately +20% Damage
Press [Expand] to see the full table.
Level Name Age HP Health icon DPS DPS vs. Infantry DPS vs. Buildings and Walls Cost Food icon Cost Oil icon Upgrade Cost Food icon Upgrade Time Experience Gain
4 Bushi Iron Age 250 60 15 N/A 60 N/A 40,000 4h 195
5 Samurai Classical Age 338 136 34 110 175,000 12h 355
6 Heavy Samurai Medieval Age 351 162 40 170 500,000 1d 520
7 Nodachi Samurai Gunpowder Age 364 230 57 260 2,200,000 2d 760
8 Ashigaru Enlightenment Age 390 240 60 370 4,000,000 4d 1,115
9 Shizoku Industrial Age 680 318 N/A 637 N/A 11 6,000,000 8d 1,630
10 Kazoku Global Age 852 351 702 13 7,500,000 10d 1,845
11 JSDF Soldier Atomic Age 1,080 336 773 14 8,750,000 12d 2,040
12 Heavy JSDF Soldier Cold War Age 1,366 408 817 17 12,900,000 13d 2,130
13 Elite JSDF Soldier Space Age 1,550 431 862 18 13,800,000 14d 2,220
14 Honored JSDF Soldier Digital Age 1,925 480 960 20 15,000,000 15d 2,200?
15 Advanced JSDF Soldier Information Age 2,022 527 1,055 22 16,500,000 16d 2,270?
16 Spearhead JSDF Soldier Drone Age 2,430 602 1,204 26 17,000,000 17d? 2,350
17 Captain's JSDF Soldier Automation Age 2,780 697 ? 30 18,000,000 17d 12h 2,500

Approximately +25% Health
Press [Expand] to see the full table.
Level Name Age HP Health icon DPS DPS vs. Infantry DPS vs. Buildings and Walls Cost Food icon Cost Oil icon Upgrade Cost Food icon Upgrade Time Experience Gain
4 Legion Iron Age 315 50 12 N/A 60 N/A 40,000 4h 195
5 Heavy Legion Classical Age 423 75 18 110 175,000 12h 355
6 Caesar's Legion Medieval Age 439 135 33 170 500,000 1d 520
7 Praetorian Guard Gunpowder Age 455 192 48 260 2,200,000 2d 760
8 Praetorian Fusilier Enlightenment Age 488 200 50 370 4,000,000 4d 1,115
9 Alpini Industrial Age 850 ? N/A ? N/A 11 6,000,000 8d 1,630
10 Royal Alpini Global Age 1065 ? ? 13 7,500,000 10d 1,845
11 Friuli Infantry Atomic Age ? ? ? 14 8,750,000 12d 2,040
12 Trieste Infantry Cold War Age ? ? ? 17 12,900,000 13d 2,130
13 Elite Trieste Infantry Space Age ? ? ? 28 13,800,000 14d 2,220
14 Honored Trieste Infantry Digital Age ? ? ? 20 15,000,000 15d 2,200?
15 Advanced Trieste Infantry Information Age ? ? ? 22 16,500,000 16d 2,270?
16 Spearhead Trieste Infantry Drone Age 3,038 502 1,004 26 17,000,000 17d 2,350
17 Captain's Trieste Infantry Automation Age 3,475 581 ? 30 18,000,000 17d 12h 2,500

Approximately +20% Damage
Press [Expand] to see the full table.
Level Name Age HP Health icon DPS DPS vs. Infantry DPS vs. Buildings and Walls Cost Food icon Cost Oil icon Upgrade Cost Food icon Upgrade Time Experience Gain
4 Vandal Iron Age 250 60 15 N/A 60 N/A 40,000 4h 195
5 Heavy Vandal Classical Age 338 136 34 110 175,000 12h 355
6 Landsknecht Medieval Age 351 162 40 170 500,000 1d 520
7 Heavy Landsknecht Gunpowder Age 364 230 57 260 2,200,000 2d 760
8 Junker Enlightenment Age 390 240 60 370 4,000,000 4d 1,115
9 Wehrmacht Industrial Age 680 318 N/A 637 N/A 11 6,000,000 8d 1,630
10 Volksgrenadier Global Age 852 351 702 13 7,500,000 10d 1,845
11 Bundeswehr Atomic Age 1,080 336 773 14 8,750,000 12d 2,040
12 Heavy Bundeswehr Cold War Age 1.366 408 817 17 12,900,000 13d 2,130
13 Elite Bundeswehr Space Age 1,550 431 862 18 13,800,000 14d 2,220
14 Honored Bundeswehr Digital Age 1,928 480 960 20 15,000,000 15d 2,200?
15 Advanced Bundeswehr Information Age 2,022 527 1,055 22 16,500,000 16d 2,270?
16 Spearhead Bundeswehr Drone Age 2,430 602 1,204 26 17,000,000 17d 2,350
17 Captain's Bundeswehr Automation Age 2,780 697 ? 30 18,000,000 17d 12h 2,500

Boosts[]

Council Committees[]

  • Washington's Revolution

Council Councilors[]

Library Technology[]

  • Cast Iron
    • Ch. 1 = Increases Heavy Infantry attack by 10%
    • Ch. 4 = Increases Heavy Infantry health by 10%
    • Ch. 5 = Increases Heavy Infantry attack against defender infantry by 20%
  • Standing Army
    • Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
  • Chivalry
    • Ch. 1 = +10% Heavy Infantry health
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5%

Manufactory[]

University[]

  • Catherine the Great
    • Heavy Infantry Damage: +3% Heavy Infantry Damage (10 levels)
    • Heavy Infantry Hitpoints: +3% Heavy Infantry Hitpoints (10 levels)

Wonders[]

  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.

VIP Bonuses[]

  • Barracks Troop Training Time
    • Level 6: 10%
    • Level 10: 15%
    • Level 13: 20%
    • Level 15: 25%

Parliament Laws[]

  • Military Funding: Barracks
    • Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free

Others[]

  • The French get a 20% reduction to training time.
  • Barracks
    • Expertise Boosts

Attacking Strategies[]

  • If these units are used in large groups and not in heavy fire, they can be devastating and can destroy a base easily.
  • Catapults or Mortars, with their splash damage, are devastating against these units and can kill a group of them in a few hits if in the range of the impact. Spread the units around so that the mortar would have to hit each infantry to kill it and that its impact would not affect other infantry as well, or deploy a few Heavy Cavalry to destroy it.
  • Redoubts or Machine Guns buildings can likewise be devastating against these units, if it is not dealt with appropriately. Keep the units away from it until it is destroyed or position them to destroy it quickly.
  • If a group of these units are under fire from Catapults or Mortars or Redoubts or Machine Guns buildings, consider using war tactics such as Sabotage or Protect and destroy the buildings as quick as possible, or use Demolition beforehand to eliminate these threats. You may also consider using Heavy Cavalry or other units to destroy these threats early on.
  • The Missile Silo can eliminate a group of these units quickly. Don't group them together so much that will attract the Silo attacks. Or you could deploy them after the Silo is destroyed, sabotaged or distracted by other units with high HP.
  • Use Ranged Infantry or Machine Gun Infantry to support them, so they don't perish easily to defenders.
  • They can be used as a distraction for many defenses and can help protect ranged infantry such as Ranged Infantry from defenses.
  • A group of them can easily overwhelm single target defensive towers, but are vulnerable against machine gun buildings.
  • While using an army entirely composed with Heavy Infantry can decimate enemy bases early on, this strategy becomes less useful as you advance ages as your opponents will use more powerful defenses with AOE effect such as the Missile Silo.


Defensive Strategies[]

  • The Garrison can train up Heavy Infantrys to help defend the village from attackers. Put the garrison defended and inside walls. That way, the garrison can train Heavy Infantrys without getting attacked for a short amount of time. It is suggested that a garrison should be close to the Acropolis since training Heavy Infantrys would be more quicker than usual.
  • The Ambush Trap deploys Heavy Infantrys when triggered by enemy troops are too close to it. It is suggested to put in areas where enemies may deploy in Heavy Cavalry.

Trivia[]

  • Soldiers on foot, called infantry, typically made up the bulk of most armies throughout history. Infantry has always been required to capture and occupy territory.
  • As of update March 15 2022, Heavy Infantry received complete rework, and cost oil to build
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