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“The Town Center also grants enemies a victory star in battle if it falls, and stores a small amount of food and gold (600 each).”

Levels[]

“The center of your civilization, it is here that your people will advance through the ages of history.”

Description[]

  • The Town Center, which later becomes the City Center is the player's 'main building' of the game. It stores a few resources and it's the only way to advance Ages.
  • Invading enemies will gain one star and win if the City Center is destroyed. The City Center has certain defensive capabilities if the Chinese or Japanese are chosen.
    • Note that if you have the Forbidden City wonder constructed, invading enemies will not gain a star from destroying the City Center unless the Forbidden City is destroyed as well.
  • The City Center starts out as the Town Center from the Dawn Age to the Enlightenment Age and becomes the City Center at the Industrial Age.
  • A loading screen tip: "...the level of Town Center defenders is based off your highest level Garrison."
  • In World War, the City Center will also spawn the donated troops.
  • If the City Center is destroyed before troops are released, troops will die and never be released.
  • Japanese Town/City Center can shoot invading enemies.
  • The size of this building is 6x6.

Defensive Strategies[]

The Town Center is one of the most important buildings in the game due to providing different functions. A destroyed Town Center can equal one star and if destroyed in less than a minute; will give another star. The Town Center's function varies in these types of bases below.

Medal-Pushing[]

A Medal-Pushing base's goal is to focus on winning defenses to get more medals to push to a higher league. In a Medal-Pushing base, the Town Center is typically in the center of the base to prevent its destruction. Markets, Oil Refineries, and Mills are suggested to be outside the base since resources aren't the highest priority.

Hybrid[]

A hybrid base's goal is to win defenses while defending both the Town Center and the resources. In a hybrid base, the Town Center is often in in the center of the base to prevent its destruction. The resources are also necessary so Markets, Oil Refineries, and Mills are required to be inside the base. These bases are half as efficient as a Medal-Pushing Base and a Farming Base due to the fact that the base must defend two things at once in order to be successful.

Farming[]

A farming base's only priority is to defend your resources. In a farming base, the Town Center is typically outside of the base to make opponents focus on it for medals and not your resources. However, the Town Center must still connect to a Road if the Road is to keep making Gold. Markets, Oil Refineries, and Mills should be inside the base since a farming base's priority is to defend them. Farming bases are sometimes used as medal-pushing bases because a 2-star loss for losing the Town Center doesn't cost a lot of medals.

Statistics[]

Age Build Cost Gold icon Citizens Needed Citizen Level Min Exp Build Time Clock XP Gain Exp HP Health icon Damage/sec. Damage Food Storage Food Gold Storage Gold icon
Dawn Age 100 4 0 3s 2 1,000 N/A 600 600
Stone Age 300 0 6s 10 1,200
Bronze Age 2,450 3 2h 385 1,900
Iron Age 11,200 7 7h 825 2,600 75
Classical Age 70,000 18 1d 1,630 5,600 132
Medieval Age 350,000 29 2d 2,385 11,700 147
Gunpowder Age 910,000 38 5d 2,700 16,740 189
Enlightenment Age 2,560,000 60 7d 3,245 33,250 208
Industrial Age 4,050,000 80 10d 3,840 40,000 237
Global Age 7,000,000 130 12d 7,225 44,000 265
Atomic Age 9,000,000 150 13d 7,550 52,800 336
Cold War Age 13,000,000 180 11d 4h 8,690 68,640 447
Space Age 15,500,000 220 15d 9,900 85,000 600
Digital Age 17,000,000 260 15d 12h 9,900 104,550 800
Information Age 18,500,000 300 16d 6h 11,358 128,010 1,060
Drone Age 20,000,000 333 18d 12,000 158,000 1,400
Automation Age 25,000,000 370 13,000 195,000 1,815

Maximum Number of Defensive Buildings[]

Click button on the right to expand
Age Air Defense Anti-Tank Gun Bunker Catapult / Mortar Garrison Gate Redoubt / Machine Gun Stable / Tank Depot Tower Wall
Dawn Age - - - - - - - - 1 -
Stone Age 2
Bronze Age 1 4 3 53
Iron Age 1 2 6 65
Classical Age 1 1 (2[1]) 3 1 3 (4[2]) 80
Medieval Age 2 2 (3[1]) 3 (4) 2 3(5[3]) 90(100[4])
Gunpowder Age 8 2 3 4(6[3]) 100 (115[5])
Enlightenment Age 3 4 (5) 3 110 (125[5])
Industrial Age 2 (3) 4 1 (2) 3 (4[1]) 5(7[3]) 120 (135[5])
Global Age 3 (4) 5 10 4 6(8[3]) 130 (145[5])
Atomic Age 6 12 5 4 7(9[3]) 140 (155[5])
Cold War Age
Space Age 3 (5) 161 (176[5])
Digital Age
Information Age 4 (6) 7
Drone Age 2 (3) 168 (183[5])
Automation Age
Robotics Age
  1. 1.0 1.1 1.2 An extra Catapult can be built by researching Chapter 3 of the Machinery Technology
  2. An extra Tower can be built by researching Chapter 1 of the Watch Towers Technology (level 4 being unaffordable for the Classical Age).
  3. 3.0 3.1 3.2 3.3 3.4 Another extra tower can be added by researching level 5 of the Watchtowers technology a the library.
  4. 10 wall pieces can be added by researching level 1 and 3 of the Rempart technology at the library (level 5 being unaffordable for the Medieval Age).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 15 wall pieces can be added by researching up to level 5 of the Rempart technology at the library.

Maximum Number of Traps[]

Click button on the right to expand
Age Ambush Trap Armored Ambush Trap Caltrops Claymore Decoy Trap G.C.I. Radar Landmines / Spike Trap S.A.M. Battery Signal Flare
Dawn Age - - - - - - - - -
Stone Age
Bronze Age 1
Iron Age 1
Classical Age 1 2
Medieval Age 2 2 3
Gunpowder Age 3 2 (3)
Enlightenment Age 4 2 (3)
Industrial Age 5 0 (1)[1] 3 (4) 3 (5)
Global Age 6 4 (5) 4 (6) 2 (3)
Atomic Age 9 7(8) 2 6 (8) 3 (4)
Cold War Age 2 1
Space Age 3 (5)
Digital Age 1 (3) 3 2
Information Age 3 2 (3) 7 (9)
Drone Age 3 (4) 4 (6) 3
Automation Age 5 (7)
Robotics Age

Maximum Number of Economy Buildings[]

Click button on the right to expand
Age Caravan Farm Fruit Tree House Library Market Mill Road Storehouse Temple Vault
Dawn Age - - 3 3 (6) - 1 1 - - - -
Stone Age 4
Bronze Age 2 2 4 (7) 2 2 30 1
Iron Age 4 4 40 1
Classical Age 5 5 4 (6) 5 (8) 1 50 (60)
Medieval Age 6 (8) 6 (8) 60 (70)
Gunpowder Age 6 (9) 3 3 70 (80) 1
Enlightenment Age 80 (90)
Industrial Age 7 (9) 90 (100)
Global Age 100 (110)
Atomic Age 4 (8) 8 (9) 4 4 110 (120)
Cold War Age
Space Age 120 (130)
Digital Age 9 (9) 5 5
Information Age
Drone Age
Automation Age 10 (10)
Robotics Age

Maximum Number of Army Buildings[]

Click button on the right to expand
Age Airstrip Barracks Blacksmith Castle Drone Command Factory Mercenary Camp Manufactory War Academy
Dawn Age - 1 - - - - -
Stone Age 1
Bronze Age 2 1
Iron Age
Classical Age 3 1
Medieval Age 1
Gunpowder Age
Enlightenment Age 1 1
Industrial Age 1
Global Age 2
Atomic Age 2
Cold War Age
Space Age
Digital Age
Information Age
Drone Age 1
Automation Age
Robotics Age

Maximum Number of Other Buildings[]

Click button on the right to expand
Age Alliance Gate Council Embassy Museum Shipyard
Dawn Age - - - - -
Stone Age
Bronze Age 1
Iron Age 1
Classical Age 1
Medieval Age 1
Gunpowder Age 1
Enlightenment Age
Industrial Age
Global Age
Atomic Age
Cold War Age
Space Age
Digital Age
Information Age
Drone Age
Automation Age
Robotics Age

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • The Roadways technology researched in the library provides a 20% increase to the Town Center hitpoint bonus provided by Roads (chapter 4).
  • The Ramparts technology researched in the library provides a 15% boost to the Town Center hitpoints (chapter 4).
  • The Partisans technology researched in the library causes the Town Center to release Infantry when invading troops are detected. +4 per chapter (chapter 2 & 4).
  • Palisades
    • Chapter 4: +10% Town Center Health

Parliament Laws[]

  • Base Financing: City Center
    • Reduce cost of City Center upgrades by 5,000 - 700,000 Gold (to a minimum of Free)

Seasons[]

University[]

Wonders[]

VIP Bonuses[]

  • Food Storage Size
    • Level 3: 3%
    • Level 5: 6%
    • Level 6: 10%
    • Level 8: 15%
    • Level 13: 20%
    • Level 15: 25%
  • Gold Storage Size
    • Level 3: 3%
    • Level 5: 6%
    • Level 6: 10%
    • Level 8: 15%
    • Level 13: 20%
    • Level 15: 25%
  • Building Upgrade Resource Cost
    • Level 9: 5%
    • level 12: 10%
    • level 15: 15%

Others[]

  • Roads provide a health bonus to the Town Center based on how many buildings are connected to the road network.
  • Having the Indian Coalition increases Wall and Town Center hitpoints.
  • The Town Center of the Japanese nation acts as an archer tower, firing arrows at invading troops. The range is slightly higher than that of a standard tower, while having a decreased rate of fire.
  • The Town Center of the Chinese nation deploys infantry when invading troops are detected. The number of infantry released is dependent on the age the defender is in.

Trivia[]

  • It's reasonable that the the name 'Town Center' came from the building of the same name from the RTS game Age of Empires. Before, Big Huge Games collaborated with Ensemble Studios (creator of Age of Empires) to help create the expansion pack Age of Empires III: Asian Dynasties.

See also[]

  1. 1 armored ambush trap can be obtained by Chapter 5 of early preparation.
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