“The center of your civilization, it is here that your people will advance through the ages of history.”
“The Town Center also grants enemies a victory star in battle if it falls, and stores a small amount of food and gold (600 each).”
Levels
Description
- The Town Center, which later becomes the City Center is the player's 'main building' of the game. It stores a few resources and it's the only way to advance Ages.
- Invading enemies will gain one star and win if the City Center is destroyed. The City Center has certain defensive capabilities if the Chinese or Japanese are chosen.
- Note that if you have the Forbidden City wonder constructed, invading enemies will not gain a star from destroying the City Center unless the Forbidden City is destroyed as well.
- The City Center starts out as the Town Center from the Dawn Age to the Enlightenment Age and becomes the City Center at the Industrial Age.
- A loading screen tip: "...the level of Town Center defenders is based off your highest level Garrison."
- Japanese Town/City Center can shoot invading enemies.
- The size of this building is 6x6.
Defensive Strategies
The Town Center is one of the most important buildings in the game due to providing different functions. A destroyed Town Center can equal one star and if destroyed in less than a minute; will give another star. The Town Center's function varies in these types of bases below.
Medal-Pushing
A Medal-Pushing base's goal is to focus on winning defenses to get more medals to push to a higher league. In a Medal-Pushing base, the Town Center is typically in the center of the base to prevent its destruction. Markets, Oil Refineries, and Mills are suggested to be outside the base since resources aren't the highest priority.
Hybrid
A hybrid base's goal is to win defenses while defending both the Town Center and the resources. In a hybrid base, the Town Center is often in in the center of the base to prevent its destruction. The resources are also necessary so Markets, Oil Refineries, and Mills are required to be inside the base. These bases are half as efficient as a Medal-Pushing Base and a Farming Base due to the fact that the base must defend two things at once in order to be successful.
Farming
A farming base's only priority is to defend your resources. In a farming base, the Town Center is typically outside of the base to make opponents focus on it for medals and not your resources. However, the Town Center must still connect to a Road if the Road is to keep making Gold. Markets, Oil Refineries, and Mills should be inside the base since a farming base's priority is to defend them. Farming bases are sometimes used as medal-pushing bases because a 2-star loss for losing the Town Center doesn't cost a lot of medals.
Statistics
Boost Statistics
- Roads provide a health bonus to the Town Center based on how many building are connected to the road network.
- Harriet Tubman in the University provides additional 2% to the health bonus provided by Roads.
- Having the Indian Coalition increases Wall and Town Center hitpoints.
- The Ramparts technology researched in the library provides a 15% boost to the Town Center hitpoints (chapter 4).
- The Roadways technology researched in the library provides a 20% increase to the Town Center hitpoint bonus provided by Roads (chapter 4).
- The Partisans technology researched in the library causes the Town Center to release Infantry when invading troops are detected. +4 per chapter (chapter 2 & 4).
- The Town Center of the Japanese nation acts as an archer tower, firing arrows at invading troops. The range is slightly higher than that of a standard tower, while having a decreased rate of fire.
- The Town Center of the Chinese nation deploys infantry when invading troops are detected. The number of infantry released is dependent on the age the defender is in.
- Catherine the Great in the University provides 3% reduction of upgrade costs 10 steps at Level 3.
VIP Bonuses
Food Storage Size
- Level 3 : 3%
- Level 5 : 6%
- Level 6 : 10%
- Level 8 : 15%
- Level 13 : 20%
- Level 15 : 25%
Gold Storage Size
- Level 3 : 3%
- Level 5 : 6%
- Level 6 : 10%
- Level 8 : 15%
- Level 13 : 20%
- Level 15 : 25%
Building Upgrade Resource Cost
- Level 9 : 5%
- level 12 : 10%
- level 15 : 15%
Level Statistics
Age | Build Cost | Citizens Needed | Level Min | Build Time | XP Gain | HP | Food Storage | Gold Storage |
---|---|---|---|---|---|---|---|---|
Dawn Age | 100 | 4 | 0 | 3s | 2 | 1,000 | 600 | 600 |
Stone Age | 300 | 0 | 6s | 10 | 1,200 | |||
Bronze Age | 2,450 | 3 | 2h | 385 | 1,900 | |||
Iron Age | 11,200 | 7 | 7h | 825 | 2,600 | |||
Classical Age | 70,000 | 18 | 1d | 1,630 | 5,600 | |||
Medieval Age | 350,000 | 29 | 2d | 2,385 | 11,700 | |||
Gunpowder Age | 910,000 | 38 | 5d | 2,700 | 16,740 | |||
Enlightenment Age | 2,560,000 | 60 | 7d | 3,245 | 33,250 | |||
Industrial Age | 4,050,000 | 80 | 10d | 3,840 | 40,000 | |||
Global Age | 7,000,000 | 10 | 130 | 12d | 7,225 | 44,000 | ||
Atomic Age | 9,000,000 | 12 | 150 | 13d | 7,550 | 52,800 | ||
Cold War Age | 13,000,000 | 180 | 14d | 8,690 | 68,640 | |||
Space Age | 15,500,000 | 220 | 15d | 9,900 | 85,000 | |||
Digital Age | 17,000,000 | 260 | 15d 12h | 9,900 | 104,550 | |||
Information Age | 18,500,000 | 300 | 16d 6h | 11,358 |
Maximum Number of Defensive Buildings
Age | Air Defense | Anti-Tank Gun | Catapult / Mortar | Garrison | Gate | Redoubt / Machine Gun | Stable / Tank Depot | Tower | Wall |
---|---|---|---|---|---|---|---|---|---|
Dawn Age | - | - | - | - | - | - | - | 1 | - |
Stone Age | 2 | ||||||||
Bronze Age | 1 | 6 | 50 | ||||||
Iron Age | 1 | 2 | 3 | 65 | |||||
Classical Age | 1 | 1 (2[1]) | 3 | 1 | 3 (4[2]) | 80 | |||
Medieval Age | 2 | 2 (3[1]) | 3 (4) | 2 | 90 (105[3]) | ||||
Gunpowder Age | 8 | 2 | 3 | 4 (5[2]) | 100 (115) | ||||
Enlightenment Age | 3 | 4 (5) | 3 | 110 (125) | |||||
Industrial Age | 2 (3) | 4 | 3 (4[1]) | 5 (6[2]) | 120 (135) | ||||
Global Age | 3 (4) | 5 | 10 | 4 | 6 (7[2]) | 130 (145) | |||
Atomic Age | 6 | 12 | 5 | 4 | 7 (8[2]) | 140 (155) | |||
Cold War Age | |||||||||
Space Age | 3 (5) | 161 (176) | |||||||
Digital Age | |||||||||
Information Age | 4 (6) | 7 |
Maximum Number of Traps
Age | Ambush Trap | Armored Ambush Trap | Caltrops | Claymore | Decoy Trap | GCI Radar | Landmines / Spike Trap | S.A.M. Battery | Signal Flare |
---|---|---|---|---|---|---|---|---|---|
Dawn Age | - | - | - | - | - | - | - | - | - |
Stone Age | |||||||||
Bronze Age | 1 | ||||||||
Iron Age | 1 | ||||||||
Classical Age | 1 | 2 | |||||||
Medieval Age | 2 | 2 | 3 | ||||||
Gunpowder Age | 3 | 2 (3) | |||||||
Enlightenment Age | 4 | 2 (3) | |||||||
Industrial Age | 5 | 3 (4) | 3 (5) | ||||||
Global Age | 6 | 4 (5) | 4 (6) | 2 (3) | |||||
Atomic Age | 9 | 7(8) | 2 | 6 (8) | 3 (4) | ||||
Cold War Age | 2 | 1 | |||||||
Space Age | 3 (5) | ||||||||
Digital Age | 1 (3) | 3 | 2 | ||||||
Information Age | 3 | 2 (3) | 7 (9) |
Maximum Number of Economy Buildings
Click button on the right to expand | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Age | Caravan | Farm | Fruit Tree | House | Library | Market | Mill | Road | Storehouse | Temple | Vault |
Dawn Age | - | - | 3 | 3 (6) | - | 1 | 1 | - | - | - | - |
Stone Age | 4 | ||||||||||
Bronze Age | 2 | 2 | 4 (7) | 2 | 2 | 30 | 1 | ||||
Iron Age | 4 | 4 | 40 | 1 | |||||||
Classical Age | 5 | 5 | 4 (6) | 5 (8) | 1 | 50 (60) | |||||
Medieval Age | 6 (8) | 6 (8) | 60 (70) | ||||||||
Gunpowder Age | 6 (9) | 3 | 3 | 70 (80) | 1 | ||||||
Enlightenment Age | 80 (90) | ||||||||||
Industrial Age | 7 (9) | 90 (100) | |||||||||
Global Age | 100 (110) | ||||||||||
Atomic Age | 4 (8) | 8 (9) | 4 | 4 | 110 (120) | ||||||
Cold War Age | |||||||||||
Space Age | 120 (130) | ||||||||||
Digital Age | 9 (9) | 5 | 5 | ||||||||
Information Age |
Maximum Number of Army Buildings
Click button on the right to expand | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Age | Airstrip | Barracks | Blacksmith | Castle | Factory | Mercenary Camp | War Academy | ||||||
Dawn Age | - | 1 | - | - | - | - | - | ||||||
Stone Age | 1 | ||||||||||||
Bronze Age | 2 | 1 | |||||||||||
Iron Age | |||||||||||||
Classical Age | 3 | 1 | |||||||||||
Medieval Age | 1 | ||||||||||||
Gunpowder Age | |||||||||||||
Enlightenment Age | 1 | ||||||||||||
Industrial Age | 1 | ||||||||||||
Global Age | 2 | ||||||||||||
Atomic Age | 2 | ||||||||||||
Cold War Age | |||||||||||||
Space Age | |||||||||||||
Digital Age | |||||||||||||
Information Age |
Trivia
- It's reasonable that the the name 'Town Center' came from the building of the same name from the RTS game Age of Empires. Before, Big Huge Games collaborated with Ensemble Studios (creator of Age of Empires) to help create the expansion pack Age of Empires III: Asian Dynasties.
See also
DomiNations Wiki Navigation | ||||||||||||
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Alliances • Artifacts • Blessings • Chest • Coalitions • Councilors • Great Leaders • Events • Gameplay Mechanics • Leagues • Mercenaries • Multiplayer • Resources • Single Player Campaigns • Tactics • Technology • Troops • Troop Tactics • Wildlife • World War • Fan Contributions | ||||||||||||
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