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Embassy Green

The Embassy, the building where coalitions can be formed.

General Information[]

Coalitions can help bring an edge in World Wars since they can strengthen base defenses or help armies conquer and destroy bases easily. Coalitions require an Embassy to be constructed. War Coalitions can be formed at the Embassy using National Trade Goods. Each offensive Coalitions grants a small army to help attack and each defensive Coalitions adds forest defenders.

War Coalitions[]

Embassy Level Coalition Type Effect
1 Aztecs Offensive Increases Barracks Troops attack and Mercenary attack and health.
Egyptians Defensive Increases defensive Building attack and health.
Mongols Offensive Increases Ballista and Mortar attack speed and Tactics damage.
Maori Defensive Increases defender attack and health.
2 Cherokee Offensive Increases Supply Cart heal and Barracks Troop health.
3 Indians Defensive Increases Wall and Town Center health.
4 Americans Offensive Increases Factory Troop attack and Airplane health.
5 Russians Defensive Increases Garrison, Tank Depot, and Bunker health and Air Defense attack and health.
6 Ethiopians Offensive Increases Factory Troop health and General attack.
7 Filipinos Defensive Increases General health and reduces invading Airship Troop damage.

Aztecs is an offensive Coalition that increases the damage done by your barracks troops and mercenaries. Its special unit, the Eagle Warrior deals 5x bonus damage vs. foot Troops.

Egyptians is a defensive Coalition that increases damage and hitpoints of defensive Buildings. Its special unit, the Chariot Archer deals 5x bonus damage vs. soldiers.

Mongols is an offensive Coalition that increases ballista and Mortar Troop attack speed and Tactics damage. Its special unit, the Mangonel is a siege unit that fires shots from long range.

Maori is a defensive Coalition that increases defender attack and health. Its special unit, the Toa deals 5x bonus damage vs. soldiers.

Cherokee is an offensive Coalition that increases Supply Cart healing and Barracks Troop health. Its special unit, the Ghigau, are quick and tough warrior units that can easily take out Buildings.

Indians is a defensive Coalition that increases wall and Town Center health. Its special unit, the Urumi deals splash damage to the attacking army.

Americans are an offensive Coalition that increases Factory Troop damage and airplane health. Its special unit, the Marine, deals high damage against Buildings and Tanks.

Russians are a defensive Coalition that increases garrison, Tank Depot and Bunker health and also increases the damage and health of the Air Defense. Its special unit, the T-34 Tank, has high hitpoints and helps fend off attacking Troops.

Ethiopians are an offensive coalition that increases Factory Troop health and General attack. It's special unit, Kagnew Infantry, deals 7x bonus damage against tanks, buildings and walls.

Filipinos are a defensive Coalition that increases General health and reduces invading Airship Troop damage. Its special unit, the MD 500 Defender, deals 7x bonus damage against tanks.

Statistics[]

These Coalitions have dynamic needs and they require different types of National Trade Goods overtime. After 6 days, the type goods needed for each Coalition changes. The timer on the War Coalition screen lets you know when the specific goods are next set to change.

Though the type of resources changes every 7 days, the number of resources needed are the same. They are differ only if the Coalitions levels changed.

Coalitions Level Resources Needed
1 2 kinds of National Trade Goods @ 3 units
2 2 kinds of National Trade Goods @ 4 units
3 2 kinds of National Trade Goods @ 5 units
4 2 kinds of National Trade Goods @ 6 units
5 2 kinds of National Trade Goods @ 7 units
6 2 kinds of National Trade Goods @ 8 units
7 2 kinds of National Trade Goods @ 9 units
8 2 kinds of National Trade Goods @ 10 units

Boosts (Coalitions)[]

Council Councilors[]

  • ?

Library Technology[]

  • Coalition Forces
    • Reduces the cost to upgrade Coalitions by 5%
    • Increases Coalition powers by 5%
    • Reduces the cost to upgrade Coalitions by 5%
    • Increases Coalition powers by 5%
    • Reduces the cost to upgrade Coalitions by 10%

University[]

  • Emperor Moctezuma
    • Coalition Power: Increases the power of Coalitions by 6% per each skill level researched (5 level max).

Wonders[]

VIP Bonuses[]

Parliament Laws[]

  • The Coalition training Law from the War Efforts branch in the Parliament increases the power of Coalitions by 3% per level up to 30% in total.
  • Coalition Costing
    • All Coalitions require 1 less National Trade Goods
    • All Coalitions above level 5 require 1 less National Trade Goods
  • Military Funding: Coalitions
    • Reduces all Coalition upgrade costs by 5,000 - 500,000 Food or Gold to a minimum of free

Boosts (Offensive Coalition Army)[]

Alliance Perk[]

  • North Atlantic Treaty Organization: Increases the damage and hitpoints of all Coalition Troops by 20%

Council Councilors[]

  • ?

Library Technology[]

University[]

  • Emperor Moctezuma
    • Coalition Troop Damage: Increase damage of Coalitions by 3%. (10 Levels)
    • Coalition Troop Hitpoints: Increase hitpoints of Coalitions by 3%. (10 Levels)

Wonders[]

  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

Parliament Laws[]

Boosts (Defensive Coalition Army)[]

Alliance Perk[]

  • North Atlantic Treaty Organization: Increases the damage and hitpoints of all Coalition Troops by 20%

Council Councilors[]

  • ?

Library Technology[]

  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%

University[]

  • Emperor Moctezuma
    • Coalition Troop Damage: Increase damage of Coalitions by 3%. (10 Levels)
    • Coalition Troop Hitpoints: Increase hitpoints of Coalitions by 3%. (10 Levels)

Wonders[]

  • Acropolis
    • Defender Health : 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

Parliament Laws[]

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