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On September 19th, 2018, the games received Combat Rebalance Patch

As you research both offensive and defensive improvements at the Library and University, you’ll find that the increases to troop damage and hitpoints are much greater than the building damage and hitpoints in most cases. Improving the effectiveness of these technologies and skills will help the well-researched civilizations defend (and attack) a bit more successfully.

Library Tech Changes
Name New Value Old Value
Ramparts Ch. 4 (Town Center health) +15% +5%
Crop Rotation Ch. 4 (Mill health) +30% +10%
Commerce Ch. 4 (Market health) +30% +10%
Drilling Ch. 1 (Oil Well and Refinery health) +40% +20%
Citadels Ch. 1 (Ballista Tower health) +20% +10%
Citadels Ch. 2 (Redoubt health) +20% +10%
Citadels Ch. 3 (Castle health) +20% +10%
Citadels Ch. 4 (Redoubt attack) +20% +10%
Ballistics Ch. 4 (Wall Miner attack) +30% +20%
Fortification Ch. 1 (Garrison health) +20% +10%
Nationalism Ch. 1 (Bunker health) +20% +10%
Nationalism Ch. 5 (Bunker health) +30% +10%
Watch Towers Ch. 2 (Tower health) +20% +10%
Monuments Ch.1-5 (Wonder health) +50% +30%
Machinery Ch. 1 (Catapult attack) +20% +10%
Deception Ch. 1 (Spike Trap damage) +30% +10%
Deception Ch. 4 (S.A.M. Battery damage) +20% +10%
Sentries Ch. 1 & 3 (Sniper Tower health) +15% +10%
Sentries Ch. 2 & 4 (Sniper Tower attack) +15% +10%
University Skill Changes
Name New Max Value Old Max Value
Leonardo da Vinci - University Hitpoints +50% +30%
King Sejong - Library Hitpoints +50% +30%
Suleiman the Magnificent - Temple Hitpoints +50% +30%
Suleiman the Magnificent - Ballista Damage +50% +30%
Amelia Earhart - Fighter Hitpoints +30% +25%
Amelia Earhart - Bomber Hitpoints +30% +25%
Sultan Saladin - Stable Hitpoints +50% +30%
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