“Stores war loot won during World Wars. Also produces one wave of your nation's unique unit on defense.”
Levels [ ]
General Information [ ]
It is unlocked in the Iron Age .
You need to build the Command Post in order to join a World War .
This building is used to store your loot obtained during World Wars .
Take note of the capacity of your Command Post . If your loot from the World War exceeds your Command Post limit, you will lose the excess loot.
If you have loot in your Command Post , be sure to keep it behind Walls , as it is a resource building and can be stolen by attackers. If however, you withdraw(all) your war loot from your Command Post immediately after a World War , it will contain no resources and can be safely placed outside your Walls .
Attackers can steal 8% of the loot inside the Command Post , compared to 25% from a Mill or Market and 50% from a Farm or Caravan . (These percentages seem to vary depending on age and building level.) This is why you should keep the loot inside the Command Post , unless you have enough loot with your War Loot to spend on an upgrade.
It also doubles as a defensive building, deploying your nation's unique unit after 10s during an attack on your base. It only deploys units once per battle.
It starts with your Iron Age unique unit. As you upgrade it, the unique unit will reflect that of the Classical Age , etc.
When you're upgrading the Command Post you can still participate in World Wars and collect loot from it, but it won't spawn troops on defense.
Statistics [ ]
Building Statistics [ ]
Command Post Statistics
Level
Upgrade Cost
Citizens Needed
Upgrade Time
HP
XP Gain
War Loot &
War Loot
War Loot
Age Unlocked
1
70,000
4
-
2,535
?
225,000
500
600
Iron Age
2
500,000
?
2,910
520
525,000
1,000
660
Classical Age
3
700,000
1d
4,095
890
1,100,000
2,000
720
Medieval Age
4
2,000,000
2d
5,760
1,630
1,600,000
3,500
780
Gunpowder Age
5
4,250,000
7d
8,750
3,245
1,850,000
6,500
840
Enlightenment Age
6
6,000,000
8d
9,600
3,495
2,100,000
12,000
900
Industrial Age
7
8,000,000
10d
10,575
3,950
2,400,000
14,500
960
Global Age
8
9,300,000
11d
12,700
4,160
2,600,000
16,500
1,020
Atomic Age
9
10,695,000
11d 12h
14,825
4,780
2,850,000
18,500
1,080
Cold War Age
10
11,000,000
12d
17,250
5,000
3,000,000
20.000
1,140
Space Age
11
12,000,000
13d
19,500
5,250
3,250,000
22,500
1,200
Digital Age
12
13,000,000
14d
21,860
5,500
3,500,000
25,000
1,260
Information Age
13
14,000,000
15d
24,500
5,750
3,750,000
27,500
1,320
Drone Age
Defenders Statistics [ ]
Defender Type Information
Defender Type
Amount
Delay
Heavy Cavalry
2
10s
Ranged Infantry
4
10s
Heavy Infantry
6
10s
Defenders Statistics
Command Center Level
Units Name
Hitpoints
DPS
1
Chevalier
3,151
80
2
Heavy Chevalier
4,501
101
3
Elite Chevalier
7,006
135
4
Guard Chevalier
7,490
151
5
Hussar
12,681
161
6
St. Chamond
27,360
129
7
R-35 Tank
30,096
148
8
ARL-44 Tank
43,038
212
9
AMX-13 Tank
55,950
276
10
Veteran AMX-13 Tank
?
?
11
Honored AMX-13 Tank
?
?
12
Advanced AMX-13 Tank
?
?
13
Spearhead AMX-13 Tank
?
?
No S35 Tank available
Command Center Level
Units Name
Hitpoints
DPS
1
Vandal
270
53
2
Heavy Vandal
367
64
3
Landsknecht
484
87
4
Heavy Landsknecht
535
94
5
Junker
882
125
6
Wehrmacht
1,210
150
7
Volksgrenadier
1,334
172
8
Bundeswehr
1,734
224
9
Heavy Bundeswehr
2,254
291
10
Elite Bundeswehr
?
?
11
Honored Bundeswehr
?
?
12
Advanced Bundeswehr
?
?
13
Spearhead Bundeswehr
?
?
No Hellenic Tank available
Command Center Level
Units Name
Hitpoints
DPS
1
Bushi
270
53
2
Samurai
367
64
3
Heavy Samurai
484
87
4
Nodachi Samurai
535
94
5
Ashigaru
882
125
6
Shizoku
1,210
150
7
Kazoku
1,334
172
8
JSDF Soldier
1,734
224
9
Heavy JSDF Soldier
2,254
291
10
Elite JSDF Soldier
?
?
11
Honored JSDF Soldier
?
?
12
Advanced JSDF Soldier
?
?
13
Spearhead JSDF Soldier
?
?
No Heavy JSDF Soldier available
Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops .
Boosts (Command Post) [ ]
Glasnost: Increases Rubies earned in each World War Battle and Ruby storage in the Command Post by 15%
Strategic Reserves
Ch. 1 = +5% Command Post Ruby storage
Ch. 2 = +5% Command Post Ruby storage
Ch. 3 = +5% Command Post Ruby storage
Ch. 4 = +5% Command Post Ruby storage
Ch. 5 = +20% more Rubies won from World War battles
VIP Bonuses[ ]
Building Upgrade Resource Cost
Level 9 : 5%
Level 12 : 10%
Level 15 : 15%
Rubies from each War
Level 0 : 2%
Level 1 : 4%
Level 2 : 7%
Level 3 : 10%
Level 4 : 15%
Level 5 : 20%
Level 6 : 25%
Level 7 : 30%
Level 8 : 35%
Level 9 : 40%
Level 10 : 45%
Level 11 : 50%
Level 12 : 55%
Level 13 : 60%
Level 14 : 65%
Level 15 : 70%
Base Financing: Army
Reduce cost of Army building upgrades by 3,000 ~ 80,000 Food/Gold (to a minimum of Free)
Command Foundations
Gold War Loot Capacity increased by 10 - 20%
Food War Loot Capacity increased by 10 - 20%
Rubies War Loot Capacity increased by 10 - 20%
Oil War Loot Capacity increased by 10 - 20%
Command Post spawns 1 - 2 additional defenders on defense
Boosts (Defender) [ ]
Reinforcements
Ch. 2 = Increases defender attack by 10%.
Ch. 4 = +10% Defender health.
Ch. 5 = +10% Defender attack.
Partisans
Ch. 2 = Increases defender health by 20%
Ch. 4 = Increases defender attack by 10%
Acropolis
Defender Health : 15%
The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
The Versailles wonder confers these bonuses to the Heavy Infantry:
Hitpoint boost to both your attacking and defending troops: 10%
The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[ ]
Trivia [ ]
Added on December 2, 2015, as part of the "World War" update.