FANDOM


Strategic Infiltrator

The Strategic Infiltrator is currently the highest level of Commandos available in the game.

General Information Edit

Strength Bypasses gates and traps; 50x damage vs. defensive buildings and walls
Weakness Easily overwhelmed if caught by defenders
Favourite target Defensive building
Training Time 10m
Troop space 10
Range 0

Visuals Edit

Statistics Edit

Name Age HP Health icon Damage per second DPS vs. Buildings and Walls Cost Oil Oil icon Upgrade Cost Oil icon Upgrade Time Clock Experience Gain Exp
GuerrillaEnlightenment Age2,5351447,20030 - - 1,300
Saboteur3,4131688,4004027,2008d1,630
CommandoIndustrial Age4,38820010,0005572,0009d1,740
Veteran CommandoGlobal Age5,04622011,00070150,00010d1,845
Elite CommandoAtomic Age5,85024512,25080170,00012d2,040
Valiant Commando6,43527013,500100190,00013d2,130
Heroic CommandoCold War Age7,40131115,549110205,00014d2,220
Infiltrator8,142 343 17,150125 220,000 15d2,305
Strategic InfiltratorSpace Age 8,640 365 18,250 ? ? ?d2,305


Boosts Edit

The Heavy Weaponry Technology at the Library confers these bonuses to the Commandos:

  • Level 2: Increases Commandos troop health by 10%

The Warfare Technology at the Library confers these bonuses to the Commandos:

  • Level 4: Reduces Commandos troop space by 2

The research of Sally Ride in the University confers the following bonuses to the Commandos:

  • Commandos Hitpoints: +3% Commandos hitpoints (10 levels)

The Versailles wonder confers these bonuses to the Commandos:

  • Hitpoint boost to both your attacking and defending troops: 10%
  • The Heritage at the Library Chapter 1 increases the hitpoints bonus from +10% to +11%.

The Brandenburg Gate wonder confers these bonuses to the Commandos:

  • Factory unit damage: +20%
  • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.

Offensive Strategy Edit

Commandos are most vulnerable to enemy defenders, they won't fight back when attacked by defenders. Commandos tend to charge forward, impervious to towers, this makes them first to be targeted by the very enemy troops that they are most vulnerable to. Because of this using commandos requires a fair bit of attention. But if you provide them the necessary cover they will tear through a base very quickly.

  • Try to deploy commandos far from enemy troops, or if there's one garrison or cavalry depot, deploy right next to it to eliminate it first.
  • It's often effective to deploy immediately after defenders spawn, the newly spawned defenders will target far away troops and a newly deployed commando can follow in immediately behind them without being targeted until the next spawning round, giving plenty of time to do a lot of damage.
  • Avoid generals at all cost, they will trash a commando quickly.
  • Never deploy two commandos near each other, if they target the same building they will have the effect of one commando, it's a waste.
  • Try to deploy commandos near gates, they walk through gates. If you deploy them by a wall with a gate anywhere in the vicinity they will take a long walk through the gate to reach their target on the other side, this is quite often a troop-spawning, suicidal walk.
  • Provide support for commandos using planes/fighters to clear troops.
  • Use commandos to eliminate the most dangerous defenses, this is often anti-tank guns and air defenses (since it's critical to provide air cover to commandos).
  • With a 2 or 3 commando army it's often advantageous to deploy commandos in waves so you hold back a commando until mid battle. If you deploy all commandos early it's hard to track their movement in disparate locations and provide support, then they can be lost too quickly.

History Edit

  • Their ability to ignore traps has changed over time. They ignore traps (again) as of December 17, 2018 via the "Balance Changes + Decay Update " update.
  • Their HP was also increased on December 17, 2018. For example, the Commando's base HP increased from 2925 to 4388.