Commandos are the 2nd type of Factory units players can use in the game. They're sneaky, can bypass Gates and do 50x damage vs. Defensive Buildings and Walls. However, they are easily overwhelmed if caught by defenders. Unlocked in the Enlightenment Age.
General Information[]
Strength | Bypasses gates and traps; 50x damage vs. defensive buildings and walls |
Weakness | Easily overwhelmed if caught by defenders |
Favourite target | Defensive buildings |
Damage Multiplier Target | Defensive Buildings |
Damage Multiplier | 50x |
Training Time | 10m |
Troop space | 10[1] |
Range | Melee |
[1] Reduce 2 space if you research Warfare
Visuals[]
Statistics[]
Level | Name | Age | Factory Level | HP | Damage per second | DPS vs. Buildings and Walls | Cost Oil | Upgrade Cost | Upgrade Time | Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|
1 | Guerrilla | Enlightenment Age | 2 | 2,535 | 144 | 7,200 | 30 | - | - | - |
2 | Saboteur | 3,413 | 168 | 8,400 | 40 | 27,200 | 8d | 1,630 | ||
3 | Commando | Industrial Age | 3 | 4,388 | 200 | 10,000 | 55 | 72,000 | 9d | 1,740 |
4 | Veteran Commando | Global Age | 4 | 5,046 | 220 | 11,000 | 70 | 150,000 | 10d | 1,845 |
5 | Elite Commando | Atomic Age | 6 | 5,850 | 245 | 12,250 | 80 | 170,000 | 12d | 2,040 |
6 | Valiant Commando | 7 | 6,435 | 270 | 13,500 | 100 | 190,000 | 13d | 2,130 | |
7 | Heroic Commando | Cold War Age | 8 | 7,401 | 311 | 15,550 | 110 | 205,000 | 14d | 2,220 |
8 | Infiltrator | 9 | 8,142 | 343 | 17,150 | 125 | 220,000 | 15d | 2,305 | |
9 | Strategic Infiltrator | Space Age | 10 | 8,550 | 365 | 18,050 | 144 | 235,000 | 16d | 2,305 |
10 | Honored Infiltrator | 11 | 9,100 | 400 | 20,000 | 165 | 250,000 | 17d | 2,400 | |
11 | Advanced Infiltrator | Digital Age | 12 | 9,700 | 440 | 22,000 | 188 | 260,000 | 2,450 | |
12 | Tactical Infiltrator | 13 | 11,160 | 510 | 25,500 | 208 | 270,000 | 2,500 | ||
13 | Adept Infiltrator | Information Age | 14 | 11,718 | 561 | 28,050 | 230 | 280,000 | 18d? | 2,575? |
14 | Renowned Infiltrator | 15 | 12,750 | 620 | 31,000 | 250 | 290,000 | 18d 12h | 2,650 | |
15 | Spearhead Infiltrator | Drone Age | 16 | 13,750 | 660 | 33,000 | 272 | 300,000 | 19d? | 2,725 |
16 | Spearhead Infiltrator II | 17 | 14,848 | 695 | 295 | 310,000 | 19d 12h | 3,000 | ||
17 | Spearhead Infiltrator III | Automation Age | 18 | 15,955 | 725 | 324 | 320,000 | 20d | 3,350 |
Boosts[]
Council Committees[]
- ?
Council Councilors[]
- Boudica
- Guerrilla Damage
- Cleopatra
- Guerrilla Damage
- Robert the Bruce
- Guerrilla HP
- Guerilla Damage
Library Technology[]
- Heavy Weaponry
- Ch. 2 = Increases Commandos troop health by 10%
- Warfare
- Ch. 4 = Reduces Commandos troop space by 2
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5% .
- Assault Battalion
- Ch. 5 = +10% Commando Movement Speed
- Disruption
- Ch. 2 = -5% Enemy Commando Health
Manufactory[]
University[]
- Sally Ride
- Commandos Hitpoints: +3% Commandos hitpoints (10 levels)
Wonders[]
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
- The Versailles wonder confers these bonuses to the Commandos:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
- The Brandenburg Gate wonder confers these bonuses to the Commandos:
VIP Bonuses[]
- Factory Troop Training Time
- Level 7: 10%
- Level 10: 15%
- Level 14: 20%
Parliament Laws[]
- Military Funding: Factory
- Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free
Others[]
The French get a 20% reduction to training time.
Offensive Strategy[]
Commandos are most vulnerable to enemy defenders, they won't fight back when attacked by defenders. Commandos tend to charge forward, impervious to towers, this makes them first to be targeted by the very enemy troops that they are most vulnerable to. Because of this using Commandos requires a fair bit of attention. But if you provide them the necessary cover they will tear through a base very quickly.
- Try to deploy Commandos far from enemy troops, or if there's one garrison or cavalry depot, deploy right next to it to eliminate it first.
- It's often effective to deploy immediately after defenders spawn, the newly spawned defenders will target far away troops and a newly deployed commando can follow in immediately behind them without being targeted until the next spawning round, giving plenty of time to do a lot of damage.
- Avoid generals at all cost, they will trash Commandos quickly.
- Never deploy two Commandos near each other, if they target the same building they will have the effect of one commando, it's a waste.
- Try to deploy Commandos near gates, they walk through gates. If you deploy them by a wall with a gate anywhere in the vicinity they will take a long walk through the gate to reach their target on the other side, this is quite often a troop-spawning, suicidal walk.
- Provide support for Commandos using planes/fighters to clear troops.
- Use Commandos to eliminate the most dangerous defenses, this is often anti-tank guns and air defenses (since it's critical to provide air cover to commandos).
- With a 2 or 3 Commandos army it's often advantageous to deploy Commandos in waves so you hold back a commando until mid battle. If you deploy all commandos early it's hard to track their movement in disparate locations and provide support, then they can be lost too quickly.
- Be wary of deploying Commandos near Mortar fire or other splash damage towers such as Machine Guns, as they can also be harmed by them.
History[]
- Their ability to ignore traps has changed over time. They ignore traps (again) as of December 17, 2018 via the "Balance Changes + Decay Update " update.
- Their HP was also increased on December 17, 2018. For example, the Commando's base HP increased from 2925 to 4388.
Trivia[]
When all defensive buildings are destroyed, Commandos will defend themselves against any remaining defenders on the battlefield.
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