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Spearhead Infiltrator III

The Spearhead Infiltrator III is currently the highest level of Commandos available in the game.

Commandos are the 2nd type of Factory units players can use in the game. They're sneaky, can bypass Gates and do 50x damage vs. Defensive Buildings and Walls. However, they are easily overwhelmed if caught by defenders. Unlocked in the Enlightenment Age.

General Information[]

Strength Bypasses gates and traps; 50x damage vs. defensive buildings and walls
Weakness Easily overwhelmed if caught by defenders
Favourite target Defensive buildings
Damage Multiplier Target Defensive Buildings
Damage Multiplier 50x
Training Time 10m
Troop space 10[1]
Range Melee

[1] Reduce 2 space if you research Warfare

Visuals[]

Statistics[]

Level Name Age Factory Level HP Health icon Damage per second DPS vs. Buildings and Walls Cost Oil Oil icon Upgrade Cost Oil icon Upgrade Time Clock Experience Gain Exp
1 Guerrilla Enlightenment Age 2 2,535 144 7,200 30 - - -
2 Saboteur 3,413 168 8,400 40 27,200 8d 1,630
3 Commando Industrial Age 3 4,388 200 10,000 55 72,000 9d 1,740
4 Veteran Commando Global Age 4 5,046 220 11,000 70 150,000 10d 1,845
5 Elite Commando Atomic Age 6 5,850 245 12,250 80 170,000 12d 2,040
6 Valiant Commando 7 6,435 270 13,500 100 190,000 13d 2,130
7 Heroic Commando Cold War Age 8 7,401 311 15,550 110 205,000 14d 2,220
8 Infiltrator 9 8,142 343 17,150 125 220,000 15d 2,305
9 Strategic Infiltrator Space Age 10 8,550 365 18,050 144 235,000 16d 2,305
10 Honored Infiltrator 11 9,100 400 20,000 165 250,000 17d 2,400
11 Advanced Infiltrator Digital Age 12 9,700 440 22,000 188 260,000 2,450
12 Tactical Infiltrator 13 11,160 510 25,500 208 270,000 2,500
13 Adept Infiltrator Information Age 14 11,718 561 28,050 230 280,000 18d? 2,575?
14 Renowned Infiltrator 15 12,750 620 31,000 250 290,000 18d 12h 2,650
15 Spearhead Infiltrator Drone Age 16 13,750 660 33,000 272 300,000 19d? 2,725
16 Spearhead Infiltrator II 17 14,848 695 295 310,000 19d 12h 3,000
17 Spearhead Infiltrator III Automation Age 18 15,955 725 324 320,000 20d 3,350

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Heavy Weaponry
    • Ch. 2 = Increases Commandos troop health by 10%
  • Warfare
    • Ch. 4 = Reduces Commandos troop space by 2
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5% .
  • Assault Battalion
    • Ch. 5 = +10% Commando Movement Speed
  • Disruption
    • Ch. 2 = -5% Enemy Commando Health

Manufactory[]

University[]

  • Sally Ride
    • Commandos Hitpoints: +3% Commandos hitpoints (10 levels)

Wonders[]

  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
  • The Versailles wonder confers these bonuses to the Commandos:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • The Brandenburg Gate wonder confers these bonuses to the Commandos:
    • Factory unit damage: +20%
    • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.

VIP Bonuses[]

  • Factory Troop Training Time
    • Level 7: 10%
    • Level 10: 15%
    • Level 14: 20%

Parliament Laws[]

  • Military Funding: Factory
    • Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free

Others[]

The French get a 20% reduction to training time.

Offensive Strategy[]

Commandos are most vulnerable to enemy defenders, they won't fight back when attacked by defenders. Commandos tend to charge forward, impervious to towers, this makes them first to be targeted by the very enemy troops that they are most vulnerable to. Because of this using Commandos requires a fair bit of attention. But if you provide them the necessary cover they will tear through a base very quickly.

  • Try to deploy Commandos far from enemy troops, or if there's one garrison or cavalry depot, deploy right next to it to eliminate it first.
  • It's often effective to deploy immediately after defenders spawn, the newly spawned defenders will target far away troops and a newly deployed commando can follow in immediately behind them without being targeted until the next spawning round, giving plenty of time to do a lot of damage.
  • Avoid generals at all cost, they will trash Commandos quickly.
  • Never deploy two Commandos near each other, if they target the same building they will have the effect of one commando, it's a waste.
  • Try to deploy Commandos near gates, they walk through gates. If you deploy them by a wall with a gate anywhere in the vicinity they will take a long walk through the gate to reach their target on the other side, this is quite often a troop-spawning, suicidal walk.
  • Provide support for Commandos using planes/fighters to clear troops.
  • Use Commandos to eliminate the most dangerous defenses, this is often anti-tank guns and air defenses (since it's critical to provide air cover to commandos).
  • With a 2 or 3 Commandos army it's often advantageous to deploy Commandos in waves so you hold back a commando until mid battle. If you deploy all commandos early it's hard to track their movement in disparate locations and provide support, then they can be lost too quickly.
  • Be wary of deploying Commandos near Mortar fire or other splash damage towers such as Machine Guns, as they can also be harmed by them.

History[]

  • Their ability to ignore traps has changed over time. They ignore traps (again) as of December 17, 2018 via the "Balance Changes + Decay Update " update.
  • Their HP was also increased on December 17, 2018. For example, the Commando's base HP increased from 2925 to 4388.

Trivia[]

When all defensive buildings are destroyed, Commandos will defend themselves against any remaining defenders on the battlefield.

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