“Creates an inflatable tower. Attacking troops in a large radius will run to attack this phony threat.”

General Information[edit | edit source]

  • The Decoy Trap is a trap (Defensive Buildings) that creates a phony target for the attacking troops.
  • An attacker can use a decoy to prematurely activate this trap.
  • Rallying doesn't work when your troops are caught in the ring of the decoy trap

Defensive Strategies[edit | edit source]

  • These traps work well in high concentrated areas or key building areas such as silo, town center, and stronghold.
  • Utilize combination of anti tank gun, redoubts, and outgoing defender traffic to attack the lured troops.
  • Placing a barbed wire tactfully with this will not only weaken but slow your enemy while they are also distracted for even easier overwhelming numbers to take them out.

Statistics[edit | edit source]

Age Number Available
Atomic Age 2
Cold War Age
Space Age
Digital Age 3
Level Build Cost Gold icon.png Citizens Needed Citizen.PNG Re-Arm Cost Gold icon.png Upgrade Time Clock.PNG Experience Gain Exp HP Health Range Pulse Rate Duration Age Unlocked
1 2,550,000 1 22,000 0s - 51,000 2 1s 8s Atomic Age
2 3,650,000 1 ? 9d 1,845 55,250
3 4,320,000 1 ? 10d 1,950 66,300 Cold War Age

Boosts[edit | edit source]

Harriet Tubman at the University confers these bonuses to Decoy Trap:

  • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
  • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
  • Decoy Trap Hitpoints: Increases hitpoints of Decoy Traps by 1% (10 levels).

VIP Bonuses[edit | edit source]

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament[edit | edit source]

Base Financing: Defense

  • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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