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Farm Level 29

“Hunting is great for a primitive society, but when you need a LOT of food, you'll want to start farming.”

Levels[]

Graphic vary on the nation type from level 4 up to level 12.

From level 13, all nations have same design.

General Information[]

  • The Farm is first unlocked in the Bronze Age and it provides the player with Food.
  • Upgrading a Farm increases its Food production rate and its storage capacity.
  • The Crop Rotation Technology increases the Farm's production rate as well as the limit of Farms that you can build.
  • The Farm's Food production rate also gets a boost with Pyramids.
  • Attackers can steal half of the food stored in a farm, so collect from farms often.
  • In a city with Kremlin, when farms are destroyed in battle, defenders will spawn.

Statistics[]

Size
3x3
Age Number Available
Dawn Age -
Stone Age
Bronze Age 2
Iron Age 4
Classical Age 5
Medieval Age 6 (8)*
Gunpowder Age
Enlightenment Age
Industrial Age
Global Age
Atomic Age
Cold War Age
Space Age
Digital Age
Information Age
Drone Age
Automation Age
Size
3x3
Level Build Cost Gold icon Citizens Required Citizen Upgrade Time Clock XP Gain Exp Production /hr Food[1][2] Storage Capacity Food HP Health icon Age Unlocked Payback in days (cost/extra production) Payback + Lost days of production[3]
1 500 2 1m 15 154 800 1,250 Bronze Age 0.14 0.14
2 800 15m 65 308 1,600 1,405 0.22 0.22
3 1,600 1h 135 490 2,600 1,560 0.37 0.38
4 3,200 2h 195 672 5,000 1,715 Iron Age 0.73 0.84
5 10,000 8h 420 854 10,000 1,845 2.29 2.60
6 30,000 12h 520 1,036 15,000 2,060 Classical Age 6.87 8.43
7 70,000 16h 610 1,218 25,000 2,130 16.03 18.87
8 120,000 20h 690 1,428 35,000 2,845 Medieval Age 23.81 27.68
9 180,000 1d 760 1,638 50,000 3,510 35.71 41.38
10 240,000 2d 1,115 1,918 65,000 3,960 Gunpowder Age 35.71 41.56
11 400,000 3d 1,395 2,198 80,000 3,870 59.52 73.22
12 700,000 4d 1,630 2,478 110,000 5,625 Enlightenment Age 104.17 127.72
13 1,000,000 5d 1,845 2,758 140,000 5,850 Industrial Age 148.81 184.21
14 1,400,000 6d 2,040 3,038 170,000 6,075 208.33 257.58
15 1,800,000 4 7d 3,245 3,318 200,000 6,600 Global Age 267.86 332.96
16 2,200,000 8d 3,495 3,668 230,000 6,825 261.90 328.26
17 2,800,000 9d 3,725 4,200 260,000 8,200 Atomic Age 219.30 274.46
18 3,400,000 10d 3,950 4,900 310,000 9,875 202.38 256.38
19 4,200,000 10d 12h 4,055 5,780 365,000 11,360 Cold War Age 198.86 257.33
20 4,800,000 11d 4,160 6,860 401,500 12,860 185.19 244.06
21 5,400,000 11d 12h 4,265 7,990 451,500 14,660 Space Age 199.12 268.93
22 6,000,000 12d 4,393 9,300 505,000 16,859 ? ?
23 7,500,000 13d 4,500 10,700 560,000 19,100 Digital Age ? ?
24 9,000,000 14d 7h 4,805 12,585 617,750 22,920 ? ?
25 10,000,000 14d 12h 5,000 13,783 677,750 26,358 Information Age ? ?
26 11,000,000 15d 5,250 15,465 740,000 30,000 ? ?
27 12,000,000 14d 12h 5,500 17,501 820,000 34,500 Drone Age
28 13,000,000 15d 5,750 19,500 890,000 38,750
29 14,000,000 15d 12h 6,000 21,550 955,000 43,400 Automation Age

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Crop Rotation
    • Ch. 1 = +1 Farm limit
    • Ch. 2 = +5% Farm harvest
    • Ch. 3 = +1 Farm limit
    • Ch. 5 = +5% Farm harvest
  • Economic Stimulus
    • Ch. 1 = +5% Farm harvest
    • Ch. 3 = +5% Farm harvest

University[]

  • Emperor Moctezuma
    • Farm Production: Increases Farm production by +10% (5 levels)
  • Chief Hiawatha
    • Farm Upgrade Cost: Decreases Farm upgrade cost by -2% (5 levels)

Wonders[]

  • Pyramids
    • Farm Boost: +20%
    • The Heritage at the Library Chapter 2 increases the production bounus from +20% to +22%.
  • Kremlin
    • Partisan defenders: 2
    • The Heritage at the Library Chapter 3 increases the Partisan defenders from 2 to 3.
  • Lotus Temple
    • Farm Boost: +30%
    • The Heritage at the Library Chapter 2 increases the production bounus from +30% to +33%.
  • Burj Al Arab
    • Upgrade Time Reducation per House: -1%

VIP Bonuses[]

  • Food from Farms
    • Level 1 : 3%
    • Level 3 : 6%
    • Level 5 : 10%
    • Level 7 : 15%
    • Level 11 : 20%
    • Level 15 : 25%
  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Agricultural Spending
    • Farm production +2 ~ 20%
  • Crop Storage
    • Farms storage +1 ~ 10%
  • Base Financing: Economic
    • Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)


Explanatory Notes[]

  1. The Pyramids increases Food production of nearby Farms by 20%
  2. Chapter 3 of Crop Rotation increases Food production of all Farms by 5%
  3. From Level 13 to Level 14 It takes 6 days. In 6 days you produce 1,970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8
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