“Hunting is great for a primitive society, but when you need a LOT of food, you'll want to start farming.”
Levels
Graphic vary on the nation type from level 4 up to level 12.
From level 13, all nations have same design.
General Information
- The Farm is first unlocked in the Bronze Age and it provides the player with Food.
- Upgrading a Farm increases its Food production rate and its storage capacity.
- The Crop Rotation Technology increases the Farm's production rate as well as the limit of Farms that you can build.
- The Farm's Food production rate also gets a boost with Pyramids.
- Attackers can steal half of the food stored in a farm, so collect from farms often.
Statistics
Statistic Modifiers (These modify the base statistics below) |
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Crop Rotation chapters 1 and 3 increases the number of Farms by 1 (*)
The Pyramids increases food production of nearby farms by 20% Chapter 2 of Crop Rotation increases food production of all farms by 5% Researching Emperor Moctezuma Farm Production increses farm production by 10% per level (5 levels) |
Age | Number Available |
---|---|
Dawn Age | - |
Stone Age | |
Bronze Age | 2 |
Iron Age | 4 |
Classical Age | 5 |
Medieval Age | 6 (8)* |
Gunpowder Age | |
Enlightenment Age | |
Industrial Age | |
Global Age | |
Atomic Age | |
Cold War Age | |
Space Age | |
Digital Age | |
Information Age |
Size |
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3x3 |
Level | Build Cost | Citizens Required | Upgrade Time | XP Gain | Production /hr [1][2] | Storage Capacity | HP | Age Unlocked | Payback in days (cost/extra production) | Payback + Lost days of production[3] |
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 2 | 1m | 15 | 154 | 800 | 1,250 | Bronze Age | 0.14 | 0.14 |
2 | 800 | 15m | 65 | 308 | 1,600 | 1,405 | 0.22 | 0.22 | ||
3 | 1,600 | 1h | 135 | 490 | 2,600 | 1,560 | 0.37 | 0.38 | ||
4 | 3,200 | 2h | 195 | 672 | 5,000 | 1,715 | Iron Age | 0.73 | 0.84 | |
5 | 10,000 | 8h | 420 | 854 | 10,000 | 1,845 | 2.29 | 2.60 | ||
6 | 30,000 | 12h | 520 | 1,036 | 15,000 | 2,060 | Classical Age | 6.87 | 8.43 | |
7 | 70,000 | 16h | 610 | 1,218 | 25,000 | 2,130 | 16.03 | 18.87 | ||
8 | 120,000 | 20h | 690 | 1,428 | 35,000 | 2,845 | Medieval Age | 23.81 | 27.68 | |
9 | 180,000 | 1d | 760 | 1,638 | 50,000 | 3,510 | 35.71 | 41.38 | ||
10 | 240,000 | 2d | 1,115 | 1,918 | 65,000 | 3,960 | Gunpowder Age | 35.71 | 41.56 | |
11 | 400,000 | 3d | 1,395 | 2,198 | 80,000 | 3,870 | 59.52 | 73.22 | ||
12 | 700,000 | 4d | 1,630 | 2,478 | 110,000 | 5,625 | Enlightenment Age | 104.17 | 127.72 | |
13 | 1,000,000 | 5d | 1,845 | 2,758 | 140,000 | 5,850 | Industrial Age | 148.81 | 184.21 | |
14 | 1,400,000 | 6d | 2,040 | 3,038 | 170,000 | 6,075 | 208.33 | 257.58 | ||
15 | 1,800,000 | 4 | 7d | 3,245 | 3,318 | 200,000 | 6,600 | Global Age | 267.86 | 332.96 |
16 | 2,200,000 | 8d | 3,495 | 3,668 | 230,000 | 6,825 | 261.90 | 328.26 | ||
17 | 2,800,000 | 9d | 3,725 | 4,200 | 260,000 | 8,200 | Atomic Age | 219.30 | 274.46 | |
18 | 3,400,000 | 10d | 3,950 | 4,900 | 310,000 | 9,875 | 202.38 | 256.38 | ||
19 | 4,200,000 | 10d 12h | 4,055 | 5,780 | 365,000 | 11,360 | Cold War Age | 198.86 | 257.33 | |
20 | 4,800,000 | 11d | 4,160 | 6,860 | 401,500 | 12,860 | 185.19 | 244.06 | ||
21 | 5,400,000 | 11d 12h | 4,265 | 7,990 | 451,500 | 14,660 | Space Age | 199.12 | 268.93 | |
22 | 6,000,000 | 12d | 4,393 | 9,300 | 505,000 | 16,859 | ||||
23 | 7,500,000 | 13d | 4,500 | 10,700 | 560,000 | 19,100 | Digital Age | |||
24 | 9,000,000 | 14d 7h | 4,805 | 12,197? | 617,750 | 22,920 | ||||
25 | 10,000,000 | 14d 12h | 5,000 | 13,782? | 677,750 | 26,358 | Information Age |
Boosts
The Crop Rotation Technology at the Library confers these bonuses to Farms
- Chapter 1: +1 Farm limit
- Chapter 2: +5% Farm harvest
- Chapter 3: +1 Farm limit
- Chapter 5: +5% Farm harvest
The Economic Stimulus Technology at the Library confers these bonuses to Farms
- Chapter 1: +5% Farm harvest
- Chapter 3: +5% Farm harvest
The Pyramids wonder confers these bonuses to Farms
- Farm Boost: +20%
Emperor Moctezuma in the University confers these bonuses to Farms
- Farm Production: Increases Farm production by +10% (5 levels)
Emperor Chief Hiawatha in the University confers these bonuses to Farms
- Farm Upgrade Cost: Decreases Farm upgrade cost by -2% (5 levels)
VIP Bonuses
Food from Farms
- Level 1 : 3%
- Level 3 : 6%
- Level 5 : 10%
- Level 7 : 15%
- Level 11 : 20%
- Level 15 : 25%
Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament
Agricultural Spending
- Farm production +2 ~ 20%
Crop Storage
- Farms storage +1 ~ 10%
Base Financing: Economic
- Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
Explanatory Notes
- ↑ The Pyramids increases Food production of nearby Farms by 20%
- ↑ Chapter 3 of Crop Rotation increases Food production of all Farms by 5%
- ↑ From Level 13 to Level 14 It takes 6 days. In 6 days you produce 1,970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8
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