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“Hunting is great for a primitive society, but when you need a LOT of food, you'll want to start farming.”

Levels

Graphic vary on the nation type up to level 12.

File:49F55744-415C-497A-87AD-456F950741BB.jpeg

From level 13, all nations have same design.

General Information

  • The Farm is first unlocked in the Bronze Age and it provides the player with Food.
  • Upgrading a Farm increases its Food production rate and its storage capacity.
  • The Crop Rotation Technology increases the Farm's production rate as well as the limit of Farms that you can build.
  • The Farm's Food production rate also gets a boost with Pyramids.
  • Attackers can steal half of the food stored in a farm, so collect from farms often.

Statistics

Statistic Modifiers (These modify the base statistics below)
Crop Rotation chapters 1 and 3 increases the number of Farms by 1 (*)

The Pyramids increases food production of nearby farms by 20%

Chapter 2 of Crop Rotation increases food production of all farms by 5%

Researching Emperor Moctezuma Farm Production increses farm production by 10% per level (5 levels)

Age Number Available
Dawn Age -
Stone Age
Bronze Age 2
Iron Age 4
Classical Age 5
Medieval Age 6 (8)*
Gunpowder Age
Enlightenment Age
Industrial Age
Global Age
Atomic Age
Cold War Age
Size
3x3
Level Build Cost Gold icon Citizens Required Citizen Upgrade Time Clock XP Gain Exp Production /hr Food[1][2] Storage Capacity Food HP Health icon Age Unlocked Payback in days (cost/extra

production)

Payback

+ Lost days of

production[3]

1 500 2 1m 15 154 800 800 Bronze Age 0.2 .20
2 800 15m 65 308 1,600 1,080 0.3 .31
3 1,600 1h 135 490 2,600 1,200 0.5 .57
4 3,200 2h 195 672 5,000 1,100 Iron Age 1.0 1.22
5 10,000 8h 420 854 10,000 1,180 3.2 4.43
6 30,000 12h 520 1,036 15,000 1,220 Classical Age 9.6 11.95
7 70,000 16h 610 1,218 25,000 1,260 22.4 26.19
8 120,000 20h 680 1,428 35,000 1,320 Medieval Age 33.3 38.13
9 180,000 1d 760 1,638 50,000 1,630 50.0 56.80
10 240,000 2d 1,115 1,918 65,000 1,710 Gunpowder Age 50.0 61.70
11 400,000 3d 1,395 2,198 80,000 1,790 83.3 103.85
12 700,000 4d 1,630 2,478 110,000 1,870 Enlightenment Age 145.8 177.20
13 1,000,000 5d 1,845 2,758 140,000 1,950 Industrial Age 208.3 252.55
14 1,400,000 6d 2,040 3,038 170,000 2,030 291.7
15 1,800,000 4 7d 3,245 3,318 200,000 2,240 Global Age ? ?
16 2,200,000 8d 3,495 3,668 230,000 2,330 ? ?
17 2,800,000 9d 3,725 4,200 260,000 2,880 Atomic Age ? ?
18 3,400,000 10d 3,950 4,900 310,000 3,550 ? ?
19 4,200,000 10d12h 4,055 ? ? ? Cold War Age ? ?


Boosts

The Crop Rotation Technology at the Library confers these bonuses to Farms

  • Chapter 1: +1 Farm limit
  • Chapter 2: +5% Farm harvest
  • Chapter 3: +1 Farm limit
  • Chapter 5: +5% Farm harvest

The Pyramids wonder confers these bonuses to Farms

  • Farm Boost: +20%

Emperor Moctezuma in the University confers these bonuses to Farms

  • Farm Production: Increases Farm production by +10% (5 levels)

Explanatory Notes

  1. The Pyramids increases Food production of nearby Farms by 20%
  2. Chapter 3 of Crop Rotation increases Food production of all Farms by 5%
  3. From Level 13 to Level 14 It takes 6 days In 6 days you produce 1970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8

Template:Nav-Buildings

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