“Hunting is great for a primitive society, but when you need a LOT of food, you'll want to start farming.”
Levels
Graphic vary on the nation type up to level 12.
From level 13, all nations have same design.
General Information
- The Farm is first unlocked in the Bronze Age and it provides the player with Food.
- Upgrading a Farm increases its Food production rate and its storage capacity.
- The Crop Rotation Technology increases the Farm's production rate as well as the limit of Farms that you can build.
- The Farm's Food production rate also gets a boost with Pyramids.
- Attackers can steal half of the food stored in a farm, so collect from farms often.
Statistics
Statistic Modifiers (These modify the base statistics below) |
---|
Crop Rotation chapters 1 and 3 increases the number of Farms by 1 (*)
The Pyramids increases food production of nearby farms by 20% Chapter 2 of Crop Rotation increases food production of all farms by 5% Researching Emperor Moctezuma Farm Production increses farm production by 10% per level (5 levels) |
Age | Number Available |
---|---|
Dawn Age | - |
Stone Age | |
Bronze Age | 2 |
Iron Age | 4 |
Classical Age | 5 |
Medieval Age | 6 (8)* |
Gunpowder Age | |
Enlightenment Age | |
Industrial Age | |
Global Age | |
Atomic Age | |
Cold War Age |
Size |
---|
3x3 |
Level | Build Cost | Citizens Required | Upgrade Time | XP Gain | Production /hr [1][2] | Storage Capacity | HP | Age Unlocked | Payback in days (cost/extra
production) |
Payback
+ Lost days of production[3] |
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 2 | 1m | 15 | 154 | 800 | 800 | Bronze Age | 0.2 | .20 |
2 | 800 | 15m | 65 | 308 | 1,600 | 1,080 | 0.3 | .31 | ||
3 | 1,600 | 1h | 135 | 490 | 2,600 | 1,200 | 0.5 | .57 | ||
4 | 3,200 | 2h | 195 | 672 | 5,000 | 1,100 | Iron Age | 1.0 | 1.22 | |
5 | 10,000 | 8h | 420 | 854 | 10,000 | 1,180 | 3.2 | 4.43 | ||
6 | 30,000 | 12h | 520 | 1,036 | 15,000 | 1,220 | Classical Age | 9.6 | 11.95 | |
7 | 70,000 | 16h | 610 | 1,218 | 25,000 | 1,260 | 22.4 | 26.19 | ||
8 | 120,000 | 20h | 680 | 1,428 | 35,000 | 1,320 | Medieval Age | 33.3 | 38.13 | |
9 | 180,000 | 1d | 760 | 1,638 | 50,000 | 1,630 | 50.0 | 56.80 | ||
10 | 240,000 | 2d | 1,115 | 1,918 | 65,000 | 1,710 | Gunpowder Age | 50.0 | 61.70 | |
11 | 400,000 | 3d | 1,395 | 2,198 | 80,000 | 1,790 | 83.3 | 103.85 | ||
12 | 700,000 | 4d | 1,630 | 2,478 | 110,000 | 1,870 | Enlightenment Age | 145.8 | 177.20 | |
13 | 1,000,000 | 5d | 1,845 | 2,758 | 140,000 | 1,950 | Industrial Age | 208.3 | 252.55 | |
14 | 1,400,000 | 6d | 2,040 | 3,038 | 170,000 | 2,030 | 291.7 | |||
15 | 1,800,000 | 4 | 7d | 3,245 | 3,318 | 200,000 | 2,240 | Global Age | ? | ? |
16 | 2,200,000 | 8d | 3,495 | 3,668 | 230,000 | 2,330 | ? | ? | ||
17 | 2,800,000 | 9d | 3,725 | 4,200 | 260,000 | 2,880 | Atomic Age | ? | ? | |
18 | 3,400,000 | 10d | 3,950 | 4,900 | 310,000 | 3,550 | ? | ? | ||
19 | 4,200,000 | 10d12h | 4,055 | ? | ? | ? | Cold War Age | ? | ? |
Boosts
The Crop Rotation Technology at the Library confers these bonuses to Farms
- Chapter 1: +1 Farm limit
- Chapter 2: +5% Farm harvest
- Chapter 3: +1 Farm limit
- Chapter 5: +5% Farm harvest
The Pyramids wonder confers these bonuses to Farms
- Farm Boost: +20%
Emperor Moctezuma in the University confers these bonuses to Farms
- Farm Production: Increases Farm production by +10% (5 levels)
Explanatory Notes
- ↑ The Pyramids increases Food production of nearby Farms by 20%
- ↑ Chapter 3 of Crop Rotation increases Food production of all Farms by 5%
- ↑ From Level 13 to Level 14 It takes 6 days In 6 days you produce 1970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8
Template:Nav-Buildings