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{{InGameDesc|Circle a target, performing 2 powerful strafing runs and suppresing buildings (causing them to operate slower). To deploy our aircraft, tap any building, or unit in enemy's base. When they've finished their attack, they may be redeployed.}}
 
{{InGameDesc|Circle a target, performing 2 powerful strafing runs and suppresing buildings (causing them to operate slower). To deploy our aircraft, tap any building, or unit in enemy's base. When they've finished their attack, they may be redeployed.}}
   
'''{{PAGENAME}}''' are the first type of air [[Troops|troop]] to use in the game [[Dominations|''DomiNations'']]. They are excellent for taking down hordes of enemy units such as are [[Heavy Infantry]] and [[Heavy Cavalry]]. They're unlocked in the [[Airstrip]] in the [[Industrial Age]].
+
'''{{PAGENAME}}''' are the first type of air [[Troops|unit]] to use in the game [[Dominations|''DomiNations'']]. They're unlocked by constructing the [[Airstrip]] level 1 in the [[Industrial Age]].
   
 
== General Information ==
 
== General Information ==
 
[[File:Biplane.png|thumb|220x220px|The [[Biplane Mk.1|Biplane]] is the first level of standard Fighter aircraft available to the player. They're unlocked in the [[Industrial Age]].]]
 
[[File:Biplane.png|thumb|220x220px|The [[Biplane Mk.1|Biplane]] is the first level of standard Fighter aircraft available to the player. They're unlocked in the [[Industrial Age]].]]
  +
{{PAGENAME}} are excellent for taking down hordes of enemy units such as are [[Heavy Infantry]] and [[Heavy Cavalry]].
The standard A.I. of a '''Fighter''' is that it circles a target, performing 2 powerful strafing runs and suppressing defense buildings (causing them to operate slower). '''{{PAGENAME}}''' are good against heavy armored units such as [[Heavy Cavalry]] due to having 20 times more bonus damage against them. They are a<span style="font-weight:normal;">lso extremely useful to suppress enemy defense buildings as they operate 50% slower when suppressed and can be easily taken down by your grounds units. However, '''Fighters''' can be taken down easily by an [[Air Defense]] or a [[Tower]]. The order of planes to attack is sorted by the amount of health in descending order, while the unused planes will be at the end of the list.</span>
 
  +
 
The standard A.I. of a '''Fighter''' is that it circles a target, performing 2 powerful strafing runs and suppressing defense buildings (causing them to operate slower). '''{{PAGENAME}}''' are good against heavy armored units such as [[Heavy Cavalry]] due to having 20 times more bonus damage against them. They are also extremely useful to suppress enemy defense buildings as they operate 50% slower when suppressed and can be easily taken down by your grounds units. However, '''Fighters''' can be taken down easily by an [[Air Defense]] or a [[Tower]]. The order of planes to attack is sorted by the amount of health in descending order, while the unused planes will be at the end of the list.</span>
   
 
To deploy a '''Fighter''', tap any building or unit in the enemy's base. When they've finished their attack, they take a few seconds to refuel, and when done, go to your unit bar for redeployment.
 
To deploy a '''Fighter''', tap any building or unit in the enemy's base. When they've finished their attack, they take a few seconds to refuel, and when done, go to your unit bar for redeployment.
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! scope="col" |Experience Gain {{Icon|Exp}}
 
! scope="col" |Experience Gain {{Icon|Exp}}
 
|-
 
|-
|[[Biplane Mk.1]]||rowspan="6"|[[Industrial Age]]
+
|[[Biplane Mk.1]]
  +
|rowspan="6"|[[Industrial Age]]
 
|rowspan="3"|1||2,160||187||3,740||250|| -|| -|| -
 
|rowspan="3"|1||2,160||187||3,740||250|| -|| -|| -
 
|-
 
|-
 
|[[Biplane Mk.2]]||2,268||196||3,920||265||45,000
 
|[[Biplane Mk.2]]||2,268||196||3,920||265||45,000
|rowspan="2"|4d||rowspan="2"|1,112
+
|rowspan="2"|4d
  +
|rowspan="2"|1,112
 
|-
 
|-
 
|[[Biplane Mk.3]]||2,382||206||4,120||275||50,000
 
|[[Biplane Mk.3]]||2,382||206||4,120||275||50,000
 
|-
 
|-
 
|[[Triplane Mk.1]]||rowspan="3"|2||2,501||216||4,320||290||55,000
 
|[[Triplane Mk.1]]||rowspan="3"|2||2,501||216||4,320||290||55,000
|rowspan="3"|5d||rowspan="3"|1,258
+
|rowspan="3"|5d
  +
|rowspan="3"|1,258
 
|-
 
|-
 
|[[Triplane Mk.2]]||2,626||226||4,520||305||60,000
 
|[[Triplane Mk.2]]||2,626||226||4,520||305||60,000
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|[[Triplane Mk.3]]||2,756||238||4,760||320||70,000
 
|[[Triplane Mk.3]]||2,756||238||4,760||320||70,000
 
|-
 
|-
|[[Fighter Mk.1]]||rowspan="6"|[[Global Age]]
+
|[[Fighter Mk.1]]
  +
|rowspan="6"|[[Global Age]]
 
|rowspan="6"|3||2,894||242||4,840||365||140,000
 
|rowspan="6"|3||2,894||242||4,840||365||140,000
|rowspan="6"|6d||rowspan="6"|1,395
+
|rowspan="6"|6d
  +
|rowspan="6"|1,395
 
|-
 
|-
 
|[[Fighter Mk.2]]||3,032||246||4,920||415||150,000
 
|[[Fighter Mk.2]]||3,032||246||4,920||415||150,000
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|[[Fighter Mk.6]]||3,678||291||5,820||535||190,000
 
|[[Fighter Mk.6]]||3,678||291||5,820||535||190,000
 
|-
 
|-
|[[Strike Fighter Mk.1]]||rowspan="6"|[[Atomic Age]]
+
|[[Strike Fighter Mk.1]]
  +
|rowspan="6"|[[Atomic Age]]
 
|rowspan="6"|4||3,864||300||6,000||560||200,000||rowspan="6"|7d||rowspan="6"|1,515
 
|rowspan="6"|4||3,864||300||6,000||560||200,000||rowspan="6"|7d||rowspan="6"|1,515
 
|-
 
|-
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|[[Strike Fighter Mk.6]]||4,914||371||7,420||720||250,000
 
|[[Strike Fighter Mk.6]]||4,914||371||7,420||720||250,000
 
|-
 
|-
|[[Supersonic Fighter Mk.1]]||rowspan="6"|[[Cold War Age]]
+
|[[Supersonic Fighter Mk.1]]
  +
|rowspan="6"|[[Cold War Age]]
 
|rowspan="6"|5||5,160||390||7,800||735||255,000
 
|rowspan="6"|5||5,160||390||7,800||735||255,000
|rowspan="3"|7d 12h||rowspan="3"|1,575
+
|rowspan="3"|7d 12h
  +
|rowspan="3"|1,575
 
|-
 
|-
 
|[[Supersonic Fighter Mk.2]]||5,406||408||8,160||760||260,000
 
|[[Supersonic Fighter Mk.2]]||5,406||408||8,160||760||260,000
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|-
 
|-
 
|[[Supersonic Fighter Mk.4]]||5,933||448||8,960||825||265,000
 
|[[Supersonic Fighter Mk.4]]||5,933||448||8,960||825||265,000
|rowspan="3"|8d||rowspan="3"|1,630
+
|rowspan="3"|8d
  +
|rowspan="3"|1,630
 
|-
 
|-
 
|[[Supersonic Fighter Mk.5]]||6,229||471||9,420||850||265,000
 
|[[Supersonic Fighter Mk.5]]||6,229||471||9,420||850||265,000
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|[[Supersonic Fighter Mk.6]]||6,541||494||9,880||880||265,000
 
|[[Supersonic Fighter Mk.6]]||6,541||494||9,880||880||265,000
 
|-
 
|-
|[[Veteran Fighter Mk.1]]|| rowspan="6" |[[Space Age]]
+
|[[Veteran Fighter Mk.1]]
  +
| rowspan="6" |[[Space Age]]
 
| rowspan="6" |6||6,869||520||10,400||915||270,000
 
| rowspan="6" |6||6,869||520||10,400||915||270,000
| rowspan="3" |8d 12h|| rowspan="3" |1,685
+
| rowspan="3" |8d 12h
  +
| rowspan="3" |1,685
 
|-
 
|-
 
|[[Veteran Fighter Mk.2]]||7,213||545||10,900||990||270,000
 
|[[Veteran Fighter Mk.2]]||7,213||545||10,900||990||270,000
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|-
 
|-
 
|[[Veteran Fighter Mk.4]]||7,954||596||11,920||1,070||275,000
 
|[[Veteran Fighter Mk.4]]||7,954||596||11,920||1,070||275,000
| rowspan="3" |8d 12h|| rowspan="3" |1,745
+
| rowspan="3" |8d 12h
  +
| rowspan="3" |1,745
 
|-
 
|-
 
|[[Veteran Fighter Mk.5]]||8,352||621||12,420||1,115||275,000
 
|[[Veteran Fighter Mk.5]]||8,352||621||12,420||1,115||275,000

Revision as of 17:34, 13 June 2019

Supersonic Fighter Mk4-6

The Supersonic Fighter Mk.6 is currently the 7th highest level of fighter available in the game.

“Circle a target, performing 2 powerful strafing runs and suppresing buildings (causing them to operate slower). To deploy our aircraft, tap any building, or unit in enemy's base. When they've finished their attack, they may be redeployed.”

Fighters are the first type of air unit to use in the game DomiNations. They're unlocked by constructing the Airstrip level 1 in the Industrial Age.

General Information

Biplane

The Biplane is the first level of standard Fighter aircraft available to the player. They're unlocked in the Industrial Age.

Fighters are excellent for taking down hordes of enemy units such as are Heavy Infantry and Heavy Cavalry.

The standard A.I. of a Fighter is that it circles a target, performing 2 powerful strafing runs and suppressing defense buildings (causing them to operate slower). Fighters are good against heavy armored units such as Heavy Cavalry due to having 20 times more bonus damage against them. They are also extremely useful to suppress enemy defense buildings as they operate 50% slower when suppressed and can be easily taken down by your grounds units. However, Fighters can be taken down easily by an Air Defense or a Tower. The order of planes to attack is sorted by the amount of health in descending order, while the unused planes will be at the end of the list.

To deploy a Fighter, tap any building or unit in the enemy's base. When they've finished their attack, they take a few seconds to refuel, and when done, go to your unit bar for redeployment.

Fighter take up 1 space in the Airstrip. They are trained in 30 minutes. They have a range of 4.

Visuals

Statistics

Name Age AirStrip Level Hitpoints Health icon Damage Per Second Damage DPS vs Defenders Damage Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock Experience Gain Exp
Biplane Mk.1 Industrial Age 1 2,160 187 3,740 250 - - -
Biplane Mk.2 2,268 196 3,920 265 45,000 4d 1,112
Biplane Mk.3 2,382 206 4,120 275 50,000
Triplane Mk.1 2 2,501 216 4,320 290 55,000 5d 1,258
Triplane Mk.2 2,626 226 4,520 305 60,000
Triplane Mk.3 2,756 238 4,760 320 70,000
Fighter Mk.1 Global Age 3 2,894 242 4,840 365 140,000 6d 1,395
Fighter Mk.2 3,032 246 4,920 415 150,000
Fighter Mk.3 3,170 250 5,000 460 160,000
Fighter Mk.4 3,330 263 5,260 485 170,000
Fighter Mk.5 3,498 276 5,520 505 180,000
Fighter Mk.6 3,678 291 5,820 535 190,000
Strike Fighter Mk.1 Atomic Age 4 3,864 300 6,000 560 200,000 7d 1,515
Strike Fighter Mk.2 4,056 309 6,180 585 210,000
Strike Fighter Mk.3 4,236 320 6,400 620 220,000
Strike Fighter Mk.4 4,452 336 6,720 650 230,000
Strike Fighter Mk.5 4,680 353 7,060 680 240,000
Strike Fighter Mk.6 4,914 371 7,420 720 250,000
Supersonic Fighter Mk.1 Cold War Age 5 5,160 390 7,800 735 255,000 7d 12h 1,575
Supersonic Fighter Mk.2 5,406 408 8,160 760 260,000
Supersonic Fighter Mk.3 5,651 426 8,520 790 265,000
Supersonic Fighter Mk.4 5,933 448 8,960 825 265,000 8d 1,630
Supersonic Fighter Mk.5 6,229 471 9,420 850 265,000
Supersonic Fighter Mk.6 6,541 494 9,880 880 265,000
Veteran Fighter Mk.1 Space Age 6 6,869 520 10,400 915 270,000 8d 12h 1,685
Veteran Fighter Mk.2 7,213 545 10,900 990 270,000
Veteran Fighter Mk.3 7,574 570 11,400 1,030 270,000
Veteran Fighter Mk.4 7,954 596 11,920 1,070 275,000 8d 12h 1,745
Veteran Fighter Mk.5 8,352 621 12,420 1,115 275,000
Veteran Fighter Mk.6 8,770 645 12,900 1,160 275,000


Boosts

The Aviation Technology at the Library confers the following bonuses to the Fighters:

  • Chapter 1 : Increases Fighters attack by 10%.
  • Chapter 4 : Increases Fighters health by 10%.
  • Chapter 5 : Increases all Airstrip Units health by 10%

Amelia Earhart at the University confers these bonuses to the Fighters:

  • Fighters Damage: +3% damage of Fighter aircraft (10 Levels).
  • Aircraft Upgrade Cost: -5% upgrade resource costs for Aircraft (5 levels).
  • Fighters Hitpoints: +6% hitpoints of Fighter aircraft (5 levels).

The Statue of Liberty wonder confers these bonuses to the Fighters:

  • Airstrip units damage: +20%
  • The Heritage at the Library Chapter 1 increases this airstrip units damage bonus from +20% to +22%.

Attacking Strategies

  • Planes get hurt mostly because of the idle run (second run, finding nearby target if the original target got destroyed). Try to use the least number of planes needed, to preserve the health of your fleet.