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Supersonic Fighter Mk4-6

Supersonic Fighter Mk.6 is currently the highest level of fighter available in the game.

“Circle a target, performing 2 powerful strafing runs and suppresing buildings (causing them to operate slower). To deploy our aircraft, tap any building, or unit in enemy's base. When they've finished their attack, they may be redeployed.”

Fighters are the first type of air troop to use in the game DomiNations. They are excellent for taking down hordes of enemy units such as are Heavy Infantry and Heavy Cavalry. They're unlocked in the Airstrip in the Industrial Age.

General Information

Biplane

The Biplane is the first level of standard Fighter aircraft available to the player. They're unlocked in the Industrial Age.

The standard A.I. of a Fighter is that it circles a target, performing 2 powerful strafing runs and suppressing defense buildings (causing them to operate slower). Fighters are good against heavy armored units such as Heavy Cavalry due to having 17 times more bonus damage against them. They are also extremely useful to suppress enemy defense buildings as they operate 66% slower when suppressed and can be easily taken down by your grounds units. However, Fighters can be taken down easily by an Air Defense or a Tower. The order of planes to attack is sorted by the amount of health in descending order, while the unused planes will be at the end of the list.

To deploy a Fighter, tap any building or unit in the enemy's base. When they've finished their attack, they take a few seconds to refuel, and when done, go to your unit bar for redeployment.

Fighters take up 1 space in the Airstrip. They are trained in 30 minutes. They have a range of 4.

Visuals

Statistics

Name Age AirStrip Level Hitpoints Health icon Damage Per Second Damage Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock Experience Gain Exp
Biplane Mk.1 Industrial Age 1 2,160 220 250 - - -
Biplane Mk.2 2,268 231 265 45,000 4 days 1,112
Biplane Mk.3 2,382 243 275 50,000
Triplane Mk.1 2 2,501 254 290 55,000 5 days 1,258
Triplane Mk.2 2,626 266 305 60,000
Triplane Mk.3 2,756 280 320 70,000
Fighter Mk.1 Global Age 3 2,894 285 365 140,000 6 days 1,395
Fighter Mk.2 3,032 289 415 150,000
Fighter Mk.3 3,107 294 460 160,000
Fighter Mk.4 3,330 309 485 170,000
Fighter Mk.5 3,489 325 505 180,000
Fighter Mk.6 3,678 343 535 190,000
Strike Fighter Mk.1 Atomic Age 4 3,864 353 560 200,000 7 days 1,515
Strike Fighter Mk.2 4,056 363 585 210,000
Strike Fighter Mk.3 4,236 377 620 220,000
Strike Fighter Mk.4 4,452 396 650 230,000
Strike Fighter Mk.5 4,680 416 680 240,000
Strike Fighter Mk.6 4,914 437 720 250,000
Supersonic Fighter Mk.1 Cold War Age 5 5,160 459 735 255,000 7 days 12 hours 1,575
Supersonic Fighter Mk.2 5,406 481 760 260,000
Supersonic Fighter Mk.3 5,651 502 790 265,000
Supersonic Fighter Mk.4 5,933 527 825 265,000 8 days 1,630
Supersonic Fighter Mk.5 6,229 554 850 265,000
Supersonic Fighter Mk.6 6,541 582 880 265,000

Boosts

The Aviation Technology at the Library confers the following bonuses:

  • Chapter 1 : Increases Fighters attack by 10%.
  • Chapter 4 : Increases Fighters health by 10%.
  • Chapter 5 : Increases all aircraft health by 10%

Amelia Earhart at the University confers these bonuses to the Fighters:

  • Fighters Damage: +3% damage of Fighter aircraft (10 Levels).
  • Aircraft Upgrade Cost: -5% upgrade resource costs for Aircraft (5 levels).
  • Fighters Hitpoints: +6% hitpoints of Fighter aircraft (5 levels).

Attacking Strategies

  • Planes get hurt mostly because of the idle run (second run, finding nearby target if the original target got destroyed). Try to use the least number of planes needed, to preserve the health of your fleet.
  • With the Statue of Liberty (20% increase of plane damage), and 4 planes (Triplane Mk.3) capacity. By sending out 2 planes (4 runs in total) can destroy any mortar (lower than level 6), sending out 3 planes (5 runs and 1 idle) can destroy any tower, sending out 2 planes (4 runs) can destroy a air defense, 3 planes (5 runs and 1 idle) can destroy the cannon and anti tank tower. Let's do the math, you can do 2+1+1, to suppress all and damage half the health of a group of 3 towers, two rounds could destroy them all; you can do 3+1, to destroy one tower while suppress a tower nearby; you can do 2+1+1 to destroy one mortar, while suppress two towers nearby; you can also do 4 at an air defense to destroy it instantly, as it can't be suppressed by planes. etc.
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