Level 14, currently the highest level possible
“Fires high-flying explosive projectiles at your attackers, dealing area damage. Unable to engage targets at close range.”
Levels [ ]
General Information [ ]
The Mortar is a ranged weapon that delivers splash damage, hitting all units within the area of effect. It is not able to hit units that get close to it, as shown by the red circle when selected.
The Mortar starts out as the Catapult at levels 1 - 3 and finally becomes the Mortar at level 4 and up.
The Catapult is first available at the Iron Age .
It is very effective against large numbers of low hit-point troops, such as Heavy Infantry and Ranged Infantry .
Defensive Strategies [ ]
To create a nice "Kill Zone" put a Mortar 2-3 Blocks away from an Anti-Tank Gun . You could also include a Tower or a Machine Gun (Redoubt ).
Remember as these buildings need no access. You can encapsulate them within a Wall for extra defense with no Gate , unless you want to connect more buildings to the City Center via the Road for more City Center Hitpoints.
Statistics [ ]
Quantity Statistics [ ]
Size
3x3
Range
10
Damage Type:
Area Splash
Level Statistics [ ]
Level
Build Cost
Citizens Needed
Upgrade Time
Damage /Sec.
HP
XP Reward
Age Unlocked
1
25,000
4
8h
33
700
610
Iron Age
2
160,000
1d
46
1,260
1,115
Classical Age
3
700,000
2d
56
1,980
1,630
Medieval Age
4
1,600,000
3d
60
2,735
2,040
Gunpowder Age
5
4,500,000
5d
64
4,550
2,700
Enlightenment Age
6
7,000,000
12d
85
5,300
4,365
Industrial Age
7
9,000,000
14d
98
5,830
4,750
Global Age
8
10,500,000
14d
131
7,600
4,750
Atomic Age
9
15,500,000
15d
161
9,880
4,935
Cold War Age
10
17,000,000
16d
221
12,930
5,150
Space Age
11
19,000,000
17d 12h
291
16,100?
5,175
Digital Age
12
21,000,000
18d
350
18,155?
5,300
Information Age
13
23,000,000
18d 12h
416
20,905
5,500
Drone Age
14
25,000,000
19d
500
24,000
5,700
Automation Age
Boosts [ ]
Machinery
Ch. 1 = +20% Mortar attack
Ch. 2 = +10% Mortar health
Ch. 3 = +1 Additional Catapult /Mortar .
Ch. 4 = +10% Mortar health
Ch. 5 = Increase speed of fire by +10%.
Radar
Mortars
Ch. 1 = +5% Tower Damage
Ch. 2 = +5% Mortar Health
Ch. 3 = +7% Tower Damage
Ch. 4 = +7% Mortar Health
Ch. 5 = +1 Mortar Limit
Protector
Ch. 5 = +5% Catapult Damage
Safegurard
Ch. 5 = +5% Catapult Health
Battle Stations
Ch. 1 = +3% Mortar Fire Rage
Leonardo da Vinci
Mortar Damage: Increase 3% damage per each skill level researched. (10 Levels)
Mortar Upgrade Cost: Reduce 2% upgrade cost per each skill level researched. (10 Levels)
Mortar Hit-points: Increase 3% hit-points per each skill level researched. (10 Levels)
VIP Bonuses[ ]
Building Upgrade Resource Cost
Level 9 : 5%
Level 12 : 10%
Level 15 : 15%
Base Financing: Defense
Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
See also [ ]