First Aid.jpg

“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”

General Information[edit | edit source]

  • First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
  • Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like Generals and Heavy Cavalry but does little for troops with low hitpoints like Ranged Infantry.
  • The effect of First Aid is stackable. Example: If you have 2 level 1 First Aid and use them at the same time on the same target, it will be healed for 6% per heal instead of the normal 3% per heal.

Library / University Boosts[edit | edit source]

  • Battle Tactics, Chapter 1 will increase the duration of this tactic by 20%.
  • Battle Tactics, Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)

VIP Bonuses[edit | edit source]

War Tactics Traing Time

  • Level 7 : 10%
  • Level 10 : 15%
  • Level 15 : 20%

Statistics[edit | edit source]

Strength Keeps your troops alive (especially Generals, Heavy Cavalry, and Heavy Tank)
Weakness Units with low max hitpoints are healed slower
Build time Clock.PNG 40m
Tactics Space TroopSpace.PNG 1
Level Cost Food.png Radius Range Heals Heal Duration Clock.PNG Pulse Clock.PNG Upgrade Cost Food.png Upgrade Time Clock.PNG XP Reward Exp War Academy Level
1 2,500 5 3% 8s 1s - - - 1
2 5,000 10s 450,000 22h 495 3
3 7,500 4% 1,400,000 1d 20h 725 4
4 9,500 12s 2,750,000 3d 15h 1,055 5
5 11,500 14s 5,000,000 8d 1,630 6
6 13,500 16s 6,000,000 10d 1,845 7
7 15,500 17s 7,100,000 11d 1,945 8
8 19s 8,165,000 11d 12h 2,180 9
Community content is available under CC-BY-SA unless otherwise noted.