Tags: Visual edit apiedit |
(First Aid only has 3% for the first two levels.) Tag: sourceedit |
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! scope="col" |[[War Academy]] Level |
! scope="col" |[[War Academy]] Level |
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− | | 1|| 5,000|| rowspan="5" | 5|| |
+ | | 1|| 5,000|| rowspan="5" | 5|| 3%|| 8s|| rowspan="5" | 1s|| -|| -|| -|| 1 |
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− | | 2|| 10,000|| |
+ | | 2|| 10,000|| 3%|| 10s|| 450,000|| 22h|| 495|| 3 |
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| 3|| 15,000|| 4%|| 12s|| 1,400,000|| 1d 20h|| 725||4 |
| 3|| 15,000|| 4%|| 12s|| 1,400,000|| 1d 20h|| 725||4 |
Revision as of 01:18, 28 November 2015
“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”
General Information
- First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
- Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like generals and cavalry but does little for troops with low hitpoints like Ranged Infantry.
Statistics
Strength | Keeps your troops alive (especially generals and cavalry) |
---|---|
Weakness | Units with low max hitpoints are healed slower |
Build time | 40m |
Level | Cost | Radius | Heals | Duration | Pulse | Upgrade Cost | Upgrade Time | XP Reward | War Academy Level |
---|---|---|---|---|---|---|---|---|---|
1 | 5,000 | 5 | 3% | 8s | 1s | - | - | - | 1 |
2 | 10,000 | 3% | 10s | 450,000 | 22h | 495 | 3 | ||
3 | 15,000 | 4% | 12s | 1,400,000 | 1d 20h | 725 | 4 | ||
4 | ? | 4% | 14s | 2,750,000 | 3d 15h | 1,055 | 5 | ||
5 | 1,630 | 6 |