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Tag: apiedit
(→‎General Information: Couldn't find any info about the first aid being stackable so i tried it out in the game and it worked. Thought that other guys might find this info useful.)
Tag: Visual edit
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*'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed.
 
*'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed.
 
*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]].
 
*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]].
  +
*The effect of '''First Aid '''is stackable. Example: If you have 2 level 1 '''First Aid '''and use them at the same time on the same target, it will be healed for 6% per heal instead of 3%.
   
 
==Library Boosts==
 
==Library Boosts==

Revision as of 23:33, 28 October 2017

First Aid

“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”

General Information

  • First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
  • Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like Generals and Heavy Cavalry but does little for troops with low hitpoints like Ranged Infantry.
  • The effect of First Aid is stackable. Example: If you have 2 level 1 First Aid and use them at the same time on the same target, it will be healed for 6% per heal instead of 3%.

Library Boosts

  • Battle Tactics, Chapter 1 will increase the duration of this tactic by 20%.
  • Battle Tactics, Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)

Statistics

Strength Keeps your troops alive (especially Generals, Heavy Cavalry, and Heavy Tank)
Weakness Units with low max hitpoints are healed slower
Build time Clock 40m
Tactics Space TroopSpace 1
Level Cost Food Radius Range Heals Heal Duration Clock Pulse Clock Upgrade Cost Food Upgrade Time Clock XP Reward Exp War Academy Level
1 5,000 5 3% 8s 1s - - - 1
2 10,000 10s 450,000 22h 495 3
3 15,000 4% 1,400,000 1d 20h 725 4
4 19,000 12s 2,750,000 3d 15h 1,055 5
5 23,000 14s 5,000,000 8d 1,630 6
6 27,000 16s 6,000,000 10d 1,845 7
7 7,100,000 11d 1,945 8