No edit summary Tag: apiedit |
(→General Information:
Couldn't find any info about the first aid being stackable so i tried it out in the game and it worked. Thought that other guys might find this info useful.) Tag: Visual edit |
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*'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed. |
*'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed. |
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*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]]. |
*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]]. |
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+ | *The effect of '''First Aid '''is stackable. Example: If you have 2 level 1 '''First Aid '''and use them at the same time on the same target, it will be healed for 6% per heal instead of 3%. |
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==Library Boosts== |
==Library Boosts== |
Revision as of 23:33, 28 October 2017
“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”
General Information
- First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
- Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like Generals and Heavy Cavalry but does little for troops with low hitpoints like Ranged Infantry.
- The effect of First Aid is stackable. Example: If you have 2 level 1 First Aid and use them at the same time on the same target, it will be healed for 6% per heal instead of 3%.
Library Boosts
- Battle Tactics, Chapter 1 will increase the duration of this tactic by 20%.
- Battle Tactics, Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)
Statistics
Strength | Keeps your troops alive (especially Generals, Heavy Cavalry, and Heavy Tank) |
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Weakness | Units with low max hitpoints are healed slower |
Build time | 40m |
Tactics Space | 1 |
Level | Cost | Radius | Heals | Duration | Pulse | Upgrade Cost | Upgrade Time | XP Reward | War Academy Level |
---|---|---|---|---|---|---|---|---|---|
1 | 5,000 | 5 | 3% | 8s | 1s | - | - | - | 1 |
2 | 10,000 | 10s | 450,000 | 22h | 495 | 3 | |||
3 | 15,000 | 4% | 1,400,000 | 1d 20h | 725 | 4 | |||
4 | 19,000 | 12s | 2,750,000 | 3d 15h | 1,055 | 5 | |||
5 | 23,000 | 14s | 5,000,000 | 8d | 1,630 | 6 | |||
6 | 27,000 | 16s | 6,000,000 | 10d | 1,845 | 7 | |||
7 | 7,100,000 | 11d | 1,945 | 8 |