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==General Information==
 
==General Information==
*{{PAGENAME}} is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed.
+
*'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed.
*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[generals]] and [[cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]].
+
*Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]].
  +
*The effect of '''First Aid '''is stackable. Example: If you have 2 level 1 '''First Aid '''and use them at the same time on the same target, it will be healed for 6% per heal instead of the normal 3% per heal.
  +
  +
==Library / University Boosts==
  +
*[[Battle Tactics]], Chapter 1 will increase the duration of this tactic by 20%.
  +
*[[Battle Tactics]], Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)
   
 
==Statistics==
 
==Statistics==
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{| class="wikitable" style="text-align: center;width: 100%"
 
{| class="wikitable" style="text-align: center;width: 100%"
 
! scope="row" |Strength
 
! scope="row" |Strength
| Keeps your troops alive (especially [[generals]] and cavalry)
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| Keeps your troops alive (especially [[Generals]], [[Heavy Cavalry]], and [[Heavy Tank]])
 
|-
 
|-
 
! scope="row" |Weakness
 
! scope="row" |Weakness
 
| Units with low max hitpoints are healed slower
 
| Units with low max hitpoints are healed slower
 
|-
 
|-
! scope="row" |Build time
+
! scope="row" |Build time {{Icon|Clock}}
 
| 40m
 
| 40m
  +
|-
  +
! scope="row" |Tactics Space {{Icon|TroopSpace}}
  +
| 1
 
|}
 
|}
  +
 
{| class="wikitable" style="text-align: center;width: 100%;"
 
{| class="wikitable" style="text-align: center;width: 100%;"
 
! scope="col" |Level
 
! scope="col" |Level
 
! scope="col" |Cost {{Icon|Food}}
 
! scope="col" |Cost {{Icon|Food}}
! scope="col" |Radius
+
! scope="col" |Radius {{Icon|Range}}
! scope="col" |Heals
+
! scope="col" |Heals {{Icon|Heal}}
! scope="col" |Duration
+
! scope="col" |Duration {{Icon|Clock}}
! scope="col" |Pulse
+
! scope="col" |Pulse {{Icon|Clock}}
 
! scope="col" |Upgrade Cost {{Icon|Food}}
 
! scope="col" |Upgrade Cost {{Icon|Food}}
! scope="col" |Upgrade Time
+
! scope="col" |Upgrade Time {{Icon|Clock}}
! scope="col" |XP Reward
+
! scope="col" |XP Reward {{Icon|Exp}}
 
! scope="col" |[[War Academy]] Level
 
! scope="col" |[[War Academy]] Level
 
|-
 
|-
| 1|| 5,500|| rowspan="4"| 5|| 7%|| 8s|| rowspan="4"| 1s|| -|| -|| -|| 1
+
|'''1'''||2,500|| rowspan="8" |5||rowspan="2"|3%||8s|| rowspan="8" |1s||-||-||-||1
  +
|-
  +
|'''2'''||5,000||rowspan="2"|10s||450,000||22h||495||3
  +
|-
  +
|'''3'''||7,500|| rowspan="6" |4%||1,400,000||1d 20h||725||4
  +
|-
 
|'''4'''||9,500||12s||2,750,000||3d 15h||1,055||5
  +
|-
  +
|'''5'''||11,500||14s||5,000,000||8d||1,630||6
 
|-
 
|-
| 2|| 7,000|| 7%|| 10s|| 450,000|| 22h|| 495|| 3
+
|'''6'''||13,500||16s||6,000,000||10d||1,845||7
 
|-
 
|-
| 3|| 10,000|| 8%|| 10s|| 1,400,000|| 1d 20h|| 725||
+
|'''7'''||15,500||17s||7,100,000||11d||1,945||8
 
|-
 
|-
  +
|'''8'''
| 4|| 12,000|| 8%|| 12s|| 2,750,000|| 3d 15h|| 1,055||
 
  +
|
  +
|19s
  +
|8,165,000
  +
|11d 12h
  +
|2,180
  +
|9
 
|}
 
|}
 
</div>
 
</div>

Revision as of 08:03, 5 March 2019

First Aid

“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”

General Information

  • First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
  • Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like Generals and Heavy Cavalry but does little for troops with low hitpoints like Ranged Infantry.
  • The effect of First Aid is stackable. Example: If you have 2 level 1 First Aid and use them at the same time on the same target, it will be healed for 6% per heal instead of the normal 3% per heal.

Library / University Boosts

  • Battle Tactics, Chapter 1 will increase the duration of this tactic by 20%.
  • Battle Tactics, Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)

Statistics

Strength Keeps your troops alive (especially Generals, Heavy Cavalry, and Heavy Tank)
Weakness Units with low max hitpoints are healed slower
Build time Clock 40m
Tactics Space TroopSpace 1
Level Cost Food Radius Range Heals Heal Duration Clock Pulse Clock Upgrade Cost Food Upgrade Time Clock XP Reward Exp War Academy Level
1 2,500 5 3% 8s 1s - - - 1
2 5,000 10s 450,000 22h 495 3
3 7,500 4% 1,400,000 1d 20h 725 4
4 9,500 12s 2,750,000 3d 15h 1,055 5
5 11,500 14s 5,000,000 8d 1,630 6
6 13,500 16s 6,000,000 10d 1,845 7
7 15,500 17s 7,100,000 11d 1,945 8
8 19s 8,165,000 11d 12h 2,180 9