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==General Information== |
==General Information== |
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− | * |
+ | *'''First Aid''' is a [[Tactic]] that is unlocked when you first build the [[War Academy]]. It heals troops within a certain radius from where it is deployed. |
− | *Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[ |
+ | *Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like [[Generals]] and [[Heavy Cavalry]] but does little for troops with low hitpoints like [[Ranged Infantry]]. |
+ | *The effect of '''First Aid '''is stackable. Example: If you have 2 level 1 '''First Aid '''and use them at the same time on the same target, it will be healed for 6% per heal instead of the normal 3% per heal. |
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+ | |||
+ | ==Library / University Boosts== |
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+ | *[[Battle Tactics]], Chapter 1 will increase the duration of this tactic by 20%. |
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+ | *[[Battle Tactics]], Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%) |
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==Statistics== |
==Statistics== |
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{| class="wikitable" style="text-align: center;width: 100%" |
{| class="wikitable" style="text-align: center;width: 100%" |
||
! scope="row" |Strength |
! scope="row" |Strength |
||
− | | Keeps your troops alive (especially [[ |
+ | | Keeps your troops alive (especially [[Generals]], [[Heavy Cavalry]], and [[Heavy Tank]]) |
|- |
|- |
||
! scope="row" |Weakness |
! scope="row" |Weakness |
||
| Units with low max hitpoints are healed slower |
| Units with low max hitpoints are healed slower |
||
|- |
|- |
||
− | ! scope="row" |Build time |
+ | ! scope="row" |Build time {{Icon|Clock}} |
| 40m |
| 40m |
||
+ | |- |
||
+ | ! scope="row" |Tactics Space {{Icon|TroopSpace}} |
||
+ | | 1 |
||
|} |
|} |
||
+ | |||
{| class="wikitable" style="text-align: center;width: 100%;" |
{| class="wikitable" style="text-align: center;width: 100%;" |
||
! scope="col" |Level |
! scope="col" |Level |
||
! scope="col" |Cost {{Icon|Food}} |
! scope="col" |Cost {{Icon|Food}} |
||
− | ! scope="col" |Radius |
+ | ! scope="col" |Radius {{Icon|Range}} |
− | ! scope="col" |Heals |
+ | ! scope="col" |Heals {{Icon|Heal}} |
− | ! scope="col" |Duration |
+ | ! scope="col" |Duration {{Icon|Clock}} |
− | ! scope="col" |Pulse |
+ | ! scope="col" |Pulse {{Icon|Clock}} |
! scope="col" |Upgrade Cost {{Icon|Food}} |
! scope="col" |Upgrade Cost {{Icon|Food}} |
||
− | ! scope="col" |Upgrade Time |
+ | ! scope="col" |Upgrade Time {{Icon|Clock}} |
− | ! scope="col" |XP Reward |
+ | ! scope="col" |XP Reward {{Icon|Exp}} |
! scope="col" |[[War Academy]] Level |
! scope="col" |[[War Academy]] Level |
||
|- |
|- |
||
− | | |
+ | |'''1'''||2,500|| rowspan="8" |5||rowspan="2"|3%||8s|| rowspan="8" |1s||-||-||-||1 |
+ | |- |
||
+ | |'''2'''||5,000||rowspan="2"|10s||450,000||22h||495||3 |
||
+ | |- |
||
+ | |'''3'''||7,500|| rowspan="6" |4%||1,400,000||1d 20h||725||4 |
||
+ | |- |
||
⚫ | |||
+ | |- |
||
+ | |'''5'''||11,500||14s||5,000,000||8d||1,630||6 |
||
|- |
|- |
||
− | | |
+ | |'''6'''||13,500||16s||6,000,000||10d||1,845||7 |
|- |
|- |
||
− | | |
+ | |'''7'''||15,500||17s||7,100,000||11d||1,945||8 |
|- |
|- |
||
+ | |'''8''' |
||
⚫ | |||
+ | | |
||
+ | |19s |
||
+ | |8,165,000 |
||
+ | |11d 12h |
||
+ | |2,180 |
||
+ | |9 |
||
|} |
|} |
||
</div> |
</div> |
Revision as of 08:03, 5 March 2019
“Provides medical aid, healing your troops in an area until the supplies run out. Heals based on a percentage of a unit's max hitpoints, so it's stronger on high-health troops.”
General Information
- First Aid is a Tactic that is unlocked when you first build the War Academy. It heals troops within a certain radius from where it is deployed.
- Since it heals by % of max hitpoints instead of by a fixed amount, it is effective on high-hitpoint units like Generals and Heavy Cavalry but does little for troops with low hitpoints like Ranged Infantry.
- The effect of First Aid is stackable. Example: If you have 2 level 1 First Aid and use them at the same time on the same target, it will be healed for 6% per heal instead of the normal 3% per heal.
Library / University Boosts
- Battle Tactics, Chapter 1 will increase the duration of this tactic by 20%.
- Battle Tactics, Chapter 2 will increase the tactic's healing by 10%. (3,3% and 4,4% healing, not 13% and 14%)
Statistics
Strength | Keeps your troops alive (especially Generals, Heavy Cavalry, and Heavy Tank) |
---|---|
Weakness | Units with low max hitpoints are healed slower |
Build time | 40m |
Tactics Space | 1 |
Level | Cost | Radius | Heals | Duration | Pulse | Upgrade Cost | Upgrade Time | XP Reward | War Academy Level |
---|---|---|---|---|---|---|---|---|---|
1 | 2,500 | 5 | 3% | 8s | 1s | - | - | - | 1 |
2 | 5,000 | 10s | 450,000 | 22h | 495 | 3 | |||
3 | 7,500 | 4% | 1,400,000 | 1d 20h | 725 | 4 | |||
4 | 9,500 | 12s | 2,750,000 | 3d 15h | 1,055 | 5 | |||
5 | 11,500 | 14s | 5,000,000 | 8d | 1,630 | 6 | |||
6 | 13,500 | 16s | 6,000,000 | 10d | 1,845 | 7 | |||
7 | 15,500 | 17s | 7,100,000 | 11d | 1,945 | 8 | |||
8 | 19s | 8,165,000 | 11d 12h | 2,180 | 9 |