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! scope="col" |Level |
! scope="col" |Level |
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! scope="col" |Build Cost {{Icon|Gold}} |
! scope="col" |Build Cost {{Icon|Gold}} |
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− | ! scope="col" |Citizens Needed |
+ | ! scope="col" |Citizens Needed {{Icon|Citizen}} |
− | ! scope="col" |Upgrade Time |
+ | ! scope="col" |Upgrade Time {{Icon|Clock}} |
− | ! scope="col" |XP Reward |
+ | ! scope="col" |XP Reward {{Icon|Exp}} |
! scope="col" |Defender type |
! scope="col" |Defender type |
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! scope="col" |Defenders per Wave |
! scope="col" |Defenders per Wave |
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! scope="col" |Max. defenders |
! scope="col" |Max. defenders |
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− | ! scope="col" |First Wave Time |
+ | ! scope="col" |First Wave Time {{Icon|Watch}} |
− | ! scope="col" |Additional Waves Time |
+ | ! scope="col" |Additional Waves Time {{Icon|Watch}} |
! scope="col" |HP {{Icon|Health}} |
! scope="col" |HP {{Icon|Health}} |
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! scope="col" |Age Unlocked |
! scope="col" |Age Unlocked |
Revision as of 14:43, 15 April 2017
“Produces soldiers when the town is under attack. Good against attacking soldiers.”
Levels
General Information
- Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.
- Garrisons can detect Destroyers like their troop-training defensive buildings.
Historical Description
Defensive Strategies
- It is a good idea to protect Garrisons behind walls so that they cannot be easily destroyed by enemy forces.
- Do not entrap an Garrison with just walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a gate to let them out.
- Garrisons spawn faster if they are within the radius of the Acropolis.
Statistics
Age | Number Available |
---|---|
Dawn Age | 0 |
Stone Age | |
Bronze Age | 1 |
Iron Age | 2 |
Classical Age | 3 |
Medieval Age | 3 (4) |
Gunpowder Age | |
Enlightenment Age | 4 (5) |
Industrial Age | |
Global Age | |
Atomic Age |
Level | Build Cost | Citizens Needed | Upgrade Time | XP Reward | Defender type | Defenders per Wave | Max. defenders | First Wave Time | Additional Waves Time | HP | Age Unlocked |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1,200 | 4 | 1 hours | 195 | Warrior | 4 | 6 | 10 seconds | 28 seconds | 1,400 | Bronze Age |
2 | 20,000 | 4 hours | 420 | Soldier | 27 seconds | 1,450 | Iron Age | ||||
3 | 40,000 | 8 hours | 610 | Hoplite | 7 | 1,510 | |||||
4 | 80,000 | 1 day | 1,115 | Phalanx | 26 seconds | 1,760 | Classical Age | ||||
5 | 540,000 | 2 days | 1,630 | Pikeman | 8 | 1,925 | Medieval Age | ||||
6 | 900,000 | 3 days | 2,040 | Halberdier | 25 seconds | 2,645 | Gunpowder Age | ||||
7 | 3,500,000 | 4 days | 2,385 | Fusilier | 9 | 2,710 | Enlightenment Age | ||||
8 | 5,250,000 | 8 days | 3,245 | Shock Infantry | 2,950 | Industrial Age | |||||
9 | 7,500,000 | 10 days | 3,950 | Assault Infantry | 3245 | Global Age | |||||
10 | 9,250,000 | 6 | 12 days | 5,455 | Elite Infantry | 3,925 | Atomic Age |
Boosts
Fortification
The Fortification technology at the Library confers these bonuses to Garrison.
- Chapter 1 : Increases Garrison health by 10%.
- Chapter 2 : Increases Garrison defender attack by 10%.
- Chapter 3 : Increases Garrison limit by 1.
- Chapter 4 : Increases Garrison health by 10%.
- Chapter 5 : -50% Garrison first wave spawn time
The research of Leader Catherine the Great in the University also confers the following bonuses to Garrison.
- Level 2 Garrison Defender Damage: Increase 3% garrison defender damage per each skill level researched
- Level 2 Garrison Hitpoints: Increase 3% garrison hitpoints per each skill level researched
- Level 2 Garrison Defender Hitpoints: Increase 3% garrison defender hitpoints per each skill level researched
- Level 3 Garrison Upgrade Cost: Reduce 1% upgrade resources cost per each skill level researched
Trivia
- The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level garrison.
Template:Nav-Buildings