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! scope="col" |Level
 
! scope="col" |Level
 
! scope="col" |Build Cost {{Icon|Gold}}
 
! scope="col" |Build Cost {{Icon|Gold}}
! scope="col" |Citizens Needed
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! scope="col" |Citizens Needed {{Icon|Citizen}}
! scope="col" |Upgrade Time
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! scope="col" |Upgrade Time {{Icon|Clock}}
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! scope="col" |XP Reward {{Icon|Exp}}
 
! scope="col" |Defender type
 
! scope="col" |Defender type
 
! scope="col" |Defenders per Wave
 
! scope="col" |Defenders per Wave
 
! scope="col" |Max. defenders
 
! scope="col" |Max. defenders
! scope="col" |First Wave Time
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! scope="col" |First Wave Time {{Icon|Watch}}
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! scope="col" |Additional Waves Time {{Icon|Watch}}
 
! scope="col" |HP {{Icon|Health}}
 
! scope="col" |HP {{Icon|Health}}
 
! scope="col" |Age Unlocked
 
! scope="col" |Age Unlocked

Revision as of 14:43, 15 April 2017

“Produces soldiers when the town is under attack. Good against attacking soldiers.”

Levels

General Information

  • Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.
  • Garrisons can detect Destroyers like their troop-training defensive buildings.

Historical Description

Defensive Strategies

  • It is a good idea to protect Garrisons behind walls so that they cannot be easily destroyed by enemy forces.
  • Do not entrap an Garrison with just walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a gate to let them out.
  • Garrisons spawn faster if they are within the radius of the Acropolis.

Statistics

Age Number Available
Dawn Age 0
Stone Age
Bronze Age 1
Iron Age 2
Classical Age 3
Medieval Age 3 (4)
Gunpowder Age
Enlightenment Age 4 (5)
Industrial Age
Global Age
Atomic Age
Level Build Cost Gold icon Citizens Needed Citizen Upgrade Time Clock XP Reward Exp Defender type Defenders per Wave Max. defenders First Wave Time Watch Additional Waves Time Watch HP Health icon Age Unlocked
1 1,200 4 1 hours 195 Warrior 4 6 10 seconds 28 seconds 1,400 Bronze Age
2 20,000 4 hours 420 Soldier 27 seconds 1,450 Iron Age
3 40,000 8 hours 610 Hoplite 7 1,510
4 80,000 1 day 1,115 Phalanx 26 seconds 1,760 Classical Age
5 540,000 2 days 1,630 Pikeman 8 1,925 Medieval Age
6 900,000 3 days 2,040 Halberdier 25 seconds 2,645 Gunpowder Age
7 3,500,000 4 days 2,385 Fusilier 9 2,710 Enlightenment Age
8 5,250,000 8 days 3,245 Shock Infantry 2,950 Industrial Age
9 7,500,000 10 days 3,950 Assault Infantry 3245 Global Age
10 9,250,000 6 12 days 5,455 Elite Infantry 3,925 Atomic Age

Boosts

Fortification

The Fortification technology at the Library confers these bonuses to Garrison.

  • Chapter 1 : Increases Garrison health by 10%.
  • Chapter 2 : Increases Garrison defender attack by 10%.
  • Chapter 3 : Increases Garrison limit by 1.
  • Chapter 4 : Increases Garrison health by 10%.
  • Chapter 5 : -50% Garrison first wave spawn time


The research of Leader Catherine the Great in the University also confers the following bonuses to Garrison.

  • Level 2 Garrison Defender Damage: Increase 3% garrison defender damage per each skill level researched
  • Level 2 Garrison Hitpoints: Increase 3% garrison hitpoints per each skill level researched
  • Level 2 Garrison Defender Hitpoints: Increase 3% garrison defender hitpoints per each skill level researched
  • Level 3 Garrison Upgrade Cost: Reduce 1% upgrade resources cost per each skill level researched

Trivia

  • The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level garrison.

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