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+ | [[File:Garrison Level 11.jpeg|centre|thumb|300x300px]] |
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== Levels == |
== Levels == |
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<gallery orientation="landscape" position="center" widths="180"> |
<gallery orientation="landscape" position="center" widths="180"> |
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− | Garrison. |
+ | Garrison Level 1.jpg|Level 1 |
− | 2.png|Level 2 |
+ | Garrison Level 2.png|Level 2 |
− | 3.png|Level 3 |
+ | Garrison Level 3.png|Level 3 |
− | 4.png|Level 4 |
+ | Garrison Level 4.png|Level 4 |
− | 5.png|Level 5 |
+ | Garrison Level 5.png|Level 5 |
− | + | Garrison Level 6.png|Level 6 |
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− | + | Garrison Level 7.png|Level 7 |
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− | + | Garrison Level 8.jpeg|Level 8 |
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− | + | Garrison Level 9.png|Level 9 |
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− | + | Garrison Level 10.png|Level 10 |
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+ | Garrison Level 11.jpeg|Level 11 |
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</gallery> |
</gallery> |
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==General Information== |
==General Information== |
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* '''Garrisons''' are defensive buildings that will spawn [[Heavy Infantry]] once enemy troops go into its range. |
* '''Garrisons''' are defensive buildings that will spawn [[Heavy Infantry]] once enemy troops go into its range. |
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− | * Garrisons can detect [[ |
+ | * '''Garrisons''' can detect [[Commandos]]. |
− | |||
− | == Historical Description == |
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== Defensive Strategies == |
== Defensive Strategies == |
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− | * It is a good idea to protect Garrisons behind [[Wall |
+ | * It is a good idea to protect '''Garrisons''' behind [[Wall]]s so that they cannot be easily destroyed by enemy forces. |
− | * Do not entrap |
+ | * Do not entrap a '''Garrison''' with just [[Wall]]s or [[Heavy Infantry]] spawned by the building won't be able to attack enemies. Put in a [[Gate]] to let them out. |
− | * <span class="">Garrisons</span> spawn faster if they are within the radius of the [[Acropolis]]. |
+ | * <span class="">'''Garrisons'''</span> spawn faster if they are within the radius of the [[Acropolis]]. |
==Statistics== |
==Statistics== |
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+ | |||
+ | ===Building Quantity Statistics=== |
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<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
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! scope="col" |Number Available |
! scope="col" |Number Available |
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|- |
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− | | |
+ | |[[Bronze Age]]||1 |
− | | rowspan="2" |0 |
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|- |
|- |
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− | | |
+ | |[[Iron Age]]||2 |
|- |
|- |
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− | | |
+ | |[[Classical Age]]||3 |
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|- |
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− | | |
+ | |[[Medieval Age]] |
+ | | rowspan="2" |3 (4<ref name="Fortification">The [[Fortification]] [[Technology]] Chapter 3 at the [[Library]] increases '''Garrisons''' Limit by 1.</ref>) |
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|- |
|- |
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− | | |
+ | |[[Gunpowder Age]] |
|- |
|- |
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− | | |
+ | |[[Enlightenment Age]] |
− | | rowspan=" |
+ | | rowspan="5" |4 (5<ref name="Fortification" />) |
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− | | [[Enlightenment Age]] |
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− | | rowspan="4" |4 (5) |
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|- |
|- |
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|[[Industrial Age]] |
|[[Industrial Age]] |
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|[[Atomic Age]] |
|[[Atomic Age]] |
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|} |
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+ | <references /> |
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+ | </div> |
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+ | ===Building Statistics=== |
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+ | |||
+ | <div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
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! scope="col" |Level |
! scope="col" |Level |
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! scope="col" |Build Cost {{Icon|Gold}} |
! scope="col" |Build Cost {{Icon|Gold}} |
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− | ! scope="col" |Citizens Needed |
+ | ! scope="col" |Citizens Needed {{Icon|Citizen}} |
− | ! scope="col" |Upgrade Time |
+ | ! scope="col" |Upgrade Time {{Icon|Clock}} |
− | ! scope="col" |XP Reward |
+ | ! scope="col" |XP Reward {{Icon|Exp}} |
− | ! scope="col" |Defender |
+ | ! scope="col" |Defender Type |
− | ! scope="col" |Defenders |
+ | ! scope="col" |Defenders Per Wave |
− | ! scope="col" |Max. |
+ | ! scope="col" |Max. Defenders {{Icon|TroopSpace}} |
− | ! scope="col" |First Wave Time |
+ | ! scope="col" |First Wave Time {{Icon|Watch}} |
− | ! scope="col" |Additional Waves Time |
+ | ! scope="col" |Additional Waves Time {{Icon|Watch}} |
! scope="col" |HP {{Icon|Health}} |
! scope="col" |HP {{Icon|Health}} |
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! scope="col" |Age Unlocked |
! scope="col" |Age Unlocked |
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|- |
|- |
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+ | |'''1'''||1,200|| rowspan="9" |4||1h||195||[[Warrior]]|| rowspan="12" |4|| rowspan="2" |6|| rowspan="12" |10s||28s||1,820||[[Bronze Age]] |
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− | | 1|| 1,200 |
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− | | rowspan="9" |4|| 1 hours |
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− | | rowspan="10" |4 |
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− | | rowspan="2" | 6 |
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− | | rowspan="10" |10 seconds |
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− | |28 seconds|| 1,400||[[Bronze Age]] |
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|- |
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− | | 2|| 20,000|| 4 hours |
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− | <ref>Really [[Soldier]]</ref> |
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|- |
|- |
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− | | |
+ | |'''3'''||40,000||8h||610||[[Hoplite]]|| rowspan="2" | 7||1,950 |
− | |610|| [[Hoplite]]|| rowspan="2" | 7|| 1,510 |
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|- |
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− | | 4|| 80,000|| 1 day |
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− | | rowspan="2" |26 seconds|| 1,760||[[Classical Age]] |
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|- |
|- |
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+ | |'''5'''||540,000||2d||1,630||[[Pikeman]]|| rowspan="2" |8||3,150||[[Medieval Age]] |
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− | | 5|| 540,000|| 2 days |
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|- |
|- |
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+ | |'''6'''||900,000||3d||2,040||[[Halberdier]]|| rowspan="7" |25s||4,445||[[Gunpowder Age]] |
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− | | 6|| 900,000 |
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− | | 3 days |
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− | |2,040 |
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− | | rowspan="5" |25 seconds|| 2,645 ||[[Gunpowder Age]] |
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|- |
|- |
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− | | 7|| 3,500,000 || 4 days |
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|- |
|- |
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+ | |'''8'''||5,250,000||8d||3,245||[[Shock Infantry]]||7,375||[[Industrial Age]] |
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− | |5,250,000 |
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− | |8 days |
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− | |3,245 |
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− | |2,950 |
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− | |[[Industrial Age]] |
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|- |
|- |
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+ | |'''9'''||7,500,000||10d||3,950||[[Assault Infantry]]||8,115||[[Global Age]] |
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− | |7,500,000 |
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− | |10 days |
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− | |3,950 |
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− | |[http://dominations.wikia.com/wiki/Assault_Infantry_(Troop) Assault Infantry] |
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− | |3245 |
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− | |[[Global Age]] |
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|- |
|- |
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+ | |'''10'''||9,250,000|| rowspan="3" |6||12d||5,455||[[Elite Infantry]]||13,146||[[Atomic Age]] |
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− | |10 |
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− | |9,250,000 |
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+ | |'''11'''||13,600,000||13d||5,700||[[Valiant Infantry]]||13,715||[[Cold War Age]] |
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− | |12 days |
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+ | |'''12'''||14,000,000||14d||5,700||[[Expert Infantry]]||13,715||[[Space Age]] |
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− | |5,455 |
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− | |3,925 |
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− | |[[Atomic Age]] |
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|} |
|} |
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</div> |
</div> |
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+ | |||
+ | ===Defenders Statistics=== |
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+ | |||
+ | <div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
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+ | {| class="wikitable" style="text-align: center;" |
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+ | ! scope="col" |Building's Level |
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+ | ! scope="col" |Defender Type |
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+ | ! scope="col" |Defender's Hitpoints {{Icon|Health}} |
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+ | ! scope="col" |Defender's DPS {{Icon|Damage}} |
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+ | |- |
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+ | |'''3'''||[[Hoplite]]||150||22 |
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+ | |- |
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+ | |- |
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+ | |'''5'''||[[Pikeman]]||269||36 |
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+ | |- |
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+ | |- |
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+ | |'''7'''||[[Fusilier]]||490||52 |
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+ | |- |
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+ | |- |
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+ | |'''9'''||[[Assault Infantry]]||740||72 |
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+ | |- |
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+ | |- |
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+ | |'''11'''||[[Valiant Infantry]]||1,274||122 |
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+ | |} |
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+ | [[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]]. |
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+ | |||
+ | </div> |
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+ | |||
== Boosts == |
== Boosts == |
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+ | * Chapter 4 : Increases '''Garrison''' health by 10%. |
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+ | * Chapter 5 : -50% '''Garrison''' first wave spawn time. |
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− | === [http://dominations.wikia.com/wiki/Fortification Fortification] === |
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− | * |
+ | * Level 2 '''Garrison''' Defender Hitpoints: Increase 3% '''Garrison''' defender hitpoints per each skill level researched. |
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− | * Chapter 5 : -<span style="font-size:14px;font-weight:normal;line-height:22px;">50% </span>[http://dominations.wikia.com/wiki/Garrison Garrison]<span style="font-size:14px;font-weight:normal;line-height:22px;"> first wave spawn time</span> |
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− | <br /> |
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− | * Level 2 Garrison Defender Hitpoints: Increase 3% garrison defender hitpoints per each skill level researched |
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== Trivia == |
== Trivia == |
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− | * The type of defenders stationed at the [[Town Center]] and [[Colosseum]] is the same as that of the highest level |
+ | * The type of defenders stationed at the [[Town Center]] and [[Colosseum]] is the same as that of the highest level '''Garrison'''. |
+ | |||
− | {{Nav-Buildings}} |
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+ | {{Master Navigation}} |
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+ | |||
+ | |||
[[zh:守衛隊]] |
[[zh:守衛隊]] |
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[[Category:Defensive Buildings]] |
[[Category:Defensive Buildings]] |
Revision as of 21:27, 5 February 2020
“Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of Town Center defenders.”
Levels
General Information
- Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.
- Garrisons can detect Commandos.
Defensive Strategies
- It is a good idea to protect Garrisons behind Walls so that they cannot be easily destroyed by enemy forces.
- Do not entrap a Garrison with just Walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
- Garrisons spawn faster if they are within the radius of the Acropolis.
Statistics
Building Quantity Statistics
Age | Number Available |
---|---|
Bronze Age | 1 |
Iron Age | 2 |
Classical Age | 3 |
Medieval Age | 3 (4[1]) |
Gunpowder Age | |
Enlightenment Age | 4 (5[1]) |
Industrial Age | |
Global Age | |
Atomic Age | |
Cold War Age |
- ↑ 1.0 1.1 The Fortification Technology Chapter 3 at the Library increases Garrisons Limit by 1.
Building Statistics
Level | Build Cost | Citizens Needed | Upgrade Time | XP Reward | Defender Type | Defenders Per Wave | Max. Defenders | First Wave Time | Additional Waves Time | HP | Age Unlocked |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1,200 | 4 | 1h | 195 | Warrior | 4 | 6 | 10s | 28s | 1,820 | Bronze Age |
2 | 20,000 | 4h | 420 | Soldier | 27s | 1,885 | Iron Age | ||||
3 | 40,000 | 8h | 610 | Hoplite | 7 | 1,950 | |||||
4 | 80,000 | 1d | 1,115 | Phalanx | 26s | 2,240 | Classical Age | ||||
5 | 540,000 | 2d | 1,630 | Pikeman | 8 | 3,150 | Medieval Age | ||||
6 | 900,000 | 3d | 2,040 | Halberdier | 25s | 4,445 | Gunpowder Age | ||||
7 | 3,500,000 | 4d | 2,385 | Fusilier | 9 | 6,775 | Enlightenment Age | ||||
8 | 5,250,000 | 8d | 3,245 | Shock Infantry | 7,375 | Industrial Age | |||||
9 | 7,500,000 | 10d | 3,950 | Assault Infantry | 8,115 | Global Age | |||||
10 | 9,250,000 | 6 | 12d | 5,455 | Elite Infantry | 13,146 | Atomic Age | ||||
11 | 13,600,000 | 13d | 5,700 | Valiant Infantry | 13,715 | Cold War Age | |||||
12 | 14,000,000 | 14d | 5,700 | Expert Infantry | 13,715 | Space Age |
Defenders Statistics
Building's Level | Defender Type | Defender's Hitpoints | Defender's DPS |
---|---|---|---|
1 | Warrior | 112 | 16 |
2 | Soldier | 132 | 18 |
3 | Hoplite | 150 | 22 |
4 | Phalanx | 204 | 26 |
5 | Pikeman | 269 | 36 |
6 | Halberdier | 297 | 39 |
7 | Fusilier | 490 | 52 |
8 | Shock Infantry | 672 | 62 |
9 | Assault Infantry | 740 | 72 |
10 | Elite Infantry | 980 | 94 |
11 | Valiant Infantry | 1,274 | 122 |
Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.
Boosts
The Fortification Technology at the Library confers the following bonuses to the Garrison:
- Chapter 1 : Increases Garrison health by 20%.
- Chapter 2 : Increases Garrison defender attack by 10%.
- Chapter 3 : Increases Garrison limit by 1.
- Chapter 4 : Increases Garrison health by 10%.
- Chapter 5 : -50% Garrison first wave spawn time.
The research of the Leader Catherine the Great in the University confers the following bonuses to the Garrison:
- Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
- Level 2 Garrison Hitpoints: Increase 3% Garrison hitpoints per each skill level researched.
- Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
- Level 3 Garrison Upgrade Cost: Reduce 1% Garrison upgrade cost per each skill level researched.
Trivia
- The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level Garrison.
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