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[[File:GarrisonLevel9.PNG|centre|thumb|300x300px]]
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[[File:Garrison Level 11.jpeg|centre|thumb|300x300px]]
{{InGameDesc|Produces soldiers when the town is under attack. Good against attacking soldiers.}}
 
  +
 
{{InGameDesc|Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of [[Town Center]] defenders.}}
   
 
== Levels ==
 
== Levels ==
 
<gallery orientation="landscape" position="center" widths="180">
 
<gallery orientation="landscape" position="center" widths="180">
Garrison.JPG|Level 1
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Garrison Level 1.jpg|Level 1
2.png|Level 2
+
Garrison Level 2.png|Level 2
3.png|Level 3
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Garrison Level 3.png|Level 3
4.png|Level 4
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Garrison Level 4.png|Level 4
5.png|Level 5
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Garrison Level 5.png|Level 5
IMG_4550.PNG|Level 6
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Garrison Level 6.png|Level 6
IMG_4612.PNG|Level 7
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Garrison Level 7.png|Level 7
Image-1449125730.jpeg|Level 8
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Garrison Level 8.jpeg|Level 8
GarrisonLevel9.PNG|Level 9
+
Garrison Level 9.png|Level 9
garison atomic.png|Level 10 (atomic age)
+
Garrison Level 10.png|Level 10
  +
Garrison Level 11.jpeg|Level 11
 
</gallery>
 
</gallery>
 
==General Information==
 
==General Information==
 
* '''Garrisons''' are defensive buildings that will spawn [[Heavy Infantry]] once enemy troops go into its range.
 
* '''Garrisons''' are defensive buildings that will spawn [[Heavy Infantry]] once enemy troops go into its range.
   
* Garrisons can detect [[Destroyers]] like their troop-training defensive buildings.
+
* '''Garrisons''' can detect [[Commandos]].
 
== Historical Description ==
 
   
 
== Defensive Strategies ==
 
== Defensive Strategies ==
* It is a good idea to protect Garrisons behind [[Wall|walls]] so that they cannot be easily destroyed by enemy forces.
+
* It is a good idea to protect '''Garrisons''' behind [[Wall]]s so that they cannot be easily destroyed by enemy forces.
* Do not entrap an Garrison with just walls or [[Heavy Infantry]] spawned by the building won't be able to attack enemies. Put in a [[gate]] to let them out.
+
* Do not entrap a '''Garrison''' with just [[Wall]]s or [[Heavy Infantry]] spawned by the building won't be able to attack enemies. Put in a [[Gate]] to let them out.
* <span class="">Garrisons</span> spawn faster if they are within the radius of the [[Acropolis]].
+
* <span class="">'''Garrisons'''</span> spawn faster if they are within the radius of the [[Acropolis]].
 
==Statistics==
 
==Statistics==
  +
  +
===Building Quantity Statistics===
   
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
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! scope="col" |Number Available
 
! scope="col" |Number Available
 
|-
 
|-
| [[Dawn Age]]
+
|[[Bronze Age]]||1
| rowspan="2" |0
 
 
|-
 
|-
| [[Stone Age]]
+
|[[Iron Age]]||2
 
|-
 
|-
| [[Bronze Age]] ||1
+
|[[Classical Age]]||3
 
|-
 
|-
| [[Iron Age]]||2
+
|[[Medieval Age]]
  +
| rowspan="2" |3 (4<ref name="Fortification">The [[Fortification]] [[Technology]] Chapter 3 at the [[Library]] increases '''Garrisons''' Limit by 1.</ref>)
 
|-
 
|-
| [[Classical Age]]||3
+
|[[Gunpowder Age]]
 
|-
 
|-
| [[Medieval Age]]
+
|[[Enlightenment Age]]
| rowspan="2" |3 (4)
+
| rowspan="5" |4 (5<ref name="Fortification" />)
|-
 
| [[Gunpowder Age]]
 
|-
 
| [[Enlightenment Age]]
 
| rowspan="4" |4 (5)
 
 
|-
 
|-
 
|[[Industrial Age]]
 
|[[Industrial Age]]
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|-
 
|-
 
|[[Atomic Age]]
 
|[[Atomic Age]]
 
|-
 
|[[Cold War Age]]
 
|}
 
|}
  +
<references />
  +
</div>
   
  +
===Building Statistics===
{| style="text-align: center;" class="wikitable"
 
  +
  +
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
 
{| class="wikitable" style="text-align: center;"
 
! scope="col" |Level
 
! scope="col" |Level
 
! scope="col" |Build Cost {{Icon|Gold}}
 
! scope="col" |Build Cost {{Icon|Gold}}
! scope="col" |Citizens Needed
+
! scope="col" |Citizens Needed {{Icon|Citizen}}
! scope="col" |Upgrade Time
+
! scope="col" |Upgrade Time {{Icon|Clock}}
! scope="col" |XP Reward
+
! scope="col" |XP Reward {{Icon|Exp}}
! scope="col" |Defender type
+
! scope="col" |Defender Type
! scope="col" |Defenders per Wave
+
! scope="col" |Defenders Per Wave
! scope="col" |Max. defenders
+
! scope="col" |Max. Defenders {{Icon|TroopSpace}}
! scope="col" |First Wave Time
+
! scope="col" |First Wave Time {{Icon|Watch}}
! scope="col" |Additional Waves Time
+
! scope="col" |Additional Waves Time {{Icon|Watch}}
 
! scope="col" |HP {{Icon|Health}}
 
! scope="col" |HP {{Icon|Health}}
 
! scope="col" |Age Unlocked
 
! scope="col" |Age Unlocked
 
|-
 
|-
  +
|'''1'''||1,200|| rowspan="9" |4||1h||195||[[Warrior]]|| rowspan="12" |4|| rowspan="2" |6|| rowspan="12" |10s||28s||1,820||[[Bronze Age]]
| 1|| 1,200
 
| rowspan="9" |4|| 1 hours
 
|195|| [[Warrior]]
 
| rowspan="10" |4
 
| rowspan="2" | 6
 
| rowspan="10" |10 seconds
 
|28 seconds|| 1,400||[[Bronze Age]]
 
 
|-
 
|-
 
|'''2'''||20,000||4h||420||[[Soldier]]|| rowspan="2" |27s||1,885|| rowspan="2" |[[Iron Age]]
| 2|| 20,000|| 4 hours
 
|420|| [[Soldier]]
 
<ref>Really [[Soldier]]</ref>
 
| rowspan="2" |27 seconds|| 1,450|| rowspan="2" |[[Iron Age]]
 
 
|-
 
|-
| 3|| 40,000|| 8 hours
+
|'''3'''||40,000||8h||610||[[Hoplite]]|| rowspan="2" | 7||1,950
|610|| [[Hoplite]]|| rowspan="2" | 7|| 1,510
 
 
|-
 
|-
 
|'''4'''||80,000||1d||1,115||[[Phalanx]]|| rowspan="2" |26s||2,240||[[Classical Age]]
| 4|| 80,000|| 1 day
 
|1,115|| [[Phalanx]]
 
| rowspan="2" |26 seconds|| 1,760||[[Classical Age]]
 
 
|-
 
|-
  +
|'''5'''||540,000||2d||1,630||[[Pikeman]]|| rowspan="2" |8||3,150||[[Medieval Age]]
| 5|| 540,000|| 2 days
 
|1,630|| [[Pikeman]]|| rowspan="2" | 8|| 1,925||[[Medieval Age]]
 
 
|-
 
|-
  +
|'''6'''||900,000||3d||2,040||[[Halberdier]]|| rowspan="7" |25s||4,445||[[Gunpowder Age]]
| 6|| 900,000
 
| 3 days
 
|2,040
 
| [[Halberdier]]
 
| rowspan="5" |25 seconds|| 2,645 ||[[Gunpowder Age]]
 
 
|-
 
|-
 
|'''7'''||3,500,000||4d||2,385||[[Fusilier]]|| rowspan="6" |9||6,775||[[Enlightenment Age]]
| 7|| 3,500,000 || 4 days
 
|2,385|| [[Fusilier]]|| rowspan="4" | 9|| 2,710 ||[[Enlightenment Age]]
 
 
|-
 
|-
  +
|'''8'''||5,250,000||8d||3,245||[[Shock Infantry]]||7,375||[[Industrial Age]]
|8
 
|5,250,000
 
|8 days
 
|3,245
 
|[[Shock Infantry]]
 
|2,950
 
|[[Industrial Age]]
 
 
|-
 
|-
  +
|'''9'''||7,500,000||10d||3,950||[[Assault Infantry]]||8,115||[[Global Age]]
|9
 
|7,500,000
 
|10 days
 
|3,950
 
|[http://dominations.wikia.com/wiki/Assault_Infantry_(Troop) Assault Infantry]
 
|3245
 
|[[Global Age]]
 
 
|-
 
|-
  +
|'''10'''||9,250,000|| rowspan="3" |6||12d||5,455||[[Elite Infantry]]||13,146||[[Atomic Age]]
|10
 
 
|-
|9,250,000
 
  +
|'''11'''||13,600,000||13d||5,700||[[Valiant Infantry]]||13,715||[[Cold War Age]]
|6
 
 
|-
|12 days
 
  +
|'''12'''||14,000,000||14d||5,700||[[Expert Infantry]]||13,715||[[Space Age]]
|5,455
 
|[[Elite Infantry]]
 
|3,925
 
|[[Atomic Age]]
 
 
|}
 
|}
 
</div>
 
</div>
  +
  +
===Defenders Statistics===
  +
  +
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
  +
{| class="wikitable" style="text-align: center;"
  +
! scope="col" |Building's Level
  +
! scope="col" |Defender Type
  +
! scope="col" |Defender's Hitpoints {{Icon|Health}}
  +
! scope="col" |Defender's DPS {{Icon|Damage}}
 
|-
 
|'''1'''||[[Warrior]]||112||16
 
|-
 
|'''2'''||[[Soldier]]||132||18
  +
|-
  +
|'''3'''||[[Hoplite]]||150||22
  +
|-
 
|'''4'''||[[Phalanx]]||204||26
  +
|-
  +
|'''5'''||[[Pikeman]]||269||36
  +
|-
 
|'''6'''||[[Halberdier]]||297||39
  +
|-
  +
|'''7'''||[[Fusilier]]||490||52
  +
|-
 
|'''8'''||[[Shock Infantry]]||672||62
  +
|-
  +
|'''9'''||[[Assault Infantry]]||740||72
  +
|-
 
|'''10'''||[[Elite Infantry]]||980||94
  +
|-
  +
|'''11'''||[[Valiant Infantry]]||1,274||122
  +
|}
  +
[[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]].
  +
  +
</div>
  +
   
 
== Boosts ==
 
== Boosts ==
 
The [[Fortification][[Technology]] at the [[Library]] confers the following bonuses to the '''Garrison''':
 
* Chapter 1 : Increases '''Garrison''' health by 20%.
 
* Chapter 2 : Increases '''Garrison''' defender attack by 10%.
 
* Chapter 3 : Increases '''Garrison''' limit by 1.
  +
* Chapter 4 : Increases '''Garrison''' health by 10%.
  +
* Chapter 5 : -50% '''Garrison''' first wave spawn time.
   
 
The research of the Leader [[Catherine the Great]] in the [[University]] confers the following bonuses to the '''Garrison''':
=== [http://dominations.wikia.com/wiki/Fortification Fortification] ===
 
 
* Level 2 '''Garrison''' Defender Damage: Increase 3% '''Garrison''' defender damage per each skill level researched.
The [http://dominations.wikia.com/wiki/Fortification Fortification] technology at the Library confers these bonuses to Garrison.
 
 
* Level 2 '''Garrison''' Hitpoints: Increase 3% '''Garrison''' hitpoints per each skill level researched.
* Chapter 1 : Increases Garrison health by 10%.
 
* Chapter 2 : Increases Garrison defender attack by 10%.
+
* Level 2 '''Garrison''' Defender Hitpoints: Increase 3% '''Garrison''' defender hitpoints per each skill level researched.
 
* Level 3 '''Garrison''' Upgrade Cost: Reduce 1% '''Garrison''' upgrade cost per each skill level researched.
* Chapter 3 : Increases Garrison limit by 1.
 
* Chapter 4 : Increases Garrison health by 10%.
 
* Chapter 5 : -<span style="font-size:14px;font-weight:normal;line-height:22px;">50% </span>[http://dominations.wikia.com/wiki/Garrison Garrison]<span style="font-size:14px;font-weight:normal;line-height:22px;"> first wave spawn time</span>
 
<br />
 
The research of Leader Catherine the Great in the [[University]] also confers the following bonuses to Garrison.
 
* Level 2 Garrison Defender Damage: Increase 3% garrison defender damage per each skill level researched
 
* Level 2 Garrison Hitpoints: Increase 3% garrison hitpoints per each skill level researched
 
* Level 2 Garrison Defender Hitpoints: Increase 3% garrison defender hitpoints per each skill level researched
 
* Level 3 Garrison Upgrade Cost: Reduce 1% upgrade resources cost per each skill level researched
 
   
 
== Trivia ==
 
== Trivia ==
* The type of defenders stationed at the [[Town Center]] and [[Colosseum]] is the same as that of the highest level garrison.
+
* The type of defenders stationed at the [[Town Center]] and [[Colosseum]] is the same as that of the highest level '''Garrison'''.
  +
{{Nav-Buildings}} 
 
  +
{{Master Navigation}}
  +
  +
 
[[zh:守衛隊]]
 
[[zh:守衛隊]]
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]

Revision as of 21:27, 5 February 2020

Garrison Level 11

“Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of Town Center defenders.”

Levels

General Information

  • Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.

Defensive Strategies

  • It is a good idea to protect Garrisons behind Walls so that they cannot be easily destroyed by enemy forces.
  • Do not entrap a Garrison with just Walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
  • Garrisons spawn faster if they are within the radius of the Acropolis.

Statistics

Building Quantity Statistics

Age Number Available
Bronze Age 1
Iron Age 2
Classical Age 3
Medieval Age 3 (4[1])
Gunpowder Age
Enlightenment Age 4 (5[1])
Industrial Age
Global Age
Atomic Age
Cold War Age
  1. 1.0 1.1 The Fortification Technology Chapter 3 at the Library increases Garrisons Limit by 1.

Building Statistics

Level Build Cost Gold icon Citizens Needed Citizen Upgrade Time Clock XP Reward Exp Defender Type Defenders Per Wave Max. Defenders TroopSpace First Wave Time Watch Additional Waves Time Watch HP Health icon Age Unlocked
1 1,200 4 1h 195 Warrior 4 6 10s 28s 1,820 Bronze Age
2 20,000 4h 420 Soldier 27s 1,885 Iron Age
3 40,000 8h 610 Hoplite 7 1,950
4 80,000 1d 1,115 Phalanx 26s 2,240 Classical Age
5 540,000 2d 1,630 Pikeman 8 3,150 Medieval Age
6 900,000 3d 2,040 Halberdier 25s 4,445 Gunpowder Age
7 3,500,000 4d 2,385 Fusilier 9 6,775 Enlightenment Age
8 5,250,000 8d 3,245 Shock Infantry 7,375 Industrial Age
9 7,500,000 10d 3,950 Assault Infantry 8,115 Global Age
10 9,250,000 6 12d 5,455 Elite Infantry 13,146 Atomic Age
11 13,600,000 13d 5,700 Valiant Infantry 13,715 Cold War Age
12 14,000,000 14d 5,700 Expert Infantry 13,715 Space Age

Defenders Statistics

Building's Level Defender Type Defender's Hitpoints Health icon Defender's DPS Damage
1 Warrior 112 16
2 Soldier 132 18
3 Hoplite 150 22
4 Phalanx 204 26
5 Pikeman 269 36
6 Halberdier 297 39
7 Fusilier 490 52
8 Shock Infantry 672 62
9 Assault Infantry 740 72
10 Elite Infantry 980 94
11 Valiant Infantry 1,274 122

Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.


Boosts

The Fortification Technology at the Library confers the following bonuses to the Garrison:

  • Chapter 1 : Increases Garrison health by 20%.
  • Chapter 2 : Increases Garrison defender attack by 10%.
  • Chapter 3 : Increases Garrison limit by 1.
  • Chapter 4 : Increases Garrison health by 10%.
  • Chapter 5 : -50% Garrison first wave spawn time.

The research of the Leader Catherine the Great in the University confers the following bonuses to the Garrison:

  • Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
  • Level 2 Garrison Hitpoints: Increase 3% Garrison hitpoints per each skill level researched.
  • Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
  • Level 3 Garrison Upgrade Cost: Reduce 1% Garrison upgrade cost per each skill level researched.

Trivia

  • The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level Garrison.