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! scope="col" |Age Unlocked |
! scope="col" |Age Unlocked |
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− | |'''1'''|| |
+ | |'''1'''||1,200|| rowspan="9" |4||1h||195||[[Warrior]]|| rowspan="12" |4|| rowspan="2" |6|| rowspan="12" |10s||28s||1,820||[[Bronze Age]] |
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− | |'''2'''||20||4h||420||[[Soldier]]|| rowspan="2" |27s||1,885|| rowspan="2" |[[Iron Age]] |
+ | |'''2'''||20,000||4h||420||[[Soldier]]|| rowspan="2" |27s||1,885|| rowspan="2" |[[Iron Age]] |
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− | |'''3'''|| |
+ | |'''3'''||40,000||8h||610||[[Hoplite]]|| rowspan="2" | 7||1,950 |
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− | |'''4'''|| |
+ | |'''4'''||80,000||1d||1,115||[[Phalanx]]|| rowspan="2" |26s||2,240||[[Classical Age]] |
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− | |'''5'''|| |
+ | |'''5'''||540,000||2d||1,630||[[Pikeman]]|| rowspan="2" |8||3,150||[[Medieval Age]] |
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− | |'''6'''|| |
+ | |'''6'''||900,000||3d||2,040||[[Halberdier]]|| rowspan="7" |25s||4,445||[[Gunpowder Age]] |
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− | |'''7'''|| |
+ | |'''7'''||3,500,000||4d||2,385||[[Fusilier]]|| rowspan="6" |9||6,775||[[Enlightenment Age]] |
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− | |'''8'''|| |
+ | |'''8'''||5,250,000||8d||3,245||[[Shock Infantry]]||7,375||[[Industrial Age]] |
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− | |'''9'''|| |
+ | |'''9'''||7,500,000||10d||3,950||[[Assault Infantry]]||8,115||[[Global Age]] |
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− | |'''10'''|| |
+ | |'''10'''||9,250,000|| rowspan="3" |6||12d||5,455||[[Elite Infantry]]||13,146||[[Atomic Age]] |
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− | |'''11'''|| |
+ | |'''11'''||13,600,000||13d||5,700||[[Valiant Infantry]]||13,715||[[Cold War Age]] |
+ | |- |
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+ | |'''12'''||14,000,000||14d||5,700||[[Expert Infantry]]||13,715||[[Space Age]] |
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</div> |
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! scope="col" |Defender's DPS {{Icon|Damage}} |
! scope="col" |Defender's DPS {{Icon|Damage}} |
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− | |'''1'''||[[Warrior]]|| |
+ | |'''1'''||[[Warrior]]||112||16 |
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− | |'''2'''||[[Soldier]]|| |
+ | |'''2'''||[[Soldier]]||132||18 |
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− | |'''3'''||[[Hoplite]]|| |
+ | |'''3'''||[[Hoplite]]||150||22 |
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− | |'''4'''||[[Phalanx]]|| |
+ | |'''4'''||[[Phalanx]]||204||26 |
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− | |'''5'''||[[Pikeman]]|| |
+ | |'''5'''||[[Pikeman]]||269||36 |
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− | |'''6'''||[[Halberdier]]|| |
+ | |'''6'''||[[Halberdier]]||297||39 |
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− | |'''7'''||[[Fusilier]]|| |
+ | |'''7'''||[[Fusilier]]||490||52 |
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− | |'''8'''||[[Shock Infantry]]|| |
+ | |'''8'''||[[Shock Infantry]]||672||62 |
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− | |'''9'''||[[Assault Infantry]]|| |
+ | |'''9'''||[[Assault Infantry]]||740||72 |
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− | |'''10'''||[[Elite Infantry]]|| |
+ | |'''10'''||[[Elite Infantry]]||980||94 |
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− | |'''11'''||[[Valiant Infantry]]|| |
+ | |'''11'''||[[Valiant Infantry]]||1,274||122 |
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[[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]]. |
[[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]]. |
Revision as of 21:27, 5 February 2020
“Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of Town Center defenders.”
Levels
General Information
- Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.
- Garrisons can detect Commandos.
Defensive Strategies
- It is a good idea to protect Garrisons behind Walls so that they cannot be easily destroyed by enemy forces.
- Do not entrap a Garrison with just Walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
- Garrisons spawn faster if they are within the radius of the Acropolis.
Statistics
Building Quantity Statistics
Age | Number Available |
---|---|
Bronze Age | 1 |
Iron Age | 2 |
Classical Age | 3 |
Medieval Age | 3 (4[1]) |
Gunpowder Age | |
Enlightenment Age | 4 (5[1]) |
Industrial Age | |
Global Age | |
Atomic Age | |
Cold War Age |
- ↑ 1.0 1.1 The Fortification Technology Chapter 3 at the Library increases Garrisons Limit by 1.
Building Statistics
Level | Build Cost | Citizens Needed | Upgrade Time | XP Reward | Defender Type | Defenders Per Wave | Max. Defenders | First Wave Time | Additional Waves Time | HP | Age Unlocked |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1,200 | 4 | 1h | 195 | Warrior | 4 | 6 | 10s | 28s | 1,820 | Bronze Age |
2 | 20,000 | 4h | 420 | Soldier | 27s | 1,885 | Iron Age | ||||
3 | 40,000 | 8h | 610 | Hoplite | 7 | 1,950 | |||||
4 | 80,000 | 1d | 1,115 | Phalanx | 26s | 2,240 | Classical Age | ||||
5 | 540,000 | 2d | 1,630 | Pikeman | 8 | 3,150 | Medieval Age | ||||
6 | 900,000 | 3d | 2,040 | Halberdier | 25s | 4,445 | Gunpowder Age | ||||
7 | 3,500,000 | 4d | 2,385 | Fusilier | 9 | 6,775 | Enlightenment Age | ||||
8 | 5,250,000 | 8d | 3,245 | Shock Infantry | 7,375 | Industrial Age | |||||
9 | 7,500,000 | 10d | 3,950 | Assault Infantry | 8,115 | Global Age | |||||
10 | 9,250,000 | 6 | 12d | 5,455 | Elite Infantry | 13,146 | Atomic Age | ||||
11 | 13,600,000 | 13d | 5,700 | Valiant Infantry | 13,715 | Cold War Age | |||||
12 | 14,000,000 | 14d | 5,700 | Expert Infantry | 13,715 | Space Age |
Defenders Statistics
Building's Level | Defender Type | Defender's Hitpoints | Defender's DPS |
---|---|---|---|
1 | Warrior | 112 | 16 |
2 | Soldier | 132 | 18 |
3 | Hoplite | 150 | 22 |
4 | Phalanx | 204 | 26 |
5 | Pikeman | 269 | 36 |
6 | Halberdier | 297 | 39 |
7 | Fusilier | 490 | 52 |
8 | Shock Infantry | 672 | 62 |
9 | Assault Infantry | 740 | 72 |
10 | Elite Infantry | 980 | 94 |
11 | Valiant Infantry | 1,274 | 122 |
Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.
Boosts
The Fortification Technology at the Library confers the following bonuses to the Garrison:
- Chapter 1 : Increases Garrison health by 20%.
- Chapter 2 : Increases Garrison defender attack by 10%.
- Chapter 3 : Increases Garrison limit by 1.
- Chapter 4 : Increases Garrison health by 10%.
- Chapter 5 : -50% Garrison first wave spawn time.
The research of the Leader Catherine the Great in the University confers the following bonuses to the Garrison:
- Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
- Level 2 Garrison Hitpoints: Increase 3% Garrison hitpoints per each skill level researched.
- Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
- Level 3 Garrison Upgrade Cost: Reduce 1% Garrison upgrade cost per each skill level researched.
Trivia
- The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level Garrison.
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