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! scope="col" |Age Unlocked
 
! scope="col" |Age Unlocked
 
|-
 
|-
|'''1'''||10|| rowspan="9" |0||1h||195||[[Warrior]]|| rowspan="11" |400|| rowspan="2" |100|| rowspan="11" |4s||28s||1,820||[[Bronze Age]]
+
|'''1'''||1,200|| rowspan="9" |4||1h||195||[[Warrior]]|| rowspan="12" |4|| rowspan="2" |6|| rowspan="12" |10s||28s||1,820||[[Bronze Age]]
 
|-
 
|-
|'''2'''||20||4h||420||[[Soldier]]|| rowspan="2" |27s||1,885|| rowspan="2" |[[Iron Age]]
+
|'''2'''||20,000||4h||420||[[Soldier]]|| rowspan="2" |27s||1,885|| rowspan="2" |[[Iron Age]]
 
|-
 
|-
|'''3'''||30||8h||610||[[Hoplite]]|| rowspan="2" | 200||1,950
+
|'''3'''||40,000||8h||610||[[Hoplite]]|| rowspan="2" | 7||1,950
 
|-
 
|-
|'''4'''||40||1d||1,115||[[Phalanx]]|| rowspan="2" |26s||2,240||[[Classical Age]]
+
|'''4'''||80,000||1d||1,115||[[Phalanx]]|| rowspan="2" |26s||2,240||[[Classical Age]]
 
|-
 
|-
|'''5'''||50||2d||1,630||[[Pikeman]]|| rowspan="2" |300||3,150||[[Medieval Age]]
+
|'''5'''||540,000||2d||1,630||[[Pikeman]]|| rowspan="2" |8||3,150||[[Medieval Age]]
 
|-
 
|-
|'''6'''||60||3d||2,040||[[Halberdier]]|| rowspan="6" |25s||4,445||[[Gunpowder Age]]
+
|'''6'''||900,000||3d||2,040||[[Halberdier]]|| rowspan="7" |25s||4,445||[[Gunpowder Age]]
 
|-
 
|-
|'''7'''||70||4d||2,385||[[Fusilier]]|| rowspan="5" |400||6,775||[[Enlightenment Age]]
+
|'''7'''||3,500,000||4d||2,385||[[Fusilier]]|| rowspan="6" |9||6,775||[[Enlightenment Age]]
 
|-
 
|-
|'''8'''||80||8d||3,245||[[Shock Infantry]]||7,375||[[Industrial Age]]
+
|'''8'''||5,250,000||8d||3,245||[[Shock Infantry]]||7,375||[[Industrial Age]]
 
|-
 
|-
|'''9'''||90||10d||3,950||[[Assault Infantry]]||8,115||[[Global Age]]
+
|'''9'''||7,500,000||10d||3,950||[[Assault Infantry]]||8,115||[[Global Age]]
 
|-
 
|-
|'''10'''||100|| rowspan="2" |0||12d||5,455||[[Elite Infantry]]||10,550||[[Atomic Age]]
+
|'''10'''||9,250,000|| rowspan="3" |6||12d||5,455||[[Elite Infantry]]||13,146||[[Atomic Age]]
 
|-
 
|-
|'''11'''||110||13d||5,700||[[Valiant Infantry]]||13,715||[[Cold War Age]]
+
|'''11'''||13,600,000||13d||5,700||[[Valiant Infantry]]||13,715||[[Cold War Age]]
  +
|-
  +
|'''12'''||14,000,000||14d||5,700||[[Expert Infantry]]||13,715||[[Space Age]]
 
|}
 
|}
 
</div>
 
</div>
Line 112: Line 114:
 
! scope="col" |Defender's DPS {{Icon|Damage}}
 
! scope="col" |Defender's DPS {{Icon|Damage}}
 
|-
 
|-
|'''1'''||[[Warrior]]||1000000000||100000000000
+
|'''1'''||[[Warrior]]||112||16
 
|-
 
|-
|'''2'''||[[Soldier]]||2000000000||200000000000
+
|'''2'''||[[Soldier]]||132||18
 
|-
 
|-
|'''3'''||[[Hoplite]]||3000000000||300000000000
+
|'''3'''||[[Hoplite]]||150||22
 
|-
 
|-
|'''4'''||[[Phalanx]]||40000000000||400000000000
+
|'''4'''||[[Phalanx]]||204||26
 
|-
 
|-
|'''5'''||[[Pikeman]]||50000000000||500000000000
+
|'''5'''||[[Pikeman]]||269||36
 
|-
 
|-
|'''6'''||[[Halberdier]]||60000000000||600000000000
+
|'''6'''||[[Halberdier]]||297||39
 
|-
 
|-
|'''7'''||[[Fusilier]]||70000000000||700000000000
+
|'''7'''||[[Fusilier]]||490||52
 
|-
 
|-
|'''8'''||[[Shock Infantry]]||80000000000||800000000000
+
|'''8'''||[[Shock Infantry]]||672||62
 
|-
 
|-
|'''9'''||[[Assault Infantry]]||90000000000||900000000000
+
|'''9'''||[[Assault Infantry]]||740||72
 
|-
 
|-
|'''10'''||[[Elite Infantry]]||1000000000000||10000000000000
+
|'''10'''||[[Elite Infantry]]||980||94
 
|-
 
|-
|'''11'''||[[Valiant Infantry]]||2000000000000||20000000000000
+
|'''11'''||[[Valiant Infantry]]||1,274||122
 
|}
 
|}
 
[[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]].
 
[[Combat Rebalance Stage Three Patch Notes|Combat Rebalance Stage Three]] made Base Hitpoints and Base DPS of Defending Troops differ from Army [[Troops]].

Revision as of 21:27, 5 February 2020

Garrison Level 11

“Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of Town Center defenders.”

Levels

General Information

  • Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.

Defensive Strategies

  • It is a good idea to protect Garrisons behind Walls so that they cannot be easily destroyed by enemy forces.
  • Do not entrap a Garrison with just Walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
  • Garrisons spawn faster if they are within the radius of the Acropolis.

Statistics

Building Quantity Statistics

Age Number Available
Bronze Age 1
Iron Age 2
Classical Age 3
Medieval Age 3 (4[1])
Gunpowder Age
Enlightenment Age 4 (5[1])
Industrial Age
Global Age
Atomic Age
Cold War Age
  1. 1.0 1.1 The Fortification Technology Chapter 3 at the Library increases Garrisons Limit by 1.

Building Statistics

Level Build Cost Gold icon Citizens Needed Citizen Upgrade Time Clock XP Reward Exp Defender Type Defenders Per Wave Max. Defenders TroopSpace First Wave Time Watch Additional Waves Time Watch HP Health icon Age Unlocked
1 1,200 4 1h 195 Warrior 4 6 10s 28s 1,820 Bronze Age
2 20,000 4h 420 Soldier 27s 1,885 Iron Age
3 40,000 8h 610 Hoplite 7 1,950
4 80,000 1d 1,115 Phalanx 26s 2,240 Classical Age
5 540,000 2d 1,630 Pikeman 8 3,150 Medieval Age
6 900,000 3d 2,040 Halberdier 25s 4,445 Gunpowder Age
7 3,500,000 4d 2,385 Fusilier 9 6,775 Enlightenment Age
8 5,250,000 8d 3,245 Shock Infantry 7,375 Industrial Age
9 7,500,000 10d 3,950 Assault Infantry 8,115 Global Age
10 9,250,000 6 12d 5,455 Elite Infantry 13,146 Atomic Age
11 13,600,000 13d 5,700 Valiant Infantry 13,715 Cold War Age
12 14,000,000 14d 5,700 Expert Infantry 13,715 Space Age

Defenders Statistics

Building's Level Defender Type Defender's Hitpoints Health icon Defender's DPS Damage
1 Warrior 112 16
2 Soldier 132 18
3 Hoplite 150 22
4 Phalanx 204 26
5 Pikeman 269 36
6 Halberdier 297 39
7 Fusilier 490 52
8 Shock Infantry 672 62
9 Assault Infantry 740 72
10 Elite Infantry 980 94
11 Valiant Infantry 1,274 122

Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.


Boosts

The Fortification Technology at the Library confers the following bonuses to the Garrison:

  • Chapter 1 : Increases Garrison health by 20%.
  • Chapter 2 : Increases Garrison defender attack by 10%.
  • Chapter 3 : Increases Garrison limit by 1.
  • Chapter 4 : Increases Garrison health by 10%.
  • Chapter 5 : -50% Garrison first wave spawn time.

The research of the Leader Catherine the Great in the University confers the following bonuses to the Garrison:

  • Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
  • Level 2 Garrison Hitpoints: Increase 3% Garrison hitpoints per each skill level researched.
  • Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
  • Level 3 Garrison Upgrade Cost: Reduce 1% Garrison upgrade cost per each skill level researched.

Trivia

  • The type of defenders stationed at the Town Center and Colosseum is the same as that of the highest level Garrison.