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* Has a tactical advantage as this nation is able to use the Rally command more frequently in battle.
 
* Has a tactical advantage as this nation is able to use the Rally command more frequently in battle.
 
* Once the Rally speed bonus effect becomes available its effects last longer, allowing troops to cross distances more quickly.
 
* Once the Rally speed bonus effect becomes available its effects last longer, allowing troops to cross distances more quickly.
  +
* 10% attack bonus after a victory allows German troops to have the highest damage output of all Nations.
 
'''Cons:'''
 
'''Cons:'''
 
* Although this nation receives an improved Rally option, it must be used tactfully in order to be of any benefit.
 
* Although this nation receives an improved Rally option, it must be used tactfully in order to be of any benefit.

Revision as of 23:11, 5 June 2015

" Well-armed and plentiful, these troops are effective at tearing down enemy buildings. These unique German soldiers deal more damage!"

The Germans is one of 7 nations in the mobile game of DomiNations.

Nation Power:

  • Decreases the cooldown on rally by 5 seconds.
  • Increases the duration of rally by 100%
  • As of version 1.5.67, German players gain a 10% attack bonus upon a multiplayer victory.

Unique unit: Vandal, Heavy Vandal, Landsknecht, Heavy Landsknecht, Junker

Pros

  • Has a tactical advantage as this nation is able to use the Rally command more frequently in battle.
  • Once the Rally speed bonus effect becomes available its effects last longer, allowing troops to cross distances more quickly.
  • 10% attack bonus after a victory allows German troops to have the highest damage output of all Nations.

Cons:

  • Although this nation receives an improved Rally option, it must be used tactfully in order to be of any benefit.
  • This nation lacks any additional economic or defensive bonuses.
Germans

Vandal

Strength: High damage against buildings and cavalry

Weakness: Defending soldiers, catapults, redoubts

Favorite Targets: Any

Hitpoints: 250

Damage Per Second: 60

Damage Against Infantry: 15

Training Cost: 60 food

Training time: 35 seconds

Unlocks at: Iron Age

Heavy Vandal

Heavy Vandal-0

Strength: High damage against buildings and cavalry

Weakness: Defending soldiers, catapults, redoubts

Favorite Targets: Any

Hitpoints: 338

Damage Per Second: 135 or 149 (After chapter one cast iron research in the library)

Damage Against Infantry: 37

Training Cost: 110 food

Training time: 35 seconds

Unlocks at: Classical Age

Landsknecht

Landsknecht

Strength: High damage against buildings and cavalry

Weakness: Defending soldiers, catapults, redoubts

Favorite Targets: Any

Hitpoints: 351

Damage Per Second: 160 or 178 (After chapter one cast iron research in the library)

Damage Against Infantry: 44

Training Cost: 170 food

Training time: 35 seconds

Upgrade cost: 500k food

Unlocks at: Medieval Age

Heavy Landsknecht

Strength: High damage against buildings and cavalry

Weakness: Defending soldiers, catapults, redoubts

Favorite Targets: Any

Hitpoints: 364

Damage Per Second: 230

Damage Against Infantry: 57

Training Cost: 260

Training time: 35 seconds

Unlocks at: Gunpowder Age

Junker

Strength: High damage against buildings and cavalry

Weakness: Defending soldiers, catapults, redoubts

Favorite Targets: Any

Hitpoints: 390

Damage Per Second: 240

Damage Against Infantry: 60

Training Cost: 370 food

Training time: 35 seconds

Unlocks at: Enlightenment Age