“There's gold in them there hills!”
Description[edit | edit source]
- The Gold Mine provides Gold for the player.
- All the Gold Mines are found by clearing Forests, except for the third one, which must be bought with food.
- The time to replenish increases every time you upgrade your Town Center.
- The Gold Mine has a chance to produce Metal every time you collect from a mine.
- The Hanging Gardens wonder reduces the collect time by 50%, the regeneration time by 20% and increases the gather amount by 20% once placed in the wonders radius.
- You can use Crowns to prospect Gold Mines early, allowing you to extract Gold from them at once.
Statistics[edit | edit source]
Variables that Affect the Base Statistic (These Boosts are not included in the Info Below or shown in brackets) |
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Research at the Library confers these bonuses to Gold Mines:
|
Age | Number Available | Time Needed to Replenish |
Harvest Time |
Citizens Required |
Harvest Amount ![]() |
Chance at |
|
---|---|---|---|---|---|---|---|
Dawn Age | 1 | 5m | 8s | 2 | ~50 | 0% | ? |
Stone Age | 2 | 10m | 20s | ~200 | 20% | ? | |
Bronze Age | 30m | ~500 | 40% | ? | |||
Iron Age | 1h | ~1,000 | 1-2? | ||||
Classical Age | 2(3) | 1h 20m | ~1,800 | 40% (50%) | 2-3 | ||
Medieval Age | 2h | ~3,000 | 2-3 | ||||
Gunpowder Age | 2h 40m | ~5,000 | 50% (60%) | 3-6 | |||
Enlightenment Age | 4h | ~8,000 | 4-6 | ||||
Industrial Age | ~10,000 | ||||||
Global Age |
VIP Bonuses[edit | edit source]
Building Upgrade Resource Cost
- Level 9 : 5%
- level 12 : 10%
- level 15 : 15%
Parliament[edit | edit source]
Base Financing: Economic
- Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
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