File:MBT Mk5.jpg

Currently, the MBT Mk5 is the highest level Heavy Cavalry unit in the game.

“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage.”

Heavy Cavalry is the fourth type of Troop players can use in the game DomiNations. They're excellent for taking damage from defenses and they have a lot of health. They're unlocked in the Iron Age.

General Information[edit | edit source]

The Horseman is the first level of standard Heavy Cavalry available to the player. They're unlocked in the Iron Age.

The standard Heavy Cavalry's default behavior is to seek and destroy defenses. With a large amount of hitpoints, they can endure more than any other troop of their Age, as well as dealing a lot of damage before falling. However, their disadvantages is that they have low damage and can be killed easily by Anti-Heavy Cavalry Towers such as Ballista TowersCannon Towers, and Anti-Tank Guns and that they can only deal 30% of their regular damage against resource buildings.

The French unique Heavy Cavalry unit have 15% more damage and 20% more hitpoints than the standard Heavy Cavalry.

From the v3.0 update, The Greek unique Heavy Cavalry unit increased additional damage to 25% (previously 20%) and reduced additional HP to 10% (previously 15%). The data in the table has been modified.

Visuals[edit | edit source]

Statistics[edit | edit source]

Default[edit | edit source]

Level Name Age Unlocked HP Health DPS Damage DPS vs Resource Buildings Damage Range Range Troop Space TroopSpace.PNG Cost Food.png Upgrade Cost Food.png Upgrade Time Clock.PNG Experience Gain Exp
1 Horseman Iron Age 3,000 80 24 Melee 6 500 55,000 4h 195
2 Cataphract Classical Age 3,600 90 27 900 210,000 12h 355
3 Knight Medieval Age 4,560 110 33 1,400 700,000 1d 520
4 Lancer Gunpowder Age 5,940 130 39 2,000 2,800,000 2d 760
5 Cuirassier Enlightenment Age 6,480 140 42 3,000 5,800,000 4d 1,115
6 Tank Industrial Age 11,000 270 81 3 10 6,000 7,000.000 8d 1,630
7 Medium Tank Global Age 13,200 320 96 7,400 8,500,000 10d 1,845
8 Battle Tank 14,500 352 105 9,000 8,750,000
9 Main Battle Tank Atomic Age 16,680 387 116 10,500 10,000,000 12d 2,040
10 MBT Mk2 Cold War Age 17,681 411 123 12,400 14,700,000 13d 2,130
11 MBT Mk3 Space Age 18,566 432 129 14,260 16,400,000 14d 2,220
12 MBT Mk4 Digital Age ? ? ? 16,000 20,000,000 15d 2,200?
13 MBT Mk5 Information Age 17,600

French[edit | edit source]

Level Name Age Unlocked HP Health DPS Damage DPS vs Resource Buildings Damage Range Range Troop Space TroopSpace.PNG Cost Food.png Upgrade Cost Food.png Upgrade Time Clock.PNG Experience Gain Exp
1 Chevalier Iron Age 3,600 92 27 Melee 6 500 55,000 4h 195
2 Heavy Chevalier Classical Age 4,350 104 31 900 210,000 12h 355
3 Elite Chevalier Medieval Age 5,500 128 38 1,400 700,000 1d 520
4 Guard Chevalier Gunpowder Age 7,150 150 45 2,000 2,800,000 2d 760
5 Hussar Enlightenment Age 7,800 162 48 3,000 5,800,000 4d 1,115
6 St. Chamond Industrial Age 13,200 310 93 3 10 6,000 7,000,000 8d 1,630
7 R-35 Tank Global Age 15,840 368 110 7,400 8,500,000 10d 1,845
8 S-35 Tank 17,400 405 121 9,000 8,750,000
9 ARL-44 Tank Atomic Age 20,020 446 133 10,500 10,000,000 12d 2,040
10 AMX-13 Tank Cold War Age 21,221 473 141 12,400 14,700,000 13d 2,130
11 Veteran AMX-13 Tank Space Age 22,283 497 149 14,260 16,400,000 14d 2,220
12 Honored AMX-13 Tank Digital Age 33,137? 603? 181 16,000 20,000,000 15d 2,200?
13 Advanced AMX-13 Tank Information Age 17,600

Greeks[edit | edit source]

Level Name Age Unlocked HP Health DPS Damage DPS vs Resource Buildings Damage Range Range Troop Space TroopSpace.PNG Cost Food.png Upgrade Cost Food.png Upgrade Time Clock.PNG Experience Gain Exp
1 Companion Iron Age 3,300 100 30 Melee 6 500 55,000 4h 195
2 Royal Companion Classical Age 3,970 113 33 900 210,000 12h 355
3 Heavy Royal Companion Medieval Age 5,022 138 41 1,400 700,000 1d 520
4 Elite Royal Companion Gunpowder Age 6,553 163 48 2,000 2,800,000 2d 760
5 Stradioti Enlightenment Age 7,173 175 52 3,000 5,800,000 4d 1,115
6 Companion Tank Industrial Age 12,100 337 101 3 10 6,000 7,000,000 8d 1,630
7 ELAS Tank Global Age 14,520 400 120 7,400 8,500,000 10d 1,845
8 Hellenic Tank 15,950 440 132 9,000 8,750,000
9 Centaur Tank Atomic Age 18,350 484 145 10,500 10,000,000 12d 2,040
10 Leopard-Panzer Cold War Age 19,451 513 153 12,400 14,700,000 13d 2,130
11 Veteran Leopard Tank Space Age 20,424 539 161 14,260 16,400,000 14d 2,220
12 Honored Leopard Tank Digital Age 30,376? 607? 182? 16,000 20,000,000 15d 2,200?
13 ? Information Age 17,600

Attacking Strategies[edit | edit source]

  • Heavy Cavalry have a lot of health but are slow and have low attack power, so use them in groups.
  • Heavy Cavalry are weak against many defenses grouped together.
  • When pushing for trophies, you would need to destroy the Town Center. In many bases, the Town Center is in the center of the base. First, train up an army of Heavy Cavalry and a Wall Breacher. When attacking, deploy your Veteran Wall Sapper and wait till it destroys the necessary Walls. Then, deploy all your Heavy Cavalry in the areas which the Town Center closest to. If there are a few defenses blocking the way, destroy them. Then rally your Heavy Cavalry to destroy the Town Center.
  • Heavy Cavalry ignore defensive troops and pursue their targets, which are defensive buildings. However, if a defensive troop attacks the Heavy Cavalry, the Heavy Cavalry will attack back until the defensive troop is killed; thus making the Heavy Cavalry distracted. Try to use and deploy Ranged Infantry or Heavy Infantry after deploying the Heavy Cavalry to eliminate the defensive troops.
  • When fighting on defense, they have high advantages over range infantries and siege weapons but are slightly weaker when facing a heavy infantry

Defensive Strategies[edit | edit source]

  • Heavy Cavalry are a good alliance troop due to their high hitpoints, making them tougher to defeat.
  • The Reinforcements technology in the Library spawns Heavy Cavalry from the forest on defense to help fend off invading troops.

Updates[edit | edit source]

Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.

Trivia[edit | edit source]

  • Mounted soldiers, called cavalry, have always been a deciding factor in battle. They can often turn the tide of battle as they are usually the strongest, sturdiest, and most manueverable troops.
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