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“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage.”
“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage. These unique French units have more hitpoints and do slightly more damage.”
“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage. These unique Greek units do more damage and have slightly more hitpoints.”
Heavy Cavalry is the fourth type of Troop players can use in the game DomiNations. They're excellent for taking damage from defenses and they have a lot of health. They're unlocked in the Iron Age.
General Information[]
The standard Heavy Cavalry's default behavior is to seek and destroy defenses. With a large amount of hitpoints, they can endure more than any other troop of their Age, as well as dealing a lot of damage before falling. However, their disadvantages is that they have low damage and can be killed easily by Anti-Heavy Cavalry Towers such as Ballista Towers, Cannon Towers, and Anti-Tank Guns and that they can only deal 30% of their regular damage against resource buildings.
The French unique Heavy Cavalry unit have 15% more damage and 25% more hitpoints than the standard Heavy Cavalry.
From the v3.0 update, The Greek unique Heavy Cavalry unit increased additional damage to 25% (previously 20%) and reduced additional HP to 10% (previously 15%). The data in the table has been modified.
Visuals[]
Statistics[]
Strength | High hitpoints |
Weakness | Vulnerable to ballista towers, deal low damage → Vulnerable to Anti-tank guns, deals low damage(Level 6+) |
Favourite target | Defensive buildings |
Damage Multiplier Target | Resource Buildings → Defensive Buildings(Level 6+) |
Damage Multiplier | 0.33x → 2x(Level 6+) |
Range | Melee → 3(Level 6+) |
Troop space | 6 → 10(Level 6+) |
Training Time | 3m 30s → 5m 50s(Level 6+) |
Default[]
Level | Name | Age Unlocked | HP | DPS | DPS vs Resource Buildings | DPS vs Defensive Buildings | Cost | Cost | Upgrade Cost | Upgrade Time | Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Horseman | Iron Age | 3,000 | 80 | 24 | N/A | 500 | N/A | 55,000 | 4h | 195 |
2 | Cataphract | Classical Age | 3,600 | 90 | 27 | 900 | 210,000 | 12h | 355 | ||
3 | Knight | Medieval Age | 4,560 | 110 | 33 | 1,400 | 700,000 | 1d | 520 | ||
4 | Lancer | Gunpowder Age | 5,940 | 130 | 39 | 2,000 | 2,800,000 | 2d | 760 | ||
5 | Cuirassier | Enlightenment Age | 6,480 | 140 | 42 | 3,000 | 5,800,000 | 4d | 1,115 | ||
6 | Tank | Industrial Age | 13,200 | 337 | N/A | 675 | N/A | 113 | 7,000.000 | 8d | 1,630 |
7 | Medium Tank | Global Age | 15,840 | 370 | 740 | 164 | 8,500,000 | 10d | 1,845 | ||
8 | Battle Tank | 18,488 | 407 | 814 | 199 | 8,750,000 | |||||
9 | Main Battle Tank | Atomic Age | 21,267 | 474 | 948 | 232 | 10,000,000 | 12d | 2,040 | ||
10 | MBT Mk2 | Cold War Age | 23,869 | 514 | 1,028 | 274 | 14,700,000 | 13d | 2,130 | ||
11 | MBT Mk3 | Space Age | 25,064 | 548 | 1,096 | 315 | 16,400,000 | 14d | 2,220 | ||
12 | MBT Mk4 | Digital Age | 26,393 | 602 | 1,205 | 354 | 20,000,000 | 15d | 2,200? | ||
13 | MBT Mk5 | Information Age | 27,711 | 660 | 1,320 | 389 | 24,000,000 | 16d | 2,270? | ||
14 | MBT Mk6 | Drone Age | 29,150 | 702 | 1,445 | 425 | 25,000,000 | 17d? | 2,350 | ||
15 | Captain's Battle Tank | Automation Age | 31,800 | 808 | 475 | 26,500,000 | 17d 12h | 2,500 |
French[]
Level | Name | Age Unlocked | HP | DPS | DPS vs Resource Buildings | DPS vs Defensive Buildings | Cost | Cost | Upgrade Cost | Upgrade Time | Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Chevalier | Iron Age | 3,600 | 92 | 27 | N/A | 500 | N/A | 55,000 | 4h | 195 |
2 | Heavy Chevalier | Classical Age | 4,350 | 104 | 31 | 900 | 210,000 | 12h | 355 | ||
3 | Elite Chevalier | Medieval Age | 5,500 | 128 | 38 | 1,400 | 700,000 | 1d | 520 | ||
4 | Guard Chevalier | Gunpowder Age | 7,150 | 150 | 45 | 2,000 | 2,800,000 | 2d | 760 | ||
5 | Hussar | Enlightenment Age | 7,800 | 162 | 48 | 3,000 | 5,800,000 | 4d | 1,115 | ||
6 | St. Chamond | Industrial Age | ? | ? | N/A | ? | N/A | 113 | 7,000,000 | 8d | 1,630 |
7 | R-35 Tank | Global Age | ? | ? | ? | 164 | 8,500,000 | 10d | 1,845 | ||
8 | S-35 Tank | ? | ? | ? | 199 | 8,750,000 | |||||
9 | ARL-44 Tank | Atomic Age | ? | ? | ? | 232 | 10,000,000 | 12d | 2,040 | ||
10 | AMX-13 Tank | Cold War Age | ? | ? | ? | 274 | 14,700,000 | 13d | 2,130 | ||
11 | Veteran AMX-13 Tank | Space Age | ? | ? | ? | 318 | 16,400,000 | 14d | 2,220 | ||
12 | Honored AMX-13 Tank | Digital Age | ? | ? | ? | 354 | 20,000,000 | 15d | 2,200? | ||
13 | Advanced AMX-13 Tank | Information Age | ? | ? | ? | 389 | 24,000,000 | 16d | 2,270? | ||
14 | Spearhead AMX-13 Tank | Drone Age | 34,980 | 831 | 1,662 | 425 | 25,000,000 | 17d? | 2,350 | ||
15 | Captain's AMX-13 Tank | Automation Age | 38,160 | 929 | 475 | 26,500,000 | 17d 12h | 2,500 |
Greeks[]
Level | Name | Age Unlocked | HP | DPS | DPS vs Resource Buildings | DPS vs Defensive Buildings | Cost | Cost | Upgrade Cost | Upgrade Time | Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Companion | Iron Age | 3,300 | 100 | 30 | N/A | 500 | N/A | 55,000 | 4h | 195 |
2 | Royal Companion | Classical Age | 3,970 | 113 | 33 | 900 | 210,000 | 12h | 355 | ||
3 | Heavy Royal Companion | Medieval Age | 5,022 | 138 | 41 | 1,400 | 700,000 | 1d | 520 | ||
4 | Elite Royal Companion | Gunpowder Age | 6,553 | 163 | 48 | 2,000 | 2,800,000 | 2d | 760 | ||
5 | Stradioti | Enlightenment Age | 7,173 | 175 | 52 | 3,000 | 5,800,000 | 4d | 1,115 | ||
6 | Companion Tank | Industrial Age | ? | ? | N/A | ? | N/A | 113 | 7,000,000 | 8d | 1,630 |
7 | ELAS Tank | Global Age | ? | ? | ? | 164 | 8,500,000 | 10d | 1,845 | ||
8 | Hellenic Tank | ? | ? | ? | 199 | 8,750,000 | |||||
9 | Centaur Tank | Atomic Age | ? | ? | ? | 232 | 10,000,000 | 12d | 2,040 | ||
10 | Leopard-Panzer | Cold War Age | ? | ? | ? | 274 | 14,700,000 | 13d | 2,130 | ||
11 | Veteran Leopard Tank | Space Age | ? | ? | ? | 315 | 16,400,000 | 14d | 2,220 | ||
12 | Honored Leopard Tank | Digital Age | ? | ? | ? | 354 | 20,000,000 | 15d | 2,200? | ||
13 | Advanced Leopard Tank | Information Age | ? | ? | ? | 389 | 24,000,000 | 16d | 2,270? | ||
14 | Spearhead Leopard Tank | Drone Age | 32,065 | 903 | 1,806 | 425 | 25,000,000 | 17d? | 2,350 | ||
15 | Captain's Leopard Tank | Automation Age | 34,980 | 1,009 | 475 | 26,500,000 | 17d 12h | 2,500 |
Boosts[]
Council Committees[]
- Bruce's Guardians
- Heavy Cavalry and Assault Vehicle Attack Speed: +10%
- Washington's Revolution
- Barracks Troop Damage
Council Councilors[]
- Alexander the Great
- Heavy Cavalry HP
- Alfred Nobel
- Heavy Cavalry HP
- Yi Sun-sin
- Heavy Cavalry HP
Library Technology[]
- Chivalry
- Ch. 1 = Increases Heavy Cavalry health by 10%
- Ch. 4 = +10% Heavy Cavalry attack
- Standing Army
- Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5%
Manufactory[]
University[]
- Sultan Saladin
- Heavy Cavalry Damage: +3% Heavy Cavalry Damage (10 levels)
- Heavy Cavalry Hitpoints: +3% Heavy Cavalry Hitpoints (10 levels)
Wonders[]
- The Versailles wonder confers these bonuses to the Heavy Cavalry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
VIP Bonuses[]
- Barracks Troop Training Time
- Level 6: 10%
- Level 10: 15%
- Level 13: 20%
- Level 15: 25%
Parliament Laws[]
- Military Funding: Barracks
- Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free
Others[]
Attacking Strategies[]
- Heavy Cavalry have a lot of health but are slow and have low attack power, so use them in groups.
- Heavy Cavalry are weak against many defenses grouped together.
- When pushing for trophies, you would need to destroy the Town Center. In many bases, the Town Center is in the center of the base. First, train up an army of Heavy Cavalry and a Wall Breacher. When attacking, deploy your Veteran Wall Sapper and wait till it destroys the necessary Walls. Then, deploy all your Heavy Cavalry in the areas which the Town Center closest to. If there are a few defenses blocking the way, destroy them. Then rally your Heavy Cavalry to destroy the Town Center.
- Heavy Cavalry ignore defensive troops and pursue their targets, which are defensive buildings. However, if a defensive troop attacks the Heavy Cavalry, the Heavy Cavalry will attack back until the defensive troop is killed; thus making the Heavy Cavalry distracted. Try to use and deploy Ranged Infantry or Heavy Infantry after deploying the Heavy Cavalry to eliminate the defensive troops.
- When fighting on defense, they have high advantages over range infantries and siege weapons but are slightly weaker when facing a heavy infantry
Defensive Strategies[]
- Heavy Cavalry are a good alliance troop due to their high hitpoints, making them tougher to defeat.
- The Reinforcements technology in the Library spawns Heavy Cavalry from the forest on defense to help fend off invading troops.
Updates[]
- Oil Boom Balance Update - July 17, 2015
Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.
Trivia[]
- Mounted soldiers, called cavalry, have always been a deciding factor in battle. They can often turn the tide of battle as they are usually the strongest, sturdiest, and most manueverable troops.
- As of update March 15 2022, Heavy Cavalry received complete rework, and cost oil to build
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