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Captain's MBT II

Currently, the Captain's MBT II is the highest level Heavy Cavalry unit in the game.

“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage.”

“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage. These unique French units have more hitpoints and do slightly more damage.”

“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage. These unique Greek units do more damage and have slightly more hitpoints.”

Heavy Cavalry is the fourth type of Troop players can use in the game DomiNations. They're excellent for taking damage from defenses and they have a lot of health. They're unlocked in the Iron Age.

General Information[]

Horseman North European

The Horseman is the first level of standard Heavy Cavalry available to the player. They're unlocked in the Iron Age.

The standard Heavy Cavalry's default behavior is to seek and destroy defenses. With a large amount of hitpoints, they can endure more than any other troop of their Age, as well as dealing a lot of damage before falling. However, their disadvantages is that they have low damage and can be killed easily by Anti-Heavy Cavalry Towers such as Ballista TowersCannon Towers, and Anti-Tank Guns and that they can only deal 30% of their regular damage against resource buildings.

The French unique Heavy Cavalry unit have 15% more damage and 25% more hitpoints than the standard Heavy Cavalry.

From the v3.0 update, The Greek unique Heavy Cavalry unit increased additional damage to 25% (previously 20%) and reduced additional HP to 10% (previously 15%). The data in the table has been modified.

Visuals[]

Statistics[]

Strength High hitpoints Strength
Weakness Vulnerable to ballista towers, deal low damage → Vulnerable to Anti-tank guns, deals low damage(Level 6+) Weakness
Favourite target Defensive buildingsFavorite Target
Damage Multiplier Target Resource Buildings → Defensive Buildings(Level 6+)
Damage Multiplier 0.33x → 2x(Level 6+)
Range Melee → 3(Level 6+) Range
Troop space 6 → 10(Level 6+) TroopSpace
Training Time 3m 30s → 5m 50s(Level 6+) Clock

Default[]

Level Name Age Unlocked HP Health icon DPS Damage DPS vs Resource Buildings Damage DPS vs Defensive Buildings Damage Cost Food Cost Oil icon Upgrade Cost Food Upgrade Time Clock Experience Gain Exp
1 Horseman Iron Age 3,000 80 24 N/A 500 N/A 55,000 4h 195
2 Cataphract Classical Age 3,600 90 27 900 210,000 12h 355
3 Knight Medieval Age 4,560 110 33 1,400 700,000 1d 520
4 Lancer Gunpowder Age 5,940 130 39 2,000 2,800,000 2d 760
5 Cuirassier Enlightenment Age 6,480 140 42 3,000 5,800,000 4d 1,115
6 Tank Industrial Age 13,200 337 N/A 675 N/A 113 7,000.000 8d 1,630
7 Medium Tank Global Age 15,840 370 740 164 8,500,000 10d 1,845
8 Battle Tank 18,488 407 814 199 8,750,000
9 Main Battle Tank Atomic Age 21,267 474 948 232 10,000,000 12d 2,040
10 MBT Mk2 Cold War Age 23,869 514 1,028 274 14,700,000 13d 2,130
11 MBT Mk3 Space Age 25,064 548 1,096 315 16,400,000 14d 2,220
12 MBT Mk4 Digital Age 26,393 602 1,205 354 20,000,000 15d 2,200?
13 MBT Mk5 Information Age 27,711 660 1,320 389 24,000,000 16d 2,270?
14 MBT Mk6 Drone Age 29,150 702 1,445 425 25,000,000 17d? 2,350
15 Captain's MBT Automation Age 31,800 808 475 26,500,000 17d 12h 2,500
16 Captain's MBT II 35,450 865 1,730 500 28,000,000 18d 2,750

French[]

Level Name Age Unlocked HP Health icon DPS Damage DPS vs Resource Buildings Damage DPS vs Defensive Buildings Damage Cost Food Cost Oil icon Upgrade Cost Food Upgrade Time Clock Experience Gain Exp
1 Chevalier Iron Age 3,600 92 27 N/A 500 N/A 55,000 4h 195
2 Heavy Chevalier Classical Age 4,350 104 31 900 210,000 12h 355
3 Elite Chevalier Medieval Age 5,500 128 38 1,400 700,000 1d 520
4 Guard Chevalier Gunpowder Age 7,150 150 45 2,000 2,800,000 2d 760
5 Hussar Enlightenment Age 7,800 162 48 3,000 5,800,000 4d 1,115
6 St. Chamond Industrial Age ? ? N/A ? N/A 113 7,000,000 8d 1,630
7 R-35 Tank Global Age ? ? ? 164 8,500,000 10d 1,845
8 S-35 Tank ? ? ? 199 8,750,000
9 ARL-44 Tank Atomic Age ? ? ? 232 10,000,000 12d 2,040
10 AMX-13 Tank Cold War Age ? ? ? 274 14,700,000 13d 2,130
11 Veteran AMX-13 Tank Space Age ? ? ? 318 16,400,000 14d 2,220
12 Honored AMX-13 Tank Digital Age 31,666 693 1386 354 20,000,000 15d 2,200?
13 Advanced AMX-13 Tank Information Age ? ? ? 389 24,000,000 16d 2,270?
14 Spearhead AMX-13 Tank Drone Age 34,980 831 1,662 425 25,000,000 17d? 2,350
15 Captain's AMX-13 Tank Automation Age 38,160 929 475 26,500,000 17d 12h 2,500
16 Captain's AMX-13 Tank II 42,540 995 1,990 500 28,000,000 18d 2,750

Greeks[]

Level Name Age Unlocked HP Health icon DPS Damage DPS vs Resource Buildings Damage DPS vs Defensive Buildings Damage Cost Food Cost Oil icon Upgrade Cost Food Upgrade Time Clock Experience Gain Exp
1 Companion Iron Age 3,300 100 30 N/A 500 N/A 55,000 4h 195
2 Royal Companion Classical Age 3,970 113 33 900 210,000 12h 355
3 Heavy Royal Companion Medieval Age 5,022 138 41 1,400 700,000 1d 520
4 Elite Royal Companion Gunpowder Age 6,553 163 48 2,000 2,800,000 2d 760
5 Stradioti Enlightenment Age 7,173 175 52 3,000 5,800,000 4d 1,115
6 Companion Tank Industrial Age ? ? N/A ? N/A 113 7,000,000 8d 1,630
7 ELAS Tank Global Age ? ? ? 164 8,500,000 10d 1,845
8 Hellenic Tank ? ? ? 199 8,750,000
9 Centaur Tank Atomic Age ? ? ? 232 10,000,000 12d 2,040
10 Leopard-Panzer Cold War Age ? ? ? 274 14,700,000 13d 2,130
11 Veteran Leopard Tank Space Age ? ? ? 315 16,400,000 14d 2,220
12 Honored Leopard Tank Digital Age ? ? ? 354 20,000,000 15d 2,200?
13 Advanced Leopard Tank Information Age ? ? ? 389 24,000,000 16d 2,270?
14 Spearhead Leopard Tank Drone Age 32,065 903 1,806 425 25,000,000 17d? 2,350
15 Captain's Leopard Tank Automation Age 34,980 1,009 475 26,500,000 17d 12h 2,500
16 Captain's Leopard Tank II 38,995 1,081 2,163 500 28,000,000 18d 2,750

Boosts[]

Council Committees[]

  • Bruce's Guardians
  • Washington's Revolution

Council Councilors[]

Library Technology[]

  • Chivalry
    • Ch. 1 = Increases Heavy Cavalry health by 10%
    • Ch. 4 = +10% Heavy Cavalry attack
  • Standing Army
    • Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5%

Manufactory[]

Parliament Laws[]

  • Military Funding: Barracks
    • Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free

Seasons[]

University[]

  • Sultan Saladin
    • Heavy Cavalry Damage: +3% Heavy Cavalry Damage (10 levels)
    • Heavy Cavalry Hitpoints: +3% Heavy Cavalry Hitpoints (10 levels)

Wonders[]

  • The Versailles wonder confers these bonuses to the Heavy Cavalry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.

VIP Bonuses[]

  • Barracks Troop Training Time
    • Level 6: 10%
    • Level 10: 15%
    • Level 13: 20%
    • Level 15: 25%

Others[]

  • The French get a 20% reduction to training time.
  • Barracks
    • Expertise Boosts

Attacking Strategies[]

  • Heavy Cavalry have a lot of health but are slow and have low attack power, so use them in groups.
  • Heavy Cavalry are weak against many defenses grouped together.
  • When pushing for trophies, you would need to destroy the Town Center. In many bases, the Town Center is in the center of the base. First, train up an army of Heavy Cavalry and a Wall Breacher. When attacking, deploy your Veteran Wall Sapper and wait till it destroys the necessary Walls. Then, deploy all your Heavy Cavalry in the areas which the Town Center closest to. If there are a few defenses blocking the way, destroy them. Then rally your Heavy Cavalry to destroy the Town Center.
  • Heavy Cavalry ignore defensive troops and pursue their targets, which are defensive buildings. However, if a defensive troop attacks the Heavy Cavalry, the Heavy Cavalry will attack back until the defensive troop is killed; thus making the Heavy Cavalry distracted. Try to use and deploy Ranged Infantry or Heavy Infantry after deploying the Heavy Cavalry to eliminate the defensive troops.
  • When fighting on defense, they have high advantages over range infantries and siege weapons but are slightly weaker when facing a heavy infantry

Defensive Strategies[]

  • Heavy Cavalry are a good alliance troop due to their high hitpoints, making them tougher to defeat.
  • The Reinforcements technology in the Library spawns Heavy Cavalry from the forest on defense to help fend off invading troops.

Updates[]

Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.

Trivia[]

  • Mounted soldiers, called cavalry, have always been a deciding factor in battle. They can often turn the tide of battle as they are usually the strongest, sturdiest, and most manueverable troops.
  • As of update March 15 2022, Heavy Cavalry received complete rework, and cost oil to build
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