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Expert Infantry North European

The Expert Infantry is the Highest of the standard Heavy Infantry available in the game

Heavy Infantry, also known as Assault Infantry is the first type of Troops to use for the player in DomiNations. They're excellent against buildings and cavalry but are weak against other infantry and catapults. They're unlocked in the Dawn Age.

General Information Edit

Spearman

The Spearman is the first level of standard Heavy Infantry available to the player. They're unlocked in the Dawn Age.

The standard Heavy Infantry's default A.I. or purpose is to destroy the closest building (excluding walls). They're excellent at taking down defensive cavalry (noticeably on cavalry at an age lower than them) and are able to destroy buildings quickly. However, their disadvantages are that they have low health meaning that they can be killed very quickly. They're also weak against catapults and mortars and against other infantry created by the garrisons.

The German and Japanese unique Heavy Infantry unit have 20% more damage than standard Heavy Infantry troops. The Roman Heavy Infantry unit has 25% more health than standard Heavy Infantry troops.

Heavy Infantry takes up 1 space in the barracks. They are trained in 35 seconds (28 if you are playing as the French). They are melee until they're upgraded to the Enlightenment Age version of the unit. They have the range of 1.5.

StatisticsEdit

Default UnitsEdit

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Name Age HP Health icon DPS DPS vs. Infantry Attack Radius Cost Food icon Upgrade Cost Food icon Upgrade Time Experience Gain
Spearman Dawn Age 220 25 6 .75 25 - - -
Warrior Stone Age 235 35 8 30 800 15m45
SoldierBronze Age 240 40 10 50 4,000 2h 135
Hoplite Iron Age 250 50 12 60 40,000 4h 195
Phalanx Classical Age 338 75 18 110 175,000 12h 355
Pikeman Medieval Age 351 135 33 170 500,000 1d 520
Halberdier Gunpowder Age 364 192 48 260 2,200,000 2d 760
Fusilier Enlightenment Age 390 200 50 1.5 370 4,000.000 4d 1,115
Shock Infantry Industrial Age 520 239 59 460 6,000,000 8d 1,630
Assault Infantry Global Age 600 263 65 540 7,500,000 10d 1,845
Elite Infantry Atomic Age 750 290 72 620 8,750,000 12d 2,040
Valiant Infantry Cold War Age 795 307 76 730 12,900,000 13d 2,130
Expert Infantry Space Age 835 323 80 820 ? ?d ?

Unique Units (Stats before Research Upgrades)Edit

Approximately +20% Damage
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Name Age HP Health icon DPS DPS vs. Infantry Attack Radius Cost Food icon Upgrade Cost Food icon Upgrade Time Experience Gain
Bushi Iron Age 250 60 15 .75 60 40,000 4h 195
Samurai Classical Age 338 136 34 110 175,000 12h 355
Heavy Samurai Medieval Age 351 162 40 170 600,000 1d 520
Nodachi Samurai Gunpowder Age 364 230 57 260 2,200,000 2d 760
Ashigaru Enlightenment Age 390 240 60 1.5 370 4,000,000 4d 1,115
Shizoku Industrial Age 520 287 71 460 6,000,000 7d 1,630
Kazoku Global Age 600 316 79 540 7,000,000 10d 1,845
JSDF Soldier Atomic Age 750 348 87 620 8,750,000 12d 2,040
Heavy JSDF Soldier Cold War Age 795 369 92 730 12,900,000 13d 2,130
Elite JSDF Soldier Space Age 835 388 97 820 ? ?d ?

Approximately +25% Health
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Name Age HP Health icon DPS DPS vs. Infantry Attack Radius Cost Food icon Upgrade Cost Food icon Upgrade Time Experience Gain
Legion Iron Age 315 50 12 .75 60 40,000 4h 195
Heavy Legion Classical Age 423 75 18 .75 110 175,000 12h 355
Caesar's Legion Medieval Age 439 135 33 170 500,000 1d 520
Praetorian Guard Gunpowder Age 455 192 48 260 1,600,000 2d 760
Praetorian Fusilier Enlightenment Age 488 200 50 1.5 370 3,000,000 4d 1,115
Alpini Industrial Age 650 239 59 460 6,000,000 7d 1,630
Royal Alpini Global Age 750 263 65 540 7,000,000 10d 1,845
Friuli Infantry Atomic Age 940 290 72 620 8,750,000 12d 2,040
Trieste Infantry Cold War Age 996 307 76 730 12,900,000 13d 2,130
Elite Trieste Infantry Space Age 1,046 323 80 820 ? ?d ?

Approximately +20% Damage
Press [Expand] to see the full table.
Name Age HP Health icon DPS DPS vs. Infantry Attack Radius Cost Food icon Upgrade Cost Food icon Upgrade Time Experience Gain
Vandal Iron Age 250 60 15 .75 60 40,000 4h 195
Heavy Vandal Classical Age 338 136 34 110 175,000 12h 355
Landsknecht Medieval Age 351 162 40 170 500,000 1d 520
Heavy Landsknecht Gunpowder Age 364 230 57 260 1,600,000 2d 760
Junker Enlightenment Age 390 240 60 1.5 370 3,000,000 4d 1,115
Wehrmacht Industrial Age 520 287 71 460 6,000,000 7d 1,630
Volksgrenadier Global Age 600 316 79 540 7,000,000 10d 1,845
Bundeswehr Atomic Age 750 348 87 620 8,750,000 12d 2,040
Heavy Bundeswehr Cold War Age 795 369 92 730 12,900,000 13d 2,130
Elite Bundeswehr Space Age 835 388 97 820 ? ?d ?


BoostsEdit

The Standing Army Technology at the Library confers these bonuses to the Heavy Infantry:

  • Chapter 4: +10% Barracks Troops' attack (or Healing) and health

The Chivalry Technology at the Library confers these bonuses to the Heavy Infantry:

  • Chapter 1: +10% Heavy Infantry health

The research of Catherine the Great in the University confers the following bonuses to the Heavy Infantry:

  • Heavy Infantry Damage: +3% Heavy Infantry Damage (10 levels)
  • Heavy Infantry Hitpoints: +3% Heavy Infantry Hitpoints (10 levels)

The Versailles wonder confers these bonuses to the Heavy Infantry:

  • Hitpoint boost to both your attacking and defending troops: 10%
  • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.


Attacking Strategies Edit

  • If used in large groups; Heavy Infantry can be devastating and can destroy a base easily; if not in heavy fire.
  • Mortars and Catapults are devastating against Heavy Infantry and can kill a group of them in a few hits if in the range of the impact. Spread your Heavy Infantry around so the mortar would have to hit each Heavy Infantry to kill it and that its impact would not affect other Heavy Infantry as well or deploy a few Heavy Cavalry to destroy it.
  • Use Ranged Infantry to support Heavy Infantry.
  • Heavy Infantry can be used as a distraction for many defenses and can help protect Ranged Infantry such as riflemen from heavy fire from defenses.

Defensive Strategies Edit

  • The garrison can train up Heavy Infantry to help defend the village from attackers. Put the garrison defended and inside walls. That way, the garrison can train Heavy Infantry without getting attacked for a short amount of time. It is suggested that a garrison should be close to the Acropolis since training Heavy Infantry would be quicker than usual.
  • The ambush trap deploys Heavy Infantry when triggered by enemy troops are too close to it. It is suggested to put in areas where enemies may deploy in heavy cavalry.

Trivia Edit

Soldiers on foot, called infantry, typically made up the bulk of most armies throughout history. Infantry has always been required to capture and occupy territory.

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