“These heavily-armored units will attack defensive buildings, distracting them at close range while your other troops do the damage.”
General Information[edit source]
- Horseman is the armored front runners among all troops. Its default behavior is to seek and destroy defenses. After all the defences are gone it will behave like a heavy infantry troop. With a large amount of hitpoints, it can endure more than any other troop of its age, as well as dealing a lot of damage before falling. However, its disadvantages are that it has low damage and can be killed easily by Ballista Towers, Cannon Towers or Anti-Tank Guns.
Historical Description[edit | edit source]
Horses have appeared on battlefields throughout history. The invention of paired stirrups (credited to the Jin Dynasty of China in the 2nd century CE) really brought cavalry to prominence, giving mounted warriors far greater stability when wielding bow or spear.
Visuals[edit | edit source]
North European: Has celtic cavalry armour, bronze chest-plate and helmet.
Mediterranean: Bronze armour with a small plume, and has a shield with a boss, used for ramming enemies.
Oriental: Grey tunic, iron spear and shield.
Attacking Strategies[edit source]
- Horseman has a lot of health but is slow and has low attack power, so use it in groups.
- Horseman is weak against many defenses grouped together.
- When pushing for trophies, you would need to destroy the Town Center or City Center. In many bases, the town center would be in the center of the base. First, train up an army of Horseman and a Wall Breacher. When attacking, deploy your Wall Breacher and wait till it destroys the necessary walls. Then, deploy all your Horseman units in the areas which the City Center is more close to. If there are a few defenses blocking the way, destroy them. Then rally your units to destroy the Town Center or City Center.
- Horseman would ignore defensive troops and would pursue their targets which are defensive buildings. However, if a defensive troop attacks it, the Horseman will attack back until the defensive troop is killed; thus making it distracted. Try to use and deploy Ranged Infantry or Heavy Infantry after deploying the units to eliminate the defensive troops.
Defensive Strategies[edit source]
- Horseman is a good alliance troop due to its high health; making it longer to kill them.
- Horseman units are spawned by Stable or Tank Depot. With their high health, they are good to slow down the enemies advance.
- The Reinforcements technology in the Library spawns Main the units in the forest and they attack troops of the attacker.
- Horsemen is a good alliance troop due to its high health; making it longer to kill them. However, they take up 6 space in the alliance gate so it cannot be used in a level 1 Alliance Gate in the Iron Age (which can only hold 6 spaces) until it is upgraded to level 2 which is available in the Classical Age.
Trivia[edit | edit source]
- Until Heavy Infantry starts using guns, Heavy Calvary looks like Heavy Infantry on horseback, as long as the player's nation is not German, Japanese, French, Greek, or Roman.
- All of the standard Heavy Calvary, like the standard Heavy Infantry, have different weapons, armor, and shields from each other, with the Mediterranean Heavy Calvary having bronze armor, a skinnier spear tip, and a shield with a boss; the North European one having steel, a fatter spear tip, and a rounder design; and the Oriental having darker material for the armor, a spear tip that's normal for real-life spear tips, and a steel shield with a small blue circle in the middle.
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