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House NorthEuropean Automation Age

“Each house supports two citizens - so the more houses you have, the more things you can do at one time.”

Levels[]

General Information[]

  • The House provides Citizens as one of Resources to develop base. Each one supports 2 citizens
  • It is one of the first Buildings unlocked in the game, along with Fruit Trees and the Town Center. The first two are built with a Pile of Sticks, however subsequent Houses must be bought with an amount of Gold.
  • The size is 2x2.
  • As you build one, the next one unlocked will grow more expensive. Most of the Ages, they are the most expensive building to build per age.
  • The House from the Industrial Age can be bought early in Starter Pack I, which can be purchased for $9.99 USD.
  • The House from the Atomic Age can be bought early in Starter Pack II, which can be purchased for $19.99 USD.
  • The House from the Digital Age can be bought early in Starter Pack III, which can be purchased for $29.99 USD.
  • Each House stores a small amount of Gold and Food (200 of each).
  • Houses cannot be upgraded and they remain level 1 throughout the entire game.
  • You can buy an Estate that supports 3 permanent citizens
  • You can buy a Villa that temporarily supports 3 citizens; but it expires. It is not a permanent building.


Statistics[]

Size
2x2
Age Number Available Defenders Per Wave Max. Defenders First Wave Time Additional Waves Time Build Cost Gold icon HP Health icon
Dawn Age 3 1 3 Free,

Free,

50

350
Stone Age 370

Bronze Age

4 13,000 405
Iron Age 440
Classical Age 5 410,000 735
Medieval Age 1,105
Gunpowder Age 6 3,000,000 1,385

Enlightenment Age

2,025
Industrial Age 7 6,000,000* 2,190
Global Age 2,425
Atomic Age 8 10,500,000** 3,000
Cold War Age 3,900
Space Age 4,900
Digital Age 9 10,500,000***(?) 6,100
Information Age 7,625
Drone Age 2s 13s 9,750
Automation Age 10 30,000,000 12,500

*You can get this House early and without paying gold if you buy Starter Pack I

**You can get this House early and without paying gold if you buy Starter Pack II

***You can get this House early and without paying gold if you buy Starter Pack III

Defenders Statistics[]

Press [Expand] to see the full table.
Command Post Level Defender Type (Default) Defender's Hitpoints Health icon Defender's DPS Damage
1 Composite Bowman
2 Archer
3 Crossbowman
4 Arquebusier
5 Musketeer
6 Rifleman
7 Submachine Gun
8 Veteran SMG
9 Veteran Rifleman
10 Elite Rifleman
11 Honored Rifleman
12 Advanced Rifleman
13 Spearhead Rifleman

* In previous versions, House defender was determined by highest Garrison level; but lately it's been Command Post level.

Boosts (House)[]

Council Committees[]

  • Novel's Academy
    • Defender Spawn Time

Council Councilors[]

Library Technology[]

University[]

  • Harriet Tubman
    • Conductor: Riflemen will spawn from all Houses on defense. Level is the same as Command Post. First wave is approx. 2' then following waves is approx 12'. As other spawning buildings, the Transports do not cause houses to spawn defenders. However, unlike other buildings, the Blitzkrieg does not prevent houses to spawn.

Wonders[]

VIP Bonuses[]

  • Food Storage Size
    • Level 3 : 3%
    • Level 5 : 6%
    • Level 6 : 10%
    • Level 8 : 15%
    • Level 13 : 20%
    • Level 15 : 25%
  • Gold Storage Size
    • Level 3 : 3%
    • Level 5 : 6%
    • Level 6 : 10%
    • Level 8 : 15%
    • Level 13 : 20%
    • Level 15 : 25%
  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Economic
    • Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)

Boosts (Defender)[]

Council Committees[]

  • House of Dao
    • Defender Movement Speed

Council Councilors[]

Library Technology[]

  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%

University[]

Wonders[]

  • Acropolis
    • Defender Health : 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

Parliament Laws[]

  • ?
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