NorthEuropean InformationAge House.jpg

“Each house supports two citizens - so the more houses you have, the more things you can do at one time.”

Levels[edit | edit source]

General Information[edit | edit source]

  • The House provides Citizens as one of Resources to develop base. Each one supports 2 citizens
  • It is one of the first Buildings unlocked in the game, along with Fruit Trees and the Town Center. The first two are built with a Pile of Sticks, however subsequent Houses must be bought with an amount of Gold.
  • The size is 2x2.
  • As you build one, the next one unlocked will grow more expensive. Most of the Ages, they are the most expensive building to build per age.
  • The House from the Industrial Age can be bought early in Starter Pack I, which can be purchased for $9.99 USD.
  • The House from the Atomic Age can be bought early in Starter Pack II, which can be purchased for $19.99 USD.
  • Each House stores a small amount of Gold and Food (200 of each).
  • Houses cannot be upgraded and they remain level 1 throughout the entire game.
  • You can buy an Estate that supports 3 citizens
  • You can buy a Villa that supports 3 citizens; but it expires.


Statistics[edit | edit source]

Age Number Available Build Cost Gold icon.png HP Health
Dawn Age 3 Free,

Free,

50

350
Stone Age 370
Bronze Age 4 13,000 405
Iron Age 440
Classical Age 5 410,000 735
Medieval Age 1,105
Gunpowder Age 6 3,000,000 1,385
Enlightenment Age 2,025
Industrial Age 7 6,000,000* 2,190
Global Age 2,425
Atomic Age 8 6,000,000** 3,000
Cold War Age 3,900
Space Age 4,900
Digital Age 9 10,500,000*** 6,100
Information Age

*You can get this House early and without paying gold if you buy Starter Pack I

**You can get this House early and without paying gold if you buy Starter Pack II

*** You can get this House early and without paying gold if you buy Starter Pack III


Boosts[edit | edit source]

The research from Harriet Tubman at the University confers these bonuses to the House:

  • Conductor: Riflemen will spawn from all Houses on defense.

VIP Bonuses[edit | edit source]

Food Storage Size

  • Level 3 : 3%
  • Level 5 : 6%
  • Level 6 : 10%
  • Level 8 : 15%
  • Level 13 : 20%
  • Level 15 : 25%

Gold Storage Size

  • Level 3 : 3%
  • Level 5 : 6%
  • Level 6 : 10%
  • Level 8 : 15%
  • Level 13 : 20%
  • Level 15 : 25%

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament[edit | edit source]

Base Financing: Economic

  • Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
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