“Causes high damage to attackers. Good against cavalry.”
Levels
General Information
- The Landmine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
- The Landmine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
- As the Landmine phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
Defensive Strategies
- Put the Landmine where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
- Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it
Statistics
Age | Number Available |
---|---|
Bronze Age | 1 |
Iron Age | |
Classical Age | 2 |
Medieval Age | 3 |
Gunpowder Age | 3 (*5) |
Enlightenment Age | |
Industrial Age | 4 (*6) |
Global Age | 5 (*7) |
Atomic Age | 6(*8) |
Cold War Age | |
Space Age | |
Digital Age | |
Information Age | 7(*9) |
*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.
Level | Build Cost | Citizens Needed | Re-Arm Cost | Upgrade Time | Experience Gain | Damage | Damage
Max |
Age Unlocked |
---|---|---|---|---|---|---|---|---|
1 | 300 | 0 | 200 | 0s | - | 2,500 | Bronze Age | |
2 | 8,000 | 1 | 700 | 2h | 135 | 2,850 | Iron Age | |
3 | 40,000 | 1,500 | 12h | 355 | 3,450 | Classical Age | ||
4 | 80,000 | 2,400 | 1d | 520 | 4,350 | Medieval Age | ||
5 | 250,000 | 3,300 | 2d | 760 | 5,650 | Gunpowder Age | ||
6 | 400,000 | 10,500 | 3d | 950 | 6,200 | Enlightenment Age | ||
7 | 750,000 | 10,450 | 5d | 1,260 | 10,450 | Industrial Age | ||
8 | 1,500,000 | 12,020 | 7d | 1,515 | 12,020 | 15,626 | Global Age | |
9 | 2,500,000 | ? | 9d | 1,740 | 16,000 | 20,800 | Atomic Age | |
10 | 3,000,000 | ? | 10d | 1,845 | 20,800 | 27,040 | ||
11 | 3,700,000 | ? | 10d 12h | 1,895 | 23,920 | 31,096 | Cold War Age | |
12 | 4,255,000 | ? | 11d | 2,100 | 27,508 | 35,760 | ||
13 | 5,055,000 | ? | 12d | 2,200 | 31,608 | 41,090 | Space Age | |
14 | 5,900,000 | ? | 13d | 2,300 | 35,900 | 46,670 | ||
15 | 7,000,000 | ? | 14d 12h | 2,400 | 40,800 | 53,040 | Digital Age | |
16 | 8,400,000 | ? | 16d | 2,500 | 48,960 | 63,648 | ||
17 | 9,500,000 | ? | 16d 12h | 2,600 | 56,304 | 73,195 | Information Age |
Boosts
The Engineering Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 2: +1 Spike Trap/Land Mine limit
- Chapter 4: +1 Spike Trap/Land Mine limit
The Deception Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 1: +30% Spike Trap/Land Mine damage
Harriet Tubman at the University confers these bonuses to Traps:
- Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
- Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
VIP Bonuses
Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament
Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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